Player Matchup

Geb
Geb
 
Geb
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AngelusCadus
Mulan
Level 147
God Stats
1W - 0L
2,000 SR
Queue Stats
8W - 7L
1,544 Elo+
Party 1
Jing Wei
Jing Wei
Daggsy
Jing Wei
Level 160
God Stats
16W - 14L
1,504 SR
Queue Stats
163W - 157L
1,507 Elo+
Solo
Discordia
Discordia
MrGiggles102
Discordia
Level 141
God Stats
2W - 0L
1,729 SR
Queue Stats
12W - 10L
1,548 Elo+
Party 1
Anubis
Anubis
WhoeverIWantToB
Anubis
Level 172
God Stats
169W - 179L
1,517 SR
Queue Stats
846W - 787L
1,518 Elo+
Solo
Team Averages
Level 146
1,650 SR
1,523 Elo+

VS

Team Averages
Level 139
1,569 SR
1,485 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Alexcuau
Ullr
Level 147
God Stats
1W - 3L
1,492 SR
Queue Stats
846W - 794L
1,410 Elo+
Solo
Nu Wa
Nu Wa
GREGSCERATOPS
Nu Wa
Level 107
God Stats
111W - 59L
1,669 SR
Queue Stats
439W - 417L
1,470 Elo+
Solo
Tiamat
Tiamat
Pezaint
Tiamat
Level 149
God Stats
6W - 4L
1,684 SR
Queue Stats
437W - 372L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 2 / 2
7,080
545
3,836
9,447
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
8 / 1 / 1
8,530
656
7,117
11,378
7,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Daggsy
Jing Wei
12
0 / 2 / 1
6,958
535
2,485
6,464
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
MrGiggles102
Discordia
12
2 / 0 / 1
6,866
528
4,650
5,155
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 4
6,629
510
4,876
8,592
2,998
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 3
6,471
498
3,987
7,074
5,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
 
Bastet
11
2 / 3 / 3
6,456
497
5,003
11,076
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ullr
12
3 / 1 / 1
6,573
506
3,999
4,135
1,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 6 / 0
7,282
560
4,013
7,523
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Pezaint
Tiamat
12
1 / 2 / 1
6,693
515
5,067
6,116
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
7
7
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
2
1
L
Kuzenbo
 
Kuzenbo
0
0
3
1.5
L
Bastet
 
Bastet
2
3
3
1.17
L
Ullr
3
1
1
3.5
W
8
1
1
8.5
W
Jing Wei
Daggsy
Jing Wei
0
2
1
0.25
L
1
6
0
0.17
W
Discordia
MrGiggles102
Discordia
2
0
1
2.5
L
Tiamat
Pezaint
Tiamat
1
2
1
0.75
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
22,069
41,036
Taken
35,924
16,669
Mitigated
15,191
15,606
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,836
475
0
5,170
9,447
3,455
0
1,764
7,418
55,488
1,367
L
Kuzenbo
 
Kuzenbo
3,987
2,070
0
1,694
7,074
5,755
0
2,585
4,489
16,150
1,145
L
Bastet
 
Bastet
5,003
867
0
4,382
11,076
3,323
0
4,469
6,607
0
41,902
L
Ullr
3,999
191
0
888
4,135
1,157
806
1,695
2,440
0
43,394
W
7,117
896
0
3,406
11,378
7,025
0
3,486
7,337
0
53,660
W
Jing Wei
Daggsy
Jing Wei
2,485
1,587
0
1,495
6,464
1,966
0
1,992
4,392
0
54,819
L
4,013
1,287
0
1,360
7,523
1,637
938
1,932
5,591
39,431
0
W
Discordia
MrGiggles102
Discordia
4,650
105
0
2,088
5,155
1,225
102
1,713
3,151
43,223
434
L
Tiamat
Pezaint
Tiamat
5,067
431
0
1,094
6,116
3,319
0
2,658
3,458
37,552
735
W
4,876
127
0
3,447
8,592
2,998
193
3,246
5,064
40,937
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,063
Gold Earned
33,475
476
Minions Killed
327
0
Camps Cleared
0
1,243,245
Distance Traveled
1,237,306
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,080
545
105
8
0
298,312
0
L
Kuzenbo
6,471
498
22
2
0
265,873
0
L
Bastet
6,456
497
61
5
0
285,609
0
L
Ullr
6,573
506
74
6
0
225,336
0
W
Mulan
8,530
656
102
8
0
224,768
4
W
Jing Wei
6,958
535
111
9
0
256,253
0
L
Nu Wa
7,282
560
81
6
0
206,438
0
W
Discordia
6,866
528
96
7
0
249,439
0
L
Tiamat
6,693
515
89
7
0
254,050
0
W
Anubis
6,629
510
62
5
0
214,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role