Player Matchup

Hou Yi
Hou Yi
Crodriguez691
Hou Yi
Level 87
God Stats
4W - 4L
1,429 SR
Queue Stats
59W - 63L
1,489 Elo+
Solo
Ra
Ra
DrSteampnk
Ra
Level 162
God Stats
79W - 72L
1,509 SR
Queue Stats
853W - 865L
1,475 Elo+
Solo
Osiris
Osiris
TotalBoron
Osiris
Level 128
God Stats
4W - 6L
1,377 SR
Queue Stats
308W - 281L
1,521 Elo+
Solo
Cthulhu
Cthulhu
Vader6112
Cthulhu
Level 86
God Stats
10W - 12L
1,548 SR
Queue Stats
270W - 278L
1,456 Elo+
Solo
Nu Wa
Nu Wa
VeteranCard6934
Nu Wa
Level 267
God Stats
63W - 56L
1,541 SR
Queue Stats
154W - 176L
1,454 Elo+
Solo
Team Averages
Level 146
1,481 SR
1,479 Elo+

VS

Team Averages
Level 127
1,672 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Ca1igoldz
Danzaburou
Level 25
God Stats
3W - 1L
1,952 SR
Queue Stats
10W - 10L
1,443 Elo+
Party 1
Surtr
Surtr
Checco Assassin
Surtr
Level 198
God Stats
2W - 5L
1,695 SR
Queue Stats
390W - 374L
1,509 Elo+
Solo
Artio
Artio
UniversalSky
Artio
Level 109
God Stats
6W - 7L
1,674 SR
Queue Stats
137W - 122L
1,510 Elo+
Solo
Kukulkan
Kukulkan
jairingo1
Kukulkan
Level 156
God Stats
6W - 3L
1,539 SR
Queue Stats
101W - 135L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
7,232
904
4,503
3,333
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 1 / 3
7,428
929
4,262
3,772
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
TotalBoron
Osiris
11
2 / 2 / 4
6,980
873
4,913
6,690
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Vader6112
Cthulhu
11
2 / 0 / 3
7,178
897
4,491
6,582
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
0 / 0 / 1
6,777
847
4,967
3,969
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 2
6,728
841
4,100
4,421
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
Ca1igoldz
Danzaburou
13
3 / 0 / 1
7,282
910
5,907
6,434
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
1 / 0 / 1
6,804
851
2,902
5,247
2,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 2
6,123
765
661
3,651
1,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
jairingo1
Kukulkan
10
0 / 5 / 0
6,123
765
3,098
6,652
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
8
Kills
4
4
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
2
1
L
Danzaburou
Ca1igoldz
Danzaburou
3
0
1
3.5
L
1
0
1
1.5
W
2
1
2
3
W
2
1
3
3.5
W
Osiris
TotalBoron
Osiris
2
2
4
2
L
0
2
2
0.5
W
Cthulhu
Vader6112
Cthulhu
2
0
3
3.5
W
0
0
1
0.5
L
Kukulkan
jairingo1
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,136
Damage
16,668
24,346
Taken
26,405
13,947
Mitigated
10,633
6,301
Healing
6,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,100
134
0
0
4,421
1,382
0
1,834
2,239
16,719
0
L
Danzaburou
Ca1igoldz
Danzaburou
5,907
2,169
0
2,790
6,434
2,284
0
3,260
2,761
0
24,572
L
2,902
1,059
0
1,578
5,247
2,929
0
1,871
3,009
520
15,611
W
4,503
1,115
0
1,172
3,333
1,102
188
948
2,345
0
16,085
W
4,262
118
1,190
721
3,772
1,330
34
1,423
2,231
15,645
507
W
Osiris
TotalBoron
Osiris
4,913
545
0
877
6,690
6,224
301
2,884
3,488
0
9,638
L
661
76
188
1,274
3,651
1,972
0
2,319
905
1,394
0
W
Cthulhu
Vader6112
Cthulhu
4,491
385
51
1,590
6,582
4,092
216
1,337
5,123
14,425
149
W
4,967
1,433
0
700
3,969
1,199
2,106
738
3,191
20,639
0
L
Kukulkan
jairingo1
Kukulkan
3,098
189
218
170
6,652
2,066
0
2,887
3,283
6,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
33,060
158
Minions Killed
119
0
Camps Cleared
0
823,241
Distance Traveled
639,172
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,728
841
36
5
0
174,106
1
L
Danzaburou
7,282
910
38
5
0
155,337
0
L
Surtr
6,804
851
34
4
0
124,862
0
W
Hou Yi
7,232
904
31
4
0
143,135
0
W
Ra
7,428
929
45
6
0
184,386
0
W
Osiris
6,980
873
11
1
0
184,313
0
L
Artio
6,123
765
1
0
0
51,561
0
W
Cthulhu
7,178
897
28
4
0
168,847
0
W
Nu Wa
6,777
847
43
5
0
142,560
0
L
Kukulkan
6,123
765
10
1
0
133,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role