Player Matchup

King Arthur
King Arthur
CarsickFlyer933
King Arthur
Level 155
God Stats
0W - 1L
1,540 SR
Queue Stats
1W - 3L
1,508 Elo+
Party 1
Thor
Thor
DAVID_LGDO
Thor
Level 164
God Stats
1W - 1L
1,327 SR
Queue Stats
18W - 27L
1,439 Elo+
Party 2
Skadi
Skadi
McLovinH10
Skadi
Level 143
God Stats
2W - 2L
1,561 SR
Queue Stats
22W - 23L
1,499 Elo+
Party 2
Tiamat
Tiamat
Quineyyy
Tiamat
Level 67
God Stats
0W - 1L
1,639 SR
Queue Stats
1W - 2L
1,699 Elo+
Party 1
Geb
Geb
XMISFIT99X
Geb
Level 100
God Stats
157W - 138L
1,577 SR
Queue Stats
212W - 197L
1,520 Elo+
Solo
Team Averages
Level 126
1,529 SR
1,533 Elo+

VS

Team Averages
Level 119
1,451 SR
1,460 Elo+
Merlin
Merlin
 
Merlin
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
MTN XxZeusxX
Hercules
Level 89
God Stats
1W - 3L
1,198 SR
Queue Stats
269W - 266L
1,468 Elo+
Party 3
Artio
Artio
MTNTecuhtli
Artio
Level 104
God Stats
10W - 8L
1,558 SR
Queue Stats
139W - 130L
1,484 Elo+
Party 3
Chernobog
Chernobog
ShiftyShaggin
Chernobog
Level 83
God Stats
2W - 2L
1,425 SR
Queue Stats
6W - 9L
1,404 Elo+
Solo
Arachne
Arachne
WanQuitDntU
Arachne
Level 145
God Stats
49W - 26L
1,575 SR
Queue Stats
145W - 124L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CarsickFlyer933
King Arthur
12
4 / 4 / 2
7,471
498
9,256
16,379
11,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 0 / 2
8,491
566
7,442
7,998
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
13
1 / 4 / 1
7,109
474
8,318
7,133
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Quineyyy
Tiamat
11
0 / 8 / 0
6,451
430
2,686
9,084
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
1 / 2 / 0
5,976
398
2,232
6,793
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
8 / 1 / 2
9,886
659
8,795
5,796
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MTN XxZeusxX
Hercules
12
3 / 1 / 5
7,249
483
7,416
14,094
12,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 6 / 2
8,252
550
6,119
13,451
8,432
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
ShiftyShaggin
Chernobog
13
0 / 0 / 6
7,555
504
4,729
6,955
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
WanQuitDntU
Arachne
14
6 / 2 / 2
9,061
604
5,331
10,345
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
18
18
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
2
9
L
King Arthur
CarsickFlyer933
King Arthur
4
4
2
1.25
L
4
0
2
5
W
Hercules
MTN XxZeusxX
Hercules
3
1
5
5.5
W
1
6
2
0.33
L
Skadi
1
4
1
0.38
L
Tiamat
Quineyyy
Tiamat
0
8
0
0
W
Chernobog
ShiftyShaggin
Chernobog
0
0
6
3
W
Arachne
WanQuitDntU
Arachne
6
2
2
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,934
Damage
32,390
47,387
Taken
50,641
24,104
Mitigated
29,555
6,500
Healing
15,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,795
394
0
1,054
5,796
2,234
373
2,200
3,596
63,064
2,335
L
King Arthur
CarsickFlyer933
King Arthur
9,256
82
59
2,888
16,379
11,509
0
6,725
9,555
0
41,519
L
7,442
546
0
720
7,998
3,341
0
1,386
6,523
0
72,526
W
Hercules
MTN XxZeusxX
Hercules
7,416
1,084
0
4,735
14,094
12,186
382
1,312
12,782
0
28,406
W
6,119
343
0
3,500
13,451
8,432
235
400
13,051
49,836
1,817
L
Skadi
8,318
1,650
0
146
7,133
2,182
0
0
7,133
0
57,394
L
Tiamat
Quineyyy
Tiamat
2,686
268
0
781
9,084
4,236
150
5,330
3,120
33,658
0
W
Chernobog
ShiftyShaggin
Chernobog
4,729
2,464
0
2,152
6,955
2,388
603
1,278
5,677
0
53,740
W
Arachne
WanQuitDntU
Arachne
5,331
3,691
0
4,348
10,345
4,315
0
211
10,134
0
57,166
L
2,232
101
0
1,906
6,793
2,836
0
447
6,298
15,063
1,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,498
Gold Earned
42,003
358
Minions Killed
450
0
Camps Cleared
0
1,401,078
Distance Traveled
1,540,808
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,886
659
146
10
0
286,032
5
L
King Arthur
7,471
498
69
5
0
303,928
0
L
Thor
8,491
566
123
8
0
347,516
2
W
Hercules
7,249
483
42
3
0
320,608
0
W
Artio
8,252
550
80
5
0
291,100
0
L
Skadi
7,109
474
90
6
0
296,986
1
L
Tiamat
6,451
430
59
4
0
244,159
1
W
Chernobog
7,555
504
88
6
0
293,272
4
W
Arachne
9,061
604
94
6
0
349,796
0
L
Geb
5,976
398
17
1
0
208,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role