Player Matchup

Ah Puch
Ah Puch
Gold IV
Escalivr
Ah Puch
Gold IV
Level 144
God Stats
2W - 0L
1,685 SR
Queue Stats
59W - 39L
1,765 MMR
Party 1
Bacchus
Bacchus
Gold IV
FireLord_Zuko9
Bacchus
Gold IV
Level 117
God Stats
7W - 3L
1,723 SR
Queue Stats
60W - 45L
1,614 MMR
Party 1
Arachne
Arachne
Gold IV
The-Red-Comet-7
Arachne
Gold IV
Level 156
God Stats
9W - 1L
1,663 SR
Queue Stats
59W - 42L
1,686 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,690 SR
1,688 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,601 SR
1,514 MMR
Xing Tian
Xing Tian
Gold II
 
Xing Tian
Gold II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Pandalorian6592
Izanami
Silver II
Level 80
God Stats
2W - 2L
1,804 SR
Queue Stats
5W - 7L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Escalivr
Ah Puch
13
2 / 0 / 3
6,831
976
3,549
1,951
510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 6
5,919
846
2,545
6,912
4,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
5 / 1 / 2
7,313
1,045
5,753
5,742
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
NoxAchillesVulcanAnubisCthulhu

VS

Bans
Baron SamediTyrErlang ShenChaacKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
2 / 3 / 0
6,134
876
1,700
8,993
5,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
 
Nu Wa
10
0 / 3 / 1
5,553
793
4,802
2,963
726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
5,189
741
1,199
2,559
771
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
2
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
3
0
0.67
L
Nu Wa
 
Nu Wa
0
3
1
0.17
W
Ah Puch
Escalivr
Ah Puch
2
0
3
3.5
W
0
1
6
3
L
0
1
1
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,847
Damage
7,701
14,605
Taken
14,515
6,647
Mitigated
6,898
7,222
Healing
1,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
1,700
127
0
1,412
8,993
5,401
0
2,969
5,820
12,007
246
L
Nu Wa
 
Nu Wa
4,802
2,841
0
0
2,963
726
0
1,203
1,673
15,570
0
W
Ah Puch
Escalivr
Ah Puch
3,549
95
0
1,397
1,951
510
0
1,367
584
31,924
691
W
2,545
170
0
2,785
6,912
4,383
105
2,802
3,987
7,881
1,052
L
1,199
535
0
0
2,559
771
0
1,366
1,084
0
10,344
W
5,753
3,707
0
3,040
5,742
1,754
0
2,385
3,208
0
27,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,063
Gold Earned
16,876
118
Minions Killed
93
0
Camps Cleared
0
432,601
Distance Traveled
296,180
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,134
876
28
4
0
108,961
0
L
Nu Wa
5,553
793
27
4
0
116,286
0
W
Ah Puch
6,831
976
65
9
0
141,665
0
W
Bacchus
5,919
846
16
2
0
145,947
0
L
Izanami
5,189
741
38
5
0
70,933
0
W
Arachne
7,313
1,045
37
5
0
144,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role