Player Matchup

Hercules
Hercules
CoachkeithYTlive
Hercules
Level 143
God Stats
1W - 1L
1,619 SR
Queue Stats
75W - 71L
1,538 Elo+
Solo
Ix Chel
Ix Chel
Kirkmanator2
Ix Chel
Level 158
God Stats
8W - 6L
1,616 SR
Queue Stats
697W - 656L
1,475 Elo+
Solo
King Arthur
King Arthur
OMG_IsYourdead
King Arthur
Level 89
God Stats
5W - 3L
1,695 SR
Queue Stats
23W - 30L
1,458 Elo+
Solo
Nemesis
Nemesis
attack789
Nemesis
Level 188
God Stats
0W - 2L
1,301 SR
Queue Stats
164W - 134L
1,665 Elo+
Solo
Chronos
Chronos
iBLunatic
Chronos
Level 116
God Stats
10W - 8L
1,659 SR
Queue Stats
212W - 212L
1,502 Elo+
Solo
Team Averages
Level 139
1,578 SR
1,528 Elo+

VS

Team Averages
Level 142
1,550 SR
1,518 Elo+
Janus
Janus
Davelll
Janus
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,507 Elo+
Party 2
Chernobog
Chernobog
FF Alessin
Chernobog
Level 101
God Stats
85W - 96L
1,512 SR
Queue Stats
475W - 466L
1,551 Elo+
Party 1
Ra
Ra
PickyPegasus894
Ra
Level 90
God Stats
27W - 31L
1,514 SR
Queue Stats
424W - 426L
1,518 Elo+
Party 1
Ravana
Ravana
Ragnarbreak
Ravana
Level 182
God Stats
8W - 3L
1,554 SR
Queue Stats
365W - 324L
1,473 Elo+
Party 2
Bastet
Bastet
nesta987
Bastet
Level 151
God Stats
2W - 0L
1,673 SR
Queue Stats
21W - 19L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,527
538
4,136
13,102
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Kirkmanator2
Ix Chel
13
1 / 3 / 4
6,873
491
5,879
7,465
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

King Arthur
OMG_IsYourdead
King Arthur
7
1 / 7 / 0
5,382
384
2,357
8,948
5,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
attack789
Nemesis
14
8 / 5 / 2
8,616
615
13,297
13,231
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
iBLunatic
Chronos
13
2 / 5 / 4
7,561
540
8,128
10,747
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Davelll
Janus
14
2 / 2 / 2
8,241
589
6,662
6,152
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
FF Alessin
Chernobog
14
1 / 4 / 5
7,739
553
4,341
9,155
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 2 / 2
7,599
543
7,395
8,227
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
16
10 / 1 / 2
10,364
740
12,298
11,051
7,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bastet
nesta987
Bastet
14
4 / 6 / 5
8,289
592
6,078
13,807
5,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
15
Kills
20
20
Deaths
15
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
0
2
4
W
Janus
Davelll
Janus
2
2
2
1.5
W
Chernobog
FF Alessin
Chernobog
1
4
5
0.88
L
Ix Chel
Kirkmanator2
Ix Chel
1
3
4
1
L
King Arthur
OMG_IsYourdead
King Arthur
1
7
0
0.14
W
3
2
2
2
W
Ravana
10
1
2
11
L
Nemesis
attack789
Nemesis
8
5
2
1.8
L
Chronos
iBLunatic
Chronos
2
5
4
0.8
W
Bastet
nesta987
Bastet
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,797
Damage
36,774
53,493
Taken
48,392
27,184
Mitigated
20,993
14,480
Healing
18,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,136
680
0
4,466
13,102
10,726
0
3,425
9,070
0
34,776
W
Janus
Davelll
Janus
6,662
407
0
668
6,152
1,590
0
3,090
3,062
57,359
0
W
Chernobog
FF Alessin
Chernobog
4,341
2,422
0
2,263
9,155
3,336
1,289
4,030
5,125
0
45,912
L
Ix Chel
Kirkmanator2
Ix Chel
5,879
834
878
1,926
7,465
2,469
0
2,233
4,820
55,652
0
L
King Arthur
OMG_IsYourdead
King Arthur
2,357
303
0
335
8,948
5,365
0
0
8,948
400
20,615
W
7,395
556
2,143
4,126
8,227
2,968
90
2,268
5,959
34,966
0
W
Ravana
12,298
2,610
0
5,467
11,051
7,812
1,429
1,322
9,729
0
77,048
L
Nemesis
attack789
Nemesis
13,297
6,238
0
5,147
13,231
4,930
0
2,872
10,061
0
57,812
L
Chronos
iBLunatic
Chronos
8,128
1,423
0
1,728
10,747
3,694
0
3,770
6,537
46,611
0
W
Bastet
nesta987
Bastet
6,078
1,167
0
3,643
13,807
5,287
0
3,417
10,390
0
49,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,959
Gold Earned
42,232
368
Minions Killed
443
0
Camps Cleared
0
1,335,571
Distance Traveled
1,441,938
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,527
538
67
5
0
310,884
6
W
Janus
8,241
589
106
8
0
293,648
2
W
Chernobog
7,739
553
71
5
0
273,530
0
L
Ix Chel
6,873
491
88
6
0
289,887
3
L
King Arthur
5,382
384
34
2
0
150,516
0
W
Ra
7,599
543
69
5
0
292,476
0
W
Ravana
10,364
740
121
9
0
270,165
3
L
Nemesis
8,616
615
100
7
0
303,184
0
L
Chronos
7,561
540
79
6
0
281,100
0
W
Bastet
8,289
592
76
5
0
312,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role