Player Matchup

Cthulhu
Cthulhu
BackIn10
Cthulhu
Level 167
God Stats
17W - 8L
1,539 SR
Queue Stats
245W - 186L
1,660 Elo+
Party 1
Ne Zha
Ne Zha
MacxAttackx1217
Ne Zha
Level 158
God Stats
7W - 3L
1,777 SR
Queue Stats
124W - 111L
1,586 Elo+
Party 1
Sol
Sol
zacha777
Sol
Level 147
God Stats
16W - 23L
1,415 SR
Queue Stats
176W - 190L
1,445 Elo+
Solo
Team Averages
Level 157
1,577 SR
1,564 Elo+

VS

Team Averages
Level 105
1,572 SR
1,512 Elo+
Charon
Charon
TheH0ff9000
Charon
Level 85
God Stats
6W - 6L
1,543 SR
Queue Stats
178W - 167L
1,568 Elo+
Solo
Anubis
Anubis
TlZAP
Anubis
Level 114
God Stats
31W - 27L
1,565 SR
Queue Stats
522W - 504L
1,496 Elo+
Party 2
Shiva
Shiva
humbl3frog
Shiva
Level 117
God Stats
16W - 9L
1,607 SR
Queue Stats
192W - 196L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BackIn10
Cthulhu
15
6 / 0 / 10
9,505
951
12,128
8,916
8,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 2 / 12
9,180
918
7,510
9,573
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 2 / 8
9,150
915
7,337
6,624
1,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 2 / 3
7,676
768
6,558
10,276
9,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
TlZAP
Anubis
12
0 / 8 / 3
7,324
732
4,694
11,440
4,560
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
12
3 / 6 / 1
7,810
781
6,958
11,379
9,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
16
Kills
4
4
Deaths
16
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BackIn10
Cthulhu
6
0
10
11
W
4
2
12
5
L
Charon
1
2
3
1.25
L
Anubis
TlZAP
Anubis
0
8
3
0.19
L
Shiva
3
6
1
0.58
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,975
Damage
18,210
25,113
Taken
33,095
16,278
Mitigated
23,601
7,158
Healing
6,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BackIn10
Cthulhu
12,128
441
333
1,867
8,916
8,090
100
3,403
4,682
38,021
1,396
W
7,510
1,025
0
3,118
9,573
6,208
0
4,150
4,605
0
27,861
L
Charon
6,558
1,135
0
1,225
10,276
9,067
0
7,048
3,216
18,251
0
L
Anubis
TlZAP
Anubis
4,694
152
0
1,938
11,440
4,560
0
4,910
6,530
24,544
252
L
Shiva
6,958
1,355
1,137
1,727
11,379
9,974
0
7,123
4,256
0
11,302
W
7,337
2,233
0
1,840
6,624
1,980
1,318
2,069
4,031
25,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,835
Gold Earned
22,810
137
Minions Killed
88
0
Camps Cleared
0
574,845
Distance Traveled
465,922
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,505
951
65
7
0
209,883
0
W
Ne Zha
9,180
918
38
4
0
189,943
1
L
Charon
7,676
768
21
2
0
167,514
0
L
Anubis
7,324
732
53
5
0
141,120
0
L
Shiva
7,810
781
14
1
0
157,288
0
W
Sol
9,150
915
34
3
0
175,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role