Player Matchup

Gilgamesh
Gilgamesh
Joycedaboy
Gilgamesh
Level 78
God Stats
33W - 27L
1,599 SR
Queue Stats
364W - 385L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Simo_One24
Cthulhu
Level 32
God Stats
13W - 24L
1,132 SR
Queue Stats
20W - 40L
1,116 Elo+
Solo
Hou Yi
Hou Yi
Werewof
Hou Yi
Level 50
God Stats
1W - 2L
1,683 SR
Queue Stats
45W - 20L
1,523 Elo+
Solo
Poseidon
Poseidon
kostantis25573
Poseidon
Level 181
God Stats
37W - 36L
1,579 SR
Queue Stats
696W - 684L
1,466 Elo+
Solo
Kumbhakarna
Kumbhakarna
wesluux
Kumbhakarna
Level 126
God Stats
1W - 1L
1,780 SR
Queue Stats
207W - 191L
1,516 Elo+
Solo
Team Averages
Level 93
1,555 SR
1,430 Elo+

VS

Team Averages
Level 119
1,464 SR
1,456 Elo+
Yemoja
Yemoja
 
Yemoja
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GenetiK Rage
Arachne
Level 123
God Stats
391W - 301L
1,566 SR
Queue Stats
1,260W - 1,240L
1,443 Elo+
Solo
Ishtar
Ishtar
Niiryx
Ishtar
Level 84
God Stats
1W - 1L
1,232 SR
Queue Stats
38W - 68L
1,359 Elo+
Solo
Nu Wa
Nu Wa
PurdyThePurson
Nu Wa
Level 129
God Stats
49W - 43L
1,524 SR
Queue Stats
228W - 234L
1,435 Elo+
Solo
Achilles
Achilles
al6ir
Achilles
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
265W - 253L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Joycedaboy
Gilgamesh
14
6 / 0 / 0
8,110
624
10,045
10,975
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Simo_One24
Cthulhu
11
1 / 3 / 1
5,925
456
4,894
9,137
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hou Yi
Werewof
Hou Yi
1
0 / 0 / 0
2,630
202
0
628
115
Poseidon
11
0 / 4 / 2
5,850
450
4,617
9,469
2,270
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kumbhakarna
wesluux
Kumbhakarna
11
2 / 7 / 0
6,464
497
6,983
14,321
5,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 2 / 2
6,533
503
2,873
7,160
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arachne
GenetiK Rage
Arachne
14
1 / 1 / 2
7,076
544
3,042
11,456
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
Niiryx
Ishtar
12
3 / 1 / 0
6,762
520
3,739
4,776
1,591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 5 / 3
6,954
535
12,187
6,522
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
al6ir
Achilles
13
7 / 0 / 3
7,873
606
9,342
13,691
12,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
9
Kills
14
14
Deaths
9
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
2
0.5
W
Arachne
GenetiK Rage
Arachne
1
1
2
2
L
Gilgamesh
Joycedaboy
Gilgamesh
6
0
0
6
W
Ishtar
Niiryx
Ishtar
3
1
0
3
W
3
5
3
0.9
L
Cthulhu
Simo_One24
Cthulhu
1
3
1
0.5
L
Hou Yi
Werewof
Hou Yi
0
0
0
0
W
Achilles
al6ir
Achilles
7
0
3
8.5
L
Poseidon
0
4
2
0.25
L
Kumbhakarna
wesluux
Kumbhakarna
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,539
Damage
31,183
44,530
Taken
43,605
15,109
Mitigated
22,747
9,610
Healing
11,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,873
636
857
846
7,160
3,073
0
4,215
2,779
26,296
3,824
W
Arachne
GenetiK Rage
Arachne
3,042
1,884
0
5,235
11,456
3,557
960
937
10,519
0
69,095
L
Gilgamesh
Joycedaboy
Gilgamesh
10,045
3,355
0
2,553
10,975
3,887
0
3,950
6,852
0
66,138
W
Ishtar
Niiryx
Ishtar
3,739
2,093
0
247
4,776
1,591
168
2,733
2,043
0
36,125
W
12,187
4,345
0
510
6,522
1,665
0
1,383
5,073
40,699
831
L
Cthulhu
Simo_One24
Cthulhu
4,894
333
164
0
9,137
3,484
0
3,562
5,364
40,484
0
L
Hou Yi
Werewof
Hou Yi
0
0
0
0
628
115
0
628
0
0
0
W
Achilles
al6ir
Achilles
9,342
2,134
0
3,604
13,691
12,861
0
6,362
6,697
0
38,097
L
Poseidon
4,617
928
201
4,440
9,469
2,270
0
2,741
6,441
35,469
0
L
Kumbhakarna
wesluux
Kumbhakarna
6,983
823
0
2,252
14,321
5,353
0
3,511
9,998
37,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,979
Gold Earned
35,198
345
Minions Killed
342
0
Camps Cleared
0
1,023,186
Distance Traveled
1,252,365
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,533
503
62
5
0
217,699
0
W
Arachne
7,076
544
106
8
0
272,019
0
L
Gilgamesh
8,110
624
135
10
0
274,217
2
W
Ishtar
6,762
520
69
5
0
266,990
0
W
Nu Wa
6,954
535
46
4
0
240,888
2
L
Cthulhu
5,925
456
75
6
0
250,932
0
L
Hou Yi
2,630
202
0
0
0
0
0
W
Achilles
7,873
606
59
5
0
254,769
4
L
Poseidon
5,850
450
73
6
0
266,550
0
L
Kumbhakarna
6,464
497
62
5
0
231,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role