Player Matchup

Ra
Ra
FloppyBussy
Ra
Level 20
God Stats
2W - 0L
1,840 SR
Queue Stats
3W - 2L
1,708 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IXI Sins
Cu Chulainn
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 34L
1,391 Elo+
Solo
Lancelot
Lancelot
Lan_rockets_
Lancelot
Level 159
God Stats
89W - 100L
1,544 SR
Queue Stats
507W - 637L
1,532 Elo+
Party 1
Neith
Neith
Marjolila
Neith
Level 158
God Stats
86W - 132L
1,539 SR
Queue Stats
108W - 178L
1,491 Elo+
Party 1
Sylvanus
Sylvanus
SKELLY444
Sylvanus
Level 162
God Stats
2W - 1L
1,558 SR
Queue Stats
144W - 141L
1,460 Elo+
Solo
Team Averages
Level 124
1,596 SR
1,516 Elo+

VS

Team Averages
Level 152
1,548 SR
1,532 Elo+
Pele
Pele
C00KI--EZ
Pele
Level 124
God Stats
1W - 2L
1,535 SR
Queue Stats
47W - 34L
1,588 Elo+
Solo
Mulan
Mulan
JosueOrtega
Mulan
Level 147
God Stats
2W - 4L
1,408 SR
Queue Stats
126W - 126L
1,453 Elo+
Solo
Scylla
Scylla
Panteh_Moista
Scylla
Level 155
God Stats
1W - 1L
1,582 SR
Queue Stats
68W - 63L
1,549 Elo+
Solo
Olorun
Olorun
Shadowrellik77
Olorun
Level 186
God Stats
7W - 5L
1,624 SR
Queue Stats
433W - 412L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
xRHaw
Sun Wukong
Level 149
God Stats
16W - 17L
1,593 SR
Queue Stats
95W - 93L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
8,794
586
3,780
6,490
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
IXI Sins
Cu Chulainn
15
3 / 0 / 5
9,522
635
11,106
12,946
12,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
Lan_rockets_
Lancelot
15
7 / 0 / 6
8,560
571
8,577
10,385
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Neith
Marjolila
Neith
15
3 / 0 / 5
9,161
611
5,510
8,625
3,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
SKELLY444
Sylvanus
13
2 / 0 / 3
8,023
535
5,283
11,671
9,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 4 / 0
6,498
433
3,098
12,079
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 4 / 0
7,563
504
4,476
13,990
9,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
0 / 3 / 0
8,357
557
5,107
6,864
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 3 / 0
6,823
455
6,727
9,150
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
xRHaw
Sun Wukong
10
0 / 3 / 0
6,332
422
4,929
10,779
7,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
17
Kills
0
0
Deaths
17
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
0
4
0
0
W
2
0
3
3.5
W
Cu Chulainn
IXI Sins
Cu Chulainn
3
0
5
5.5
L
0
4
0
0
W
Lancelot
Lan_rockets_
Lancelot
7
0
6
10
W
Neith
Marjolila
Neith
3
0
5
5.5
L
0
3
0
0
W
Sylvanus
SKELLY444
Sylvanus
2
0
3
3.5
L
0
3
0
0
L
Sun Wukong
xRHaw
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,256
Damage
24,337
50,117
Taken
52,862
32,611
Mitigated
24,881
24,142
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,098
310
0
5,146
12,079
3,509
0
714
11,291
0
40,760
W
3,780
163
676
2,117
6,490
1,826
360
3,081
3,051
64,329
0
W
Cu Chulainn
IXI Sins
Cu Chulainn
11,106
1,119
0
4,035
12,946
12,240
11
88
12,858
993
71,186
L
4,476
533
0
5,004
13,990
9,321
0
1,342
12,606
0
54,633
W
Lancelot
Lan_rockets_
Lancelot
8,577
1,312
0
5,939
10,385
5,504
0
1,541
8,724
0
60,909
W
Neith
Marjolila
Neith
5,510
977
0
3,079
8,625
3,156
872
2,788
5,837
0
64,430
L
5,107
327
0
1,273
6,864
1,852
0
2,622
4,008
70,899
902
W
Sylvanus
SKELLY444
Sylvanus
5,283
1,214
2,185
6,111
11,671
9,885
0
3,570
8,055
28,245
0
L
6,727
2,944
184
3,403
9,150
3,010
0
1,901
7,249
47,129
4,232
L
Sun Wukong
xRHaw
Sun Wukong
4,929
885
0
4,354
10,779
7,189
9
2,723
7,970
0
28,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,060
Gold Earned
35,573
529
Minions Killed
489
0
Camps Cleared
0
1,722,892
Distance Traveled
1,462,473
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,498
433
75
5
0
327,024
3
W
Ra
8,794
586
130
9
0
367,325
0
W
Cu Chulainn
9,522
635
127
8
0
287,405
0
L
Mulan
7,563
504
113
8
0
287,462
0
W
Lancelot
8,560
571
105
7
0
427,927
0
W
Neith
9,161
611
136
9
0
333,466
8
L
Scylla
8,357
557
166
11
0
289,686
0
W
Sylvanus
8,023
535
31
2
0
306,769
0
L
Olorun
6,823
455
79
5
0
257,266
2
L
Sun Wukong
6,332
422
56
4
0
301,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role