Player Matchup

Maui
Maui
 
Maui
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SPACE SNIPERZ05
Izanami
Level 30
God Stats
1W - 3L
1,362 SR
Queue Stats
116W - 144L
1,497 Elo+
Solo
Hercules
Hercules
WtbEuphoria
Hercules
Level 119
God Stats
2W - 3L
1,482 SR
Queue Stats
565W - 552L
1,494 Elo+
Solo
Loki
Loki
XxSander ProxX
Loki
Level 64
God Stats
0W - 5L
1,082 SR
Queue Stats
180W - 196L
1,484 Elo+
Party 2
Team Averages
Level 81
1,385 SR
1,495 Elo+

VS

Team Averages
Level 155
1,483 SR
1,435 Elo+
Hercules
Hercules
DustinDynamite2
Hercules
Level 135
God Stats
7W - 11L
1,436 SR
Queue Stats
154W - 157L
1,409 Elo+
Party 1
Kuzenbo
Kuzenbo
L0VEUL0NGTIME
Kuzenbo
Level 156
God Stats
4W - 5L
1,404 SR
Queue Stats
398W - 379L
1,410 Elo+
Solo
Thanatos
Thanatos
SPYSEA WATR
Thanatos
Level 120
God Stats
3W - 1L
1,641 SR
Queue Stats
116W - 107L
1,530 Elo+
Solo
Chiron
Chiron
Sp1t0n1t8138
Chiron
Level 122
God Stats
6W - 5L
1,388 SR
Queue Stats
228W - 234L
1,404 Elo+
Party 1
Loki
Loki
jaygreenspot
Loki
Level 242
God Stats
13W - 12L
1,547 SR
Queue Stats
812W - 838L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
2 / 1 / 5
7,321
732
5,897
9,264
9,804
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
 
Ymir
12
1 / 5 / 4
6,766
677
4,239
10,983
10,580
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
1 / 4 / 6
6,978
698
9,739
8,870
3,389
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
WtbEuphoria
Hercules
1
0 / 0 / 0
2,404
240
0
0
0
15
4 / 4 / 2
7,498
750
7,421
8,479
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 1 / 9
8,268
827
3,888
6,944
6,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
11
0 / 2 / 7
7,502
750
2,841
9,205
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thanatos
SPYSEA WATR
Thanatos
16
3 / 2 / 9
8,579
858
8,781
8,128
3,301
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chiron
15
5 / 2 / 5
8,930
893
12,770
8,064
2,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 1 / 6
9,242
924
6,135
6,533
2,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
8
Kills
14
14
Deaths
8
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
1
5
4.5
L
Ymir
 
Ymir
1
5
4
0.6
W
Hercules
2
1
9
6.5
W
Kuzenbo
0
2
7
1.75
L
1
4
6
1
W
Thanatos
SPYSEA WATR
Thanatos
3
2
9
3.75
W
Chiron
5
2
5
3.75
L
Hercules
WtbEuphoria
Hercules
0
0
0
0
L
4
4
2
1.25
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,296
Damage
34,415
37,596
Taken
38,874
26,750
Mitigated
24,256
8,548
Healing
16,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
5,897
335
1,062
2,094
9,264
9,804
0
761
8,503
13,906
0
L
Ymir
 
Ymir
4,239
807
566
1,285
10,983
10,580
0
1,044
9,939
8,532
0
W
Hercules
3,888
884
1,090
1,643
6,944
6,178
229
2,342
4,602
0
11,927
W
Kuzenbo
2,841
1,258
1,371
3,338
9,205
9,421
128
1,556
7,649
4,227
0
L
9,739
4,526
567
1,740
8,870
3,389
0
590
8,280
0
20,038
W
Thanatos
SPYSEA WATR
Thanatos
8,781
2,131
511
3,349
8,128
3,301
0
2,490
5,638
0
18,950
W
Chiron
12,770
2,569
1,887
1,995
8,064
2,948
1,458
2,346
5,718
0
25,733
L
Hercules
WtbEuphoria
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
7,421
663
651
583
8,479
2,977
0
446
8,033
0
22,533
W
6,135
839
0
1,040
6,533
2,408
0
1,402
5,131
0
21,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
42,521
77
Minions Killed
117
0
Camps Cleared
0
656,982
Distance Traveled
876,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,321
732
19
2
0
174,703
0
L
Ymir
6,766
677
9
1
0
145,748
0
W
Hercules
8,268
827
26
3
0
196,681
0
W
Kuzenbo
7,502
750
3
0
0
164,613
0
L
Izanami
6,978
698
24
2
0
146,133
0
W
Thanatos
8,579
858
22
2
0
185,860
0
W
Chiron
8,930
893
21
2
0
157,861
0
L
Hercules
2,404
240
0
0
0
0
0
L
Loki
7,498
750
25
3
0
190,398
0
W
Loki
9,242
924
45
5
0
171,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role