Player Matchup

Ymir
Ymir
Fëanim
Ymir
Level 145
God Stats
2W - 0L
1,326 SR
Queue Stats
74W - 68L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
MTD-Train
Sun Wukong
Level 136
God Stats
13W - 14L
1,469 SR
Queue Stats
257W - 237L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
RodriguezFamilyJ
Nu Wa
Level 63
God Stats
15W - 14L
1,419 SR
Queue Stats
176W - 167L
1,519 Elo+
Solo
Heimdallr
Heimdallr
SkiaMonarchis
Heimdallr
Level 146
God Stats
4W - 3L
1,495 SR
Queue Stats
260W - 241L
1,504 Elo+
Party 1
Thanatos
Thanatos
SpecialBirch8
Thanatos
Level 136
God Stats
2W - 2L
1,426 SR
Queue Stats
109W - 105L
1,504 Elo+
Solo
Team Averages
Level 125
1,427 SR
1,487 Elo+

VS

Team Averages
Level 78
1,614 SR
1,466 Elo+
Sol
Sol
BlizzzyB
Sol
Level 47
God Stats
18W - 12L
1,473 SR
Queue Stats
135W - 151L
1,472 Elo+
Solo
Chiron
Chiron
DownStatic
Chiron
Level 171
God Stats
4W - 7L
1,626 SR
Queue Stats
232W - 231L
1,515 Elo+
Solo
Arachne
Arachne
KingXavier146
Arachne
Level 38
God Stats
1W - 1L
1,816 SR
Queue Stats
52W - 58L
1,483 Elo+
Solo
Surtr
Surtr
P00Muncher12000
Surtr
Level 46
God Stats
6W - 4L
1,806 SR
Queue Stats
191W - 197L
1,460 Elo+
Solo
Olorun
Olorun
sprtanos9
Olorun
Level 88
God Stats
1W - 5L
1,348 SR
Queue Stats
79W - 104L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fëanim
Ymir
5
0 / 3 / 4
3,548
710
1,493
4,966
2,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
MTD-Train
Sun Wukong
6
0 / 0 / 0
3,513
703
1,892
3,548
1,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 1
3,872
774
2,223
2,459
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SkiaMonarchis
Heimdallr
6
5 / 1 / 0
4,285
857
4,384
3,013
821
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
SpecialBirch8
Thanatos
6
0 / 0 / 2
3,442
688
1,189
3,774
1,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 2
3,501
700
2,480
4,117
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chiron
DownStatic
Chiron
7
1 / 0 / 0
3,561
712
1,871
2,166
585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
3
0 / 1 / 1
2,813
563
767
1,817
370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
3 / 2 / 0
3,667
733
2,155
5,280
3,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
sprtanos9
Olorun
6
0 / 0 / 0
3,397
679
1,404
2,702
629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
4
5
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Chiron
DownStatic
Chiron
1
0
0
1
W
Ymir
Fëanim
Ymir
0
3
4
0.67
L
Arachne
0
1
1
0.5
W
Sun Wukong
MTD-Train
Sun Wukong
0
0
0
0
L
3
2
0
1.5
W
0
1
1
0.5
W
Heimdallr
SkiaMonarchis
Heimdallr
5
1
0
5
W
Thanatos
SpecialBirch8
Thanatos
0
0
2
1
L
Olorun
sprtanos9
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,181
Damage
8,677
17,760
Taken
16,082
6,883
Mitigated
5,868
7,595
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,480
1,360
0
1,347
4,117
843
0
1,053
3,064
15,203
4,827
L
Chiron
DownStatic
Chiron
1,871
704
80
832
2,166
585
0
1,333
833
0
15,564
W
Ymir
Fëanim
Ymir
1,493
262
108
1,228
4,966
2,725
0
2,119
2,847
5,500
0
L
Arachne
767
570
0
700
1,817
370
0
385
1,432
0
3,541
W
Sun Wukong
MTD-Train
Sun Wukong
1,892
322
0
1,353
3,548
1,770
0
1,404
2,144
0
15,995
L
2,155
1,070
0
1,548
5,280
3,441
0
705
4,575
317
5,505
W
2,223
453
0
1,217
2,459
469
7
0
2,459
19,952
1,143
W
Heimdallr
SkiaMonarchis
Heimdallr
4,384
1,883
0
1,264
3,013
821
0
365
2,648
0
21,646
W
Thanatos
SpecialBirch8
Thanatos
1,189
372
0
2,425
3,774
1,098
0
0
3,774
0
16,217
L
Olorun
sprtanos9
Olorun
1,404
763
0
1,120
2,702
629
0
185
2,300
17,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,660
Gold Earned
16,939
163
Minions Killed
106
0
Camps Cleared
0
535,328
Distance Traveled
481,374
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,501
700
42
8
0
118,235
0
L
Chiron
3,561
712
27
5
0
99,774
0
W
Ymir
3,548
710
9
2
0
103,217
0
L
Arachne
2,813
563
10
2
0
52,933
0
W
Sun Wukong
3,513
703
32
6
0
100,870
0
L
Surtr
3,667
733
6
1
0
132,824
2
W
Nu Wa
3,872
774
47
9
0
104,366
0
W
Heimdallr
4,285
857
38
8
0
94,949
0
W
Thanatos
3,442
688
37
7
0
131,926
0
L
Olorun
3,397
679
21
4
0
77,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role