Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AP-LII
Ravana
Level 112
God Stats
11W - 6L
1,611 SR
Queue Stats
534W - 544L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
BosnianDrxgon
Zhong Kui
Level 87
God Stats
4W - 9L
1,275 SR
Queue Stats
48W - 52L
1,449 Elo+
Party 1
Nut
Nut
GakGak3000
Nut
Level 48
God Stats
44W - 32L
1,575 SR
Queue Stats
75W - 66L
1,483 Elo+
Party 1
Thanatos
Thanatos
SultanMujahideen
Thanatos
Level 106
God Stats
1W - 1L
1,334 SR
Queue Stats
90W - 83L
1,472 Elo+
Party 1
Team Averages
Level 92
1,459 SR
1,486 Elo+

VS

Team Averages
Level 97
1,556 SR
1,500 Elo+
Persephone
Persephone
AuroraF1re
Persephone
Level 87
God Stats
36W - 32L
1,556 SR
Queue Stats
140W - 137L
1,509 Elo+
Party 2
Skadi
Skadi
Bockyyy
Skadi
Level 106
God Stats
15W - 4L
1,581 SR
Queue Stats
33W - 19L
1,513 Elo+
Solo
King Arthur
King Arthur
Donpireso
King Arthur
Level 112
God Stats
7W - 12L
1,472 SR
Queue Stats
180W - 172L
1,492 Elo+
Party 2
Nemesis
Nemesis
GodKazius
Nemesis
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 172L
1,494 Elo+
Party 2
Bacchus
Bacchus
JDot008
Bacchus
Level 68
God Stats
3W - 1L
1,671 SR
Queue Stats
40W - 42L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 5
7,960
498
10,130
13,519
9,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
AP-LII
Ravana
16
1 / 0 / 3
9,988
624
9,832
7,238
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zhong Kui
BosnianDrxgon
Zhong Kui
15
5 / 4 / 5
9,631
602
11,417
13,684
9,065
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 0 / 3
8,103
506
6,701
6,550
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 0 / 3
9,718
607
10,702
8,403
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AuroraF1re
Persephone
13
1 / 6 / 2
8,017
501
6,981
11,068
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Bockyyy
Skadi
14
0 / 2 / 0
7,540
471
8,856
8,627
3,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Donpireso
King Arthur
15
1 / 0 / 0
8,134
508
5,077
13,785
9,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
GodKazius
Nemesis
14
2 / 5 / 1
7,519
470
4,980
18,000
7,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
JDot008
Bacchus
12
0 / 4 / 0
6,665
417
2,977
14,781
14,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
5
2.5
W
Ravana
AP-LII
Ravana
1
0
3
2.5
L
Persephone
AuroraF1re
Persephone
1
6
2
0.33
L
Skadi
Bockyyy
Skadi
0
2
0
0
W
Zhong Kui
BosnianDrxgon
Zhong Kui
5
4
5
1.88
L
King Arthur
Donpireso
King Arthur
1
0
0
1
W
1
0
3
2.5
L
Nemesis
GodKazius
Nemesis
2
5
1
0.5
L
Bacchus
JDot008
Bacchus
0
4
0
0
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,782
Damage
28,871
49,394
Taken
66,261
32,483
Mitigated
38,145
27,809
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,130
1,277
2,111
4,482
13,519
9,412
399
2,820
10,641
39,715
1,177
W
Ravana
AP-LII
Ravana
9,832
1,026
0
3,116
7,238
8,004
0
116
7,118
7,118
73,056
L
Persephone
AuroraF1re
Persephone
6,981
457
0
2,650
11,068
3,629
0
5,228
5,769
51,259
0
L
Skadi
Bockyyy
Skadi
8,856
3,053
0
488
8,627
3,036
0
4,024
4,603
0
73,342
W
Zhong Kui
BosnianDrxgon
Zhong Kui
11,417
769
0
6,365
13,684
9,065
186
3,945
9,227
62,233
2,221
L
King Arthur
Donpireso
King Arthur
5,077
60
0
3,875
13,785
9,593
0
1,912
10,812
0
59,379
W
6,701
3,769
0
3,495
6,550
2,661
540
403
6,147
0
59,936
L
Nemesis
GodKazius
Nemesis
4,980
380
0
7,168
18,000
7,094
0
5,725
12,229
0
60,458
L
Bacchus
JDot008
Bacchus
2,977
490
0
2,632
14,781
14,793
0
5,237
9,544
22,513
0
W
10,702
3,593
0
8,240
8,403
3,341
0
1,844
6,303
0
68,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,400
Gold Earned
37,875
527
Minions Killed
460
0
Camps Cleared
0
1,632,300
Distance Traveled
1,596,996
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,960
498
43
3
0
327,033
1
W
Ravana
9,988
624
151
9
0
317,421
0
L
Persephone
8,017
501
91
6
0
306,087
0
L
Skadi
7,540
471
133
8
0
270,631
3
W
Zhong Kui
9,631
602
110
7
0
292,369
0
L
King Arthur
8,134
508
117
7
0
340,976
0
W
Nut
8,103
506
115
7
0
288,812
4
L
Nemesis
7,519
470
97
6
0
360,392
2
L
Bacchus
6,665
417
22
1
0
318,910
3
W
Thanatos
9,718
607
108
7
0
406,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role