Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FaytMaster
Ares
Level 158
God Stats
7W - 4L
1,676 SR
Queue Stats
214W - 227L
1,511 Elo+
Party 1
Zeus
Zeus
JetDragonHero
Zeus
Level 145
God Stats
4W - 4L
1,412 SR
Queue Stats
189W - 202L
1,554 Elo+
Party 1
Ganesha
Ganesha
Sickskater52
Ganesha
Level 155
God Stats
4W - 4L
1,273 SR
Queue Stats
191W - 188L
1,530 Elo+
Party 1
Achilles
Achilles
xTripCordx
Achilles
Level 109
God Stats
1W - 2L
1,205 SR
Queue Stats
138W - 134L
1,536 Elo+
Party 1
Team Averages
Level 143
1,413 SR
1,526 Elo+

VS

Team Averages
Level 129
1,507 SR
1,485 Elo+
Tyr
Tyr
Aventador317
Tyr
Level 149
God Stats
3W - 3L
1,641 SR
Queue Stats
257W - 244L
1,622 Elo+
Party 2
Ix Chel
Ix Chel
FidelisLegend
Ix Chel
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 55L
1,380 Elo+
Solo
Lancelot
Lancelot
GOD_D_USOPP02
Lancelot
Level 87
God Stats
2W - 2L
1,534 SR
Queue Stats
127W - 137L
1,483 Elo+
Party 2
Heimdallr
Heimdallr
Teri_sa22
Heimdallr
Level 147
God Stats
1W - 4L
1,358 SR
Queue Stats
357W - 331L
1,472 Elo+
Solo
Cliodhna
Cliodhna
tonysanchez719
Cliodhna
Level 139
God Stats
3W - 3L
1,501 SR
Queue Stats
587W - 620L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 1 / 15
8,999
900
5,594
8,948
8,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 1 / 16
9,013
901
7,535
14,699
17,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 1 / 11
9,745
975
14,602
4,720
2,103
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Sickskater52
Ganesha
15
0 / 1 / 21
9,139
914
8,612
13,301
14,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
xTripCordx
Achilles
15
10 / 1 / 8
9,231
923
10,707
10,888
12,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,775
778
6,818
10,523
11,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
14
1 / 3 / 3
7,299
730
10,129
10,148
4,028
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
GOD_D_USOPP02
Lancelot
11
0 / 7 / 3
6,749
675
3,848
11,783
10,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Teri_sa22
Heimdallr
13
0 / 6 / 4
6,816
682
9,702
10,381
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
13
1 / 5 / 2
7,148
715
6,221
8,574
3,050
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
18
23
Kills
4
5
Deaths
23
71
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
15
11.5
L
2
2
2
1.5
W
3
1
16
11
L
Ix Chel
1
3
3
0.83
L
Lancelot
GOD_D_USOPP02
Lancelot
0
7
3
0.21
W
6
1
11
11.5
W
Ganesha
Sickskater52
Ganesha
0
1
21
10.5
L
Heimdallr
Teri_sa22
Heimdallr
0
6
4
0.33
L
Cliodhna
1
5
2
0.4
W
Achilles
xTripCordx
Achilles
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,050
Damage
36,718
52,556
Taken
51,409
55,386
Mitigated
32,737
26,364
Healing
12,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,594
1,200
9,564
4,447
8,948
8,461
537
2,138
6,810
10,134
493
L
6,818
414
1,238
2,374
10,523
11,387
0
6,698
3,587
0
8,857
W
7,535
178
1,070
1,239
14,699
17,695
410
2,766
11,933
12,134
0
L
Ix Chel
10,129
1,336
2,847
2,949
10,148
4,028
0
8,143
1,897
21,966
0
L
Lancelot
GOD_D_USOPP02
Lancelot
3,848
502
559
792
11,783
10,477
0
7,232
4,355
0
8,525
W
14,602
1,263
1,213
447
4,720
2,103
231
192
4,528
36,622
1,140
W
Ganesha
Sickskater52
Ganesha
8,612
392
1,150
3,784
13,301
14,814
0
3,070
10,231
18,670
814
L
Heimdallr
Teri_sa22
Heimdallr
9,702
3,643
408
192
10,381
3,795
0
6,700
3,514
0
21,991
L
Cliodhna
6,221
163
790
775
8,574
3,050
0
6,500
1,958
0
14,788
W
Achilles
xTripCordx
Achilles
10,707
1,474
1,333
2,117
10,888
12,313
138
1,963
8,925
0
14,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,127
Gold Earned
35,787
106
Minions Killed
96
0
Camps Cleared
0
1,032,330
Distance Traveled
967,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,999
900
15
2
0
196,539
0
L
Tyr
7,775
778
8
1
0
213,480
0
W
Ares
9,013
901
12
1
0
219,224
0
L
Ix Chel
7,299
730
21
2
0
198,683
0
L
Lancelot
6,749
675
20
2
0
201,017
0
W
Zeus
9,745
975
62
6
0
215,149
0
W
Ganesha
9,139
914
1
0
0
198,258
0
L
Heimdallr
6,816
682
34
3
0
136,322
0
L
Cliodhna
7,148
715
13
1
0
217,565
0
W
Achilles
9,231
923
16
2
0
203,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role