Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamonds15k
Morgan Le Fay
Level 184
God Stats
7W - 10L
1,665 SR
Queue Stats
117W - 122L
1,463 Elo+
Solo
Heimdallr
Heimdallr
FolkloreFanatic
Heimdallr
Level 127
God Stats
26W - 24L
1,618 SR
Queue Stats
488W - 472L
1,490 Elo+
Party 2
Sobek
Sobek
Hamiee
Sobek
Level 104
God Stats
7W - 4L
1,816 SR
Queue Stats
206W - 201L
1,512 Elo+
Party 2
Bellona
Bellona
Mnes
Bellona
Level 71
God Stats
22W - 20L
1,515 SR
Queue Stats
269W - 262L
1,471 Elo+
Party 2
Nemesis
Nemesis
Padeeks
Nemesis
Level 52
God Stats
3W - 7L
1,497 SR
Queue Stats
134W - 132L
1,523 Elo+
Party 2
Team Averages
Level 108
1,622 SR
1,492 Elo+

VS

Team Averages
Level 104
1,564 SR
1,528 Elo+
Neith
Neith
MarioooMeza
Neith
Level 85
God Stats
24W - 20L
1,497 SR
Queue Stats
302W - 303L
1,450 Elo+
Solo
Vulcan
Vulcan
Maugu
Vulcan
Level 34
God Stats
5W - 2L
1,500 SR
Queue Stats
89W - 80L
1,523 Elo+
Party 3
Mercury
Mercury
TyJiro
Mercury
Level 154
God Stats
3W - 1L
1,632 SR
Queue Stats
105W - 107L
1,583 Elo+
Party 1
Nemesis
Nemesis
YUMADBRO_GiGy
Nemesis
Level 119
God Stats
3W - 5L
1,387 SR
Queue Stats
119W - 118L
1,512 Elo+
Party 3
Cabrakan
Cabrakan
xJohnJ
Cabrakan
Level 126
God Stats
2W - 0L
1,803 SR
Queue Stats
30W - 28L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Diamonds15k
Morgan Le Fay
13
2 / 3 / 0
7,082
590
4,292
6,220
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
FolkloreFanatic
Heimdallr
13
8 / 2 / 0
7,431
619
9,455
9,073
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Hamiee
Sobek
9
0 / 0 / 6
6,026
502
3,744
11,879
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Mnes
Bellona
11
0 / 1 / 0
6,375
531
3,348
9,066
5,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Padeeks
Nemesis
11
0 / 1 / 1
5,591
466
1,853
7,505
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,569
547
5,952
8,233
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vulcan
Maugu
Vulcan
13
2 / 2 / 2
7,476
623
8,069
5,754
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
TyJiro
Mercury
13
3 / 0 / 3
7,109
592
2,558
6,937
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
12
0 / 0 / 1
6,773
564
4,900
6,299
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
xJohnJ
Cabrakan
11
1 / 4 / 3
6,294
525
5,751
8,294
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
10
Kills
7
7
Deaths
10
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Diamonds15k
Morgan Le Fay
2
3
0
0.67
L
Heimdallr
FolkloreFanatic
Heimdallr
8
2
0
4
L
Sobek
Hamiee
Sobek
0
0
6
3
W
1
4
0
0.25
W
Vulcan
Maugu
Vulcan
2
2
2
1.5
L
Bellona
Mnes
Bellona
0
1
0
0
L
Nemesis
Padeeks
Nemesis
0
1
1
0.5
W
Mercury
TyJiro
Mercury
3
0
3
4.5
W
Nemesis
0
0
1
0.5
W
Cabrakan
xJohnJ
Cabrakan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,692
Damage
27,230
43,743
Taken
35,517
21,690
Mitigated
16,818
10,840
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Diamonds15k
Morgan Le Fay
4,292
747
0
1,346
6,220
1,709
0
3,571
2,442
53,762
0
L
Heimdallr
FolkloreFanatic
Heimdallr
9,455
5,151
0
3,983
9,073
3,391
13
2,851
6,222
0
53,360
L
Sobek
Hamiee
Sobek
3,744
287
0
3,164
11,879
8,467
0
4,139
7,609
13,960
1,558
W
5,952
2,542
0
2,114
8,233
2,763
0
894
7,339
0
47,092
W
Vulcan
Maugu
Vulcan
8,069
124
0
1,172
5,754
1,612
0
4,003
1,751
52,821
590
L
Bellona
Mnes
Bellona
3,348
827
0
1,808
9,066
5,593
0
152
8,319
0
35,845
L
Nemesis
Padeeks
Nemesis
1,853
277
0
539
7,505
2,530
0
2,398
4,947
0
45,517
W
Mercury
TyJiro
Mercury
2,558
612
0
809
6,937
2,723
0
1,145
5,792
0
57,456
W
Nemesis
4,900
991
0
1,744
6,299
3,737
0
0
5,747
0
36,125
W
Cabrakan
xJohnJ
Cabrakan
5,751
976
58
1,478
8,294
5,983
0
2,055
6,239
23,293
290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
34,221
361
Minions Killed
395
0
Camps Cleared
0
1,304,609
Distance Traveled
1,344,617
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,082
590
97
8
0
237,889
4
L
Heimdallr
7,431
619
82
7
0
239,978
1
L
Sobek
6,026
502
19
2
0
273,199
3
W
Neith
6,569
547
92
8
0
213,625
2
W
Vulcan
7,476
623
104
9
0
278,181
1
L
Bellona
6,375
531
80
7
0
232,615
3
L
Nemesis
5,591
466
83
7
0
320,928
1
W
Mercury
7,109
592
99
8
0
339,939
2
W
Nemesis
6,773
564
68
6
0
216,788
0
W
Cabrakan
6,294
525
32
3
0
296,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role