Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Cardrim
Ne Zha
Level 99
God Stats
1W - 3L
1,270 SR
Queue Stats
27W - 21L
1,482 Elo+
Solo
Skadi
Skadi
SaltyMidget
Skadi
Level 23
God Stats
2W - 0L
1,288 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
mrP0P0_1_
Ah Puch
Level 101
God Stats
46W - 45L
1,522 SR
Queue Stats
142W - 138L
1,545 Elo+
Party 2
Team Averages
Level 89
1,416 SR
1,505 Elo+

VS

Team Averages
Level 124
1,474 SR
1,556 Elo+
Nike
Nike
 
Nike
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Jangex
Discordia
Level 112
God Stats
4W - 2L
1,439 SR
Queue Stats
43W - 25L
1,610 Elo+
Party 1
Danzaburou
Danzaburou
Mikoria
Danzaburou
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 25L
1,610 Elo+
Party 1
Aphrodite
Aphrodite
gamethan
Aphrodite
Level 129
God Stats
19W - 19L
1,505 SR
Queue Stats
167W - 132L
1,540 Elo+
Solo
Nemesis
Nemesis
turkeyfishsoup
Nemesis
Level 127
God Stats
45W - 60L
1,426 SR
Queue Stats
516W - 542L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 8
7,046
1,409
3,773
8,227
7,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bacchus
 
Bacchus
11
2 / 0 / 5
6,396
1,279
3,971
6,018
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Cardrim
Ne Zha
11
3 / 0 / 5
6,976
1,395
5,742
4,314
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 3
6,060
1,212
2,789
1,627
578
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ah Puch
mrP0P0_1_
Ah Puch
12
5 / 1 / 3
7,476
1,495
9,299
3,401
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

380

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 1 / 1
5,650
1,130
3,963
7,172
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
Jangex
Discordia
11
1 / 3 / 1
6,001
1,200
5,628
3,954
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Mikoria
Danzaburou
10
0 / 2 / 2
5,853
1,171
4,968
5,683
1,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
gamethan
Aphrodite
11
0 / 1 / 1
5,925
1,185
4,431
4,900
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 0
5,676
1,135
1,533
5,055
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
11
Kills
2
2
Deaths
11
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
8
4
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Nike
 
Nike
0
1
1
0.5
W
Ne Zha
Cardrim
Ne Zha
3
0
5
5.5
L
Discordia
Jangex
Discordia
1
3
1
0.5
L
Danzaburou
Mikoria
Danzaburou
0
2
2
0.5
W
1
0
3
2.5
L
Aphrodite
gamethan
Aphrodite
0
1
1
0.5
W
Ah Puch
mrP0P0_1_
Ah Puch
5
1
3
6.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,574
Damage
20,523
23,587
Taken
26,764
15,309
Mitigated
12,068
5,978
Healing
5,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,773
969
1,007
3,036
8,227
7,145
0
3,591
4,414
0
7,596
W
Bacchus
 
Bacchus
3,971
401
0
203
6,018
4,552
0
2,630
3,329
6,874
198
L
Nike
 
Nike
3,963
145
0
734
7,172
5,241
0
2,830
4,170
0
11,886
W
Ne Zha
Cardrim
Ne Zha
5,742
424
0
558
4,314
1,820
0
2,023
2,251
0
21,062
L
Discordia
Jangex
Discordia
5,628
62
0
0
3,954
1,002
0
1,764
2,138
11,740
0
L
Danzaburou
Mikoria
Danzaburou
4,968
1,756
0
180
5,683
1,943
0
3,337
2,218
0
10,596
W
2,789
1,693
0
432
1,627
578
0
289
1,298
0
8,123
L
Aphrodite
gamethan
Aphrodite
4,431
199
1,819
2,087
4,900
2,143
0
2,327
2,561
20,091
0
W
Ah Puch
mrP0P0_1_
Ah Puch
9,299
180
0
742
3,401
1,214
0
1,526
1,844
25,124
0
L
1,533
153
0
249
5,055
1,739
0
2,333
2,605
0
4,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,954
Gold Earned
29,105
96
Minions Killed
110
7
Camps Cleared
3
553,838
Distance Traveled
492,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,046
1,409
6
1
0
122,025
0
W
Bacchus
6,396
1,279
15
3
1
111,246
0
L
Nike
5,650
1,130
17
3
1
98,921
0
W
Ne Zha
6,976
1,395
22
4
3
119,952
0
L
Discordia
6,001
1,200
23
5
0
117,716
0
L
Danzaburou
5,853
1,171
17
3
0
104,582
0
W
Skadi
6,060
1,212
19
4
1
95,840
0
L
Aphrodite
5,925
1,185
46
9
0
107,053
0
W
Ah Puch
7,476
1,495
34
7
2
104,775
0
L
Nemesis
5,676
1,135
7
1
2
63,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role