Player Matchup

Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold V
ElDuuumo
Sylvanus
Gold V
Level 194
God Stats
10W - 13L
1,433 SR
Queue Stats
276W - 280L
1,168 MMR
Solo
King Arthur
King Arthur
Silver I
FlokisFate
King Arthur
Silver I
Level 153
God Stats
3W - 1L
1,686 SR
Queue Stats
46W - 57L
1,208 MMR
Party 1
Ra
Ra
Gold III
Monster Trevor
Ra
Gold III
Level 126
God Stats
8W - 7L
1,463 SR
Queue Stats
79W - 79L
1,451 MMR
Solo
Medusa
Medusa
Silver II
ThatOneGuyReally
Medusa
Silver II
Level 116
God Stats
3W - 1L
1,642 SR
Queue Stats
56W - 66L
1,261 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,545 SR
1,318 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 160
1,441 SR
1,313 MMR
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
Gr8RiverL10N
Mulan
Silver I
Level 155
God Stats
89W - 95L
1,514 SR
Queue Stats
394W - 415L
1,268 MMR
Solo
Thanatos
Thanatos
Silver IV
HAVEL52549398
Thanatos
Silver IV
Level 155
God Stats
0W - 7L
1,040 SR
Queue Stats
93W - 119L
957 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
TheJoker1624
Zhong Kui
Gold III
Level 216
God Stats
0W - 3L
1,601 SR
Queue Stats
298W - 312L
1,510 MMR
Solo
Jing Wei
Jing Wei
Gold V
joshvelra
Jing Wei
Gold V
Level 147
God Stats
6W - 6L
1,552 SR
Queue Stats
615W - 625L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
9 / 1 / 4
10,674
593
11,906
12,192
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
ElDuuumo
Sylvanus
15
3 / 3 / 8
8,618
479
6,977
14,267
11,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
FlokisFate
King Arthur
15
0 / 8 / 1
9,244
514
9,943
21,501
21,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
2 / 1 / 4
11,047
614
7,104
7,745
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
7 / 1 / 3
10,044
558
19,088
8,612
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
Ao KuangErlang ShenLokiSkadi

VS

Bans
Sun WukongSurtrHeraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 7 / 0
7,517
418
4,095
20,022
15,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
5 / 2 / 3
10,614
590
15,362
19,506
18,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
HAVEL52549398
Thanatos
12
2 / 5 / 1
7,484
416
2,171
11,383
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
TheJoker1624
Zhong Kui
18
5 / 2 / 0
10,893
605
9,087
11,661
7,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
joshvelra
Jing Wei
16
0 / 5 / 4
9,248
514
4,643
16,556
6,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
21
Kills
14
14
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
1
4
11
L
Sobek
 
Sobek
2
7
0
0.29
W
Sylvanus
ElDuuumo
Sylvanus
3
3
8
2.33
W
King Arthur
FlokisFate
King Arthur
0
8
1
0.06
L
5
2
3
3.25
L
Thanatos
HAVEL52549398
Thanatos
2
5
1
0.5
W
2
1
4
4
W
7
1
3
8.5
L
Zhong Kui
TheJoker1624
Zhong Kui
5
2
0
2.5
L
Jing Wei
joshvelra
Jing Wei
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,018
Damage
35,358
64,317
Taken
79,128
45,101
Mitigated
51,317
21,892
Healing
27,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,906
3,727
0
4,929
12,192
5,456
0
2,242
9,844
0
90,355
L
Sobek
 
Sobek
4,095
658
0
4,177
20,022
15,103
0
3,687
16,335
21,296
0
W
Sylvanus
ElDuuumo
Sylvanus
6,977
2,130
1,347
4,328
14,267
11,280
66
3,206
10,977
24,277
7,764
W
King Arthur
FlokisFate
King Arthur
9,943
1,197
0
3,863
21,501
21,576
0
1,790
19,624
5,823
66,683
L
15,362
2,570
0
4,451
19,506
18,324
0
1,406
18,100
0
87,898
L
Thanatos
HAVEL52549398
Thanatos
2,171
578
0
8,149
11,383
3,782
0
379
11,004
0
41,728
W
7,104
226
489
3,246
7,745
2,786
80
4,042
3,283
102,189
1,309
W
19,088
8,616
0
3,690
8,612
4,003
226
1,605
6,967
0
94,860
L
Zhong Kui
TheJoker1624
Zhong Kui
9,087
248
0
6,813
11,661
7,591
9
6,352
5,231
76,726
1,124
L
Jing Wei
joshvelra
Jing Wei
4,643
3,321
0
3,935
16,556
6,517
841
2,944
13,612
0
82,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,627
Gold Earned
45,756
590
Minions Killed
541
0
Camps Cleared
0
1,944,975
Distance Traveled
1,789,767
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,674
593
113
6
0
441,235
3
L
Sobek
7,517
418
25
1
0
374,143
6
W
Sylvanus
8,618
479
48
3
0
359,385
8
W
King Arthur
9,244
514
106
6
0
329,747
0
L
Mulan
10,614
590
136
8
0
341,529
6
L
Thanatos
7,484
416
79
4
0
366,868
0
W
Ra
11,047
614
200
11
0
422,507
0
W
Medusa
10,044
558
123
7
0
392,101
4
L
Zhong Kui
10,893
605
164
9
0
368,180
0
L
Jing Wei
9,248
514
137
8
0
339,047
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role