Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GodJF
Danzaburou
Level 101
God Stats
2W - 0L
1,312 SR
Queue Stats
36W - 30L
1,538 Elo+
Solo
Tyr
Tyr
Qeril
Tyr
Level 106
God Stats
2W - 0L
1,799 SR
Queue Stats
271W - 323L
1,481 Elo+
Solo
Cerberus
Cerberus
Thechill4208017
Cerberus
Level 102
God Stats
15W - 6L
1,591 SR
Queue Stats
199W - 194L
1,468 Elo+
Solo
Poseidon
Poseidon
Thorge421
Poseidon
Level 124
God Stats
3W - 2L
1,505 SR
Queue Stats
282W - 267L
1,561 Elo+
Solo
Team Averages
Level 115
1,541 SR
1,509 Elo+

VS

Team Averages
Level 104
1,497 SR
1,486 Elo+
Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
RB_Crocoo
Camazotz
Level 110
God Stats
13W - 12L
1,560 SR
Queue Stats
231W - 236L
1,439 Elo+
Solo
Scylla
Scylla
Striker71001
Scylla
Level 127
God Stats
2W - 5L
1,417 SR
Queue Stats
459W - 426L
1,497 Elo+
Solo
Maui
Maui
TTDaremoinaiTT
Maui
Level 89
God Stats
5W - 12L
1,337 SR
Queue Stats
276W - 265L
1,482 Elo+
Solo
Neith
Neith
X SPARK05 X
Neith
Level 108
God Stats
55W - 29L
1,670 SR
Queue Stats
218W - 215L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 1 / 3
7,372
614
6,031
8,455
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
GodJF
Danzaburou
12
0 / 2 / 2
6,963
580
6,664
7,598
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Qeril
Tyr
3
0 / 2 / 0
4,171
348
83
1,529
916
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
13
4 / 0 / 2
7,400
617
3,976
6,972
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Thorge421
Poseidon
16
5 / 0 / 1
9,102
759
6,312
4,925
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 3 / 0
5,974
498
254
8,413
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Camazotz
RB_Crocoo
Camazotz
12
3 / 3 / 0
7,248
604
5,649
12,734
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
4
0 / 1 / 0
4,455
371
166
1,801
359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 1 / 2
5,964
497
2,104
7,675
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 0
6,701
558
7,433
8,324
2,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
5
5
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
3
3.5
L
Thor
 
Thor
0
3
0
0
W
Danzaburou
GodJF
Danzaburou
0
2
2
0.5
W
Tyr
Qeril
Tyr
0
2
0
0
L
Camazotz
RB_Crocoo
Camazotz
3
3
0
1
L
Scylla
0
1
0
0
L
0
1
2
1
W
Cerberus
4
0
2
5
W
Poseidon
Thorge421
Poseidon
5
0
1
5.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,066
Damage
15,606
29,479
Taken
38,947
14,385
Mitigated
15,766
7,757
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,031
1,510
0
1,646
8,455
3,707
0
148
7,961
0
50,775
L
Thor
 
Thor
254
72
0
382
8,413
2,741
0
3,589
4,558
0
42,167
W
Danzaburou
GodJF
Danzaburou
6,664
2,456
0
2,867
7,598
2,982
0
451
7,147
0
55,465
W
Tyr
Qeril
Tyr
83
83
0
106
1,529
916
0
0
1,442
0
1,644
L
Camazotz
RB_Crocoo
Camazotz
5,649
1,407
0
6,240
12,734
5,314
0
2,411
10,207
0
44,639
L
Scylla
166
166
0
490
1,801
359
0
819
896
8,890
0
L
2,104
185
0
1,917
7,675
4,664
0
1,528
6,135
17,073
0
W
Cerberus
3,976
41
0
2,052
6,972
5,238
0
1,028
5,944
21,807
3,775
W
Poseidon
Thorge421
Poseidon
6,312
982
0
1,086
4,925
1,542
38
643
4,203
83,395
1,908
L
7,433
2,731
0
2,455
8,324
2,688
0
1,197
7,097
0
48,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
30,342
390
Minions Killed
286
0
Camps Cleared
0
1,119,029
Distance Traveled
1,061,968
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,372
614
91
8
0
279,746
2
L
Thor
5,974
498
77
6
0
286,372
0
W
Danzaburou
6,963
580
91
8
0
239,377
0
W
Tyr
4,171
348
2
0
0
42,985
0
L
Camazotz
7,248
604
87
7
0
238,973
0
L
Scylla
4,455
371
20
2
0
56,279
0
L
Maui
5,964
497
16
1
0
254,716
6
W
Cerberus
7,400
617
43
4
0
270,530
3
W
Poseidon
9,102
759
163
14
0
286,391
1
L
Neith
6,701
558
86
7
0
225,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role