Player Matchup

Raijin
Raijin
BearJewBronson
Raijin
Level 109
God Stats
0W - 3L
1,264 SR
Queue Stats
170W - 180L
1,493 Elo+
Solo
Tyr
Tyr
Deneb05
Tyr
Level 103
God Stats
0W - 4L
1,182 SR
Queue Stats
50W - 54L
1,551 Elo+
Party 2
Artio
Artio
Waren212
Artio
Level 123
God Stats
1W - 1L
1,490 SR
Queue Stats
110W - 96L
1,543 Elo+
Party 2
Merlin
Merlin
WeRallGunnaDie
Merlin
Level 103
God Stats
1W - 2L
1,745 SR
Queue Stats
112W - 117L
1,487 Elo+
Solo
Baba Yaga
Baba Yaga
räsvelgr
Baba Yaga
Level 147
God Stats
3W - 2L
1,709 SR
Queue Stats
136W - 128L
1,504 Elo+
Solo
Team Averages
Level 117
1,478 SR
1,516 Elo+

VS

Team Averages
Level 114
1,457 SR
1,556 Elo+
Agni
Agni
Carlsrock2
Agni
Level 141
God Stats
3W - 0L
1,753 SR
Queue Stats
18W - 11L
1,631 Elo+
Party 3
Hercules
Hercules
HydroChiip
Hercules
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,583 Elo+
Party 3
Nut
Nut
Nattura
Nut
Level 145
God Stats
5W - 5L
1,507 SR
Queue Stats
462W - 459L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
NatturaLite
Jing Wei
Level 68
God Stats
4W - 7L
1,330 SR
Queue Stats
298W - 314L
1,516 Elo+
Party 1
Eset
Eset
TreeOnRock
Eset
Level 158
God Stats
1W - 2L
1,196 SR
Queue Stats
204W - 194L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,284
257
0
0
0
Tyr
10
2 / 2 / 3
5,563
1,113
3,314
4,509
3,617
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Waren212
Artio
9
0 / 4 / 4
4,876
975
2,279
7,612
6,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 4
5,456
1,091
5,524
2,561
879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
räsvelgr
Baba Yaga
12
3 / 2 / 0
5,803
1,161
5,014
4,879
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
5,994
1,199
2,835
3,756
1,219
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
HydroChiip
Hercules
10
2 / 1 / 5
5,766
1,153
4,270
5,484
5,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nut
10
2 / 1 / 4
5,670
1,134
3,371
3,232
1,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
NatturaLite
Jing Wei
11
0 / 1 / 7
5,788
1,158
2,392
4,363
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 1 / 5
6,166
1,233
4,584
3,791
1,268
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
5
Kills
9
9
Deaths
5
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
3
1
4
5
L
Tyr
2
2
3
1.75
W
Hercules
HydroChiip
Hercules
2
1
5
4.5
W
Nut
2
1
4
4
W
Jing Wei
NatturaLite
Jing Wei
0
1
7
3.5
W
2
1
5
4.5
L
Artio
Waren212
Artio
0
4
4
0.5
L
0
1
4
2
L
Baba Yaga
räsvelgr
Baba Yaga
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,131
Damage
17,452
19,561
Taken
20,626
12,111
Mitigated
10,960
5,779
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
2,835
368
442
842
3,756
1,219
84
2,620
1,136
7,131
0
L
Tyr
3,314
0
654
1,189
4,509
3,617
0
1,238
3,271
0
4,093
W
Hercules
HydroChiip
Hercules
4,270
956
560
2,313
5,484
5,772
0
3,299
2,185
0
8,408
W
Nut
3,371
1,566
0
250
3,232
1,183
52
2,332
900
0
6,735
W
Jing Wei
NatturaLite
Jing Wei
2,392
1,310
482
1,665
4,363
1,518
0
2,475
1,888
0
13,015
W
4,584
328
989
626
3,791
1,268
0
2,076
1,715
9,094
430
L
Artio
Waren212
Artio
2,279
0
565
1,212
7,612
6,013
0
3,748
3,864
4,174
0
L
5,524
0
0
319
2,561
879
0
445
2,116
15,000
44
L
Baba Yaga
räsvelgr
Baba Yaga
5,014
92
273
1,567
4,879
1,602
0
1,687
3,192
11,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,982
Gold Earned
29,384
40
Minions Killed
63
0
Camps Cleared
0
436,589
Distance Traveled
566,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
1,284
257
0
0
0
0
0
W
Agni
5,994
1,199
13
3
0
121,628
0
L
Tyr
5,563
1,113
4
1
0
102,742
0
W
Hercules
5,766
1,153
12
2
0
116,404
0
W
Nut
5,670
1,134
2
0
0
107,880
0
W
Jing Wei
5,788
1,158
25
5
0
103,554
0
W
Eset
6,166
1,233
11
2
0
117,237
0
L
Artio
4,876
975
1
0
0
107,069
0
L
Merlin
5,456
1,091
19
4
0
105,253
0
L
Baba Yaga
5,803
1,161
16
3
0
121,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role