Player Matchup

Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Benson Bonee
Neith
Level 127
God Stats
3W - 1L
1,600 SR
Queue Stats
305W - 334L
1,522 Elo+
Solo
Achilles
Achilles
Brad1one
Achilles
Level 106
God Stats
61W - 48L
1,541 SR
Queue Stats
453W - 444L
1,477 Elo+
Solo
Ao Kuang
Ao Kuang
StoriedTitan992
Ao Kuang
Level 59
God Stats
3W - 6L
1,281 SR
Queue Stats
94W - 85L
1,534 Elo+
Solo
Loki
Loki
stevemamadisimo
Loki
Level 182
God Stats
8W - 4L
1,734 SR
Queue Stats
183W - 165L
1,451 Elo+
Solo
Team Averages
Level 119
1,531 SR
1,497 Elo+

VS

Team Averages
Level 87
1,498 SR
1,482 Elo+
Bacchus
Bacchus
DekuForHokage
Bacchus
Level 69
God Stats
5W - 4L
1,592 SR
Queue Stats
150W - 144L
1,513 Elo+
Party 1
Chang'e
Chang'e
DrKevorkian
Chang'e
Level 194
God Stats
5W - 3L
1,542 SR
Queue Stats
159W - 166L
1,510 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FireEmperorSabo
Kumbhakarna
Level 29
God Stats
26W - 14L
1,648 SR
Queue Stats
105W - 113L
1,467 Elo+
Party 2
Lancelot
Lancelot
ItzCypsela
Lancelot
Level 106
God Stats
3W - 3L
1,148 SR
Queue Stats
37W - 28L
1,579 Elo+
Solo
Ishtar
Ishtar
PurpleGi_Gohan
Ishtar
Level 37
God Stats
7W - 7L
1,558 SR
Queue Stats
15W - 28L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
8 / 0 / 6
9,862
616
11,421
16,088
17,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 3 / 4
7,862
491
5,391
8,508
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Brad1one
Achilles
12
1 / 5 / 6
7,031
439
5,607
14,915
9,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
13
4 / 4 / 11
8,214
513
7,287
14,799
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
10 / 4 / 5
9,778
611
11,168
12,964
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
4 / 4 / 4
8,043
503
9,460
13,891
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
DrKevorkian
Chang'e
13
3 / 7 / 2
8,105
507
10,050
13,123
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
FireEmperorSabo
Kumbhakarna
12
3 / 5 / 6
7,883
493
7,725
14,191
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
ItzCypsela
Lancelot
15
6 / 2 / 1
9,228
577
11,605
13,876
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 5 / 2
7,154
447
4,269
10,011
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
23
Kills
16
16
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
0
6
11
W
0
3
4
0.67
W
Achilles
Brad1one
Achilles
1
5
6
0.8
L
Bacchus
4
4
4
1.5
L
Chang'e
DrKevorkian
Chang'e
3
7
2
0.57
L
Kumbhakarna
FireEmperorSabo
Kumbhakarna
3
5
6
1.2
L
Lancelot
ItzCypsela
Lancelot
6
2
1
3.25
L
0
5
2
0.2
W
Ao Kuang
4
4
11
2.38
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,874
Damage
43,109
67,274
Taken
65,092
40,232
Mitigated
36,577
23,032
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
11,421
1,161
0
9,081
16,088
17,655
940
6,416
9,629
36,585
4,209
W
5,391
1,886
0
3,760
8,508
2,821
0
4,079
4,383
0
55,607
W
Achilles
Brad1one
Achilles
5,607
1,283
0
3,289
14,915
9,593
142
2,440
11,837
992
24,335
L
Bacchus
9,460
1,645
0
2,757
13,891
13,000
0
5,083
8,703
27,660
0
L
Chang'e
DrKevorkian
Chang'e
10,050
1,185
1,231
2,760
13,123
4,081
0
3,566
9,557
52,305
1,116
L
Kumbhakarna
FireEmperorSabo
Kumbhakarna
7,725
870
0
329
14,191
5,746
0
4,369
9,740
35,222
0
L
Lancelot
ItzCypsela
Lancelot
11,605
2,627
0
3,769
13,876
10,551
0
1,622
11,804
0
64,502
L
4,269
1,906
0
2,911
10,011
3,199
0
4,022
5,989
0
48,178
W
Ao Kuang
7,287
1,203
0
3,001
14,799
5,434
642
6,862
7,817
43,043
0
W
11,168
3,832
0
3,901
12,964
4,729
989
7,199
5,689
0
61,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,747
Gold Earned
40,413
364
Minions Killed
339
0
Camps Cleared
0
1,617,904
Distance Traveled
1,538,088
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,862
616
42
3
0
323,394
0
W
Neith
7,862
491
124
8
0
312,611
2
W
Achilles
7,031
439
33
2
0
315,250
0
L
Bacchus
8,043
503
16
1
0
311,482
2
L
Chang'e
8,105
507
85
5
0
276,567
1
L
Kumbhakarna
7,883
493
42
3
0
336,474
0
L
Lancelot
9,228
577
106
7
0
332,459
0
L
Ishtar
7,154
447
90
6
0
281,106
0
W
Ao Kuang
8,214
513
62
4
0
333,986
0
W
Loki
9,778
611
103
6
0
332,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role