Player Matchup

Chiron
Chiron
Silver I
NamelessNord
Chiron
Silver I
Level 59
God Stats
1W - 1L
1,457 SR
Queue Stats
29W - 29L
1,264 MMR
Party 1
Amaterasu
Amaterasu
Silver I
Napeinthecut
Amaterasu
Silver I
Level 86
God Stats
21W - 8L
1,680 SR
Queue Stats
268W - 267L
1,257 MMR
Party 1
Agni
Agni
Gold V
Sweetswede12
Agni
Gold V
Level 118
God Stats
10W - 11L
1,471 SR
Queue Stats
225W - 218L
1,402 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,536 SR
1,308 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,599 SR
1,261 MMR
Cthulhu
Cthulhu
Bronze V
AcidOG CMoney
Cthulhu
Bronze V
Level 155
God Stats
0W - 1L
1,417 SR
Queue Stats
6W - 20L
1,291 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze IV
MrFir3y
Baron Samedi
Bronze IV
Level 80
God Stats
0W - 1L
1,856 SR
Queue Stats
1W - 5L
1,428 MMR
Party 2
Mercury
Mercury
Silver III
OIlIl0IlIl
Mercury
Silver III
Level 64
God Stats
25W - 27L
1,522 SR
Queue Stats
123W - 148L
1,065 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
4 / 1 / 6
11,762
840
10,384
11,741
4,044
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
Napeinthecut
Amaterasu
18
4 / 2 / 6
11,028
788
10,606
17,283
17,721
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

19
3 / 1 / 8
11,145
796
14,611
5,601
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesArachneDiscordiaMulanBacchus

VS

Bans
PersephoneCharybdisAtlasNeithHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
2 / 1 / 2
10,466
748
11,140
17,154
17,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
MrFir3y
Baron Samedi
17
1 / 6 / 1
10,465
748
9,715
11,707
6,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
OIlIl0IlIl
Mercury
15
1 / 4 / 3
10,091
721
6,030
12,197
3,925
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
4
4
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
1
2
3
L
Baron Samedi
MrFir3y
Baron Samedi
1
6
1
0.25
W
Chiron
4
1
6
7
W
Amaterasu
Napeinthecut
Amaterasu
4
2
6
3.5
L
Mercury
OIlIl0IlIl
Mercury
1
4
3
0.63
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,601
Damage
26,885
34,625
Taken
41,058
23,886
Mitigated
28,570
11,324
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
11,140
686
0
3,688
17,154
17,775
60
5,476
11,243
32,986
640
L
Baron Samedi
MrFir3y
Baron Samedi
9,715
704
1,073
1,439
11,707
6,870
0
2,415
8,926
43,551
0
W
Chiron
10,384
4,025
185
3,200
11,741
4,044
0
8,323
3,411
0
51,922
W
Amaterasu
Napeinthecut
Amaterasu
10,606
4,247
0
6,915
17,283
17,721
0
9,653
7,624
0
21,311
L
Mercury
OIlIl0IlIl
Mercury
6,030
2,922
0
1,754
12,197
3,925
0
6,772
5,312
0
34,420
W
14,611
421
115
909
5,601
2,121
0
2,649
2,945
43,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
31,022
169
Minions Killed
165
0
Camps Cleared
0
844,376
Distance Traveled
791,070
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,466
748
52
4
0
274,890
4
L
Baron Samedi
10,465
748
73
5
0
226,933
0
W
Chiron
11,762
840
81
6
0
273,148
0
W
Amaterasu
11,028
788
29
2
0
306,991
0
L
Mercury
10,091
721
40
3
0
289,247
0
W
Agni
11,145
796
59
4
0
264,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role