Player Matchup

Merlin
Merlin
Kilisto21
Merlin
Level 59
God Stats
7W - 4L
1,593 SR
Queue Stats
244W - 258L
1,332 Elo+
Party 1
Lancelot
Lancelot
SOB Sterben
Lancelot
Level 66
God Stats
4W - 0L
1,564 SR
Queue Stats
245W - 269L
1,347 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
pepprime
Ah Muzen Cab
Level 62
God Stats
3W - 2L
1,500 SR
Queue Stats
96W - 92L
1,397 Elo+
Solo
Team Averages
Level 62
1,553 SR
1,359 Elo+

VS

Team Averages
Level 81
1,558 SR
1,445 Elo+
Ra
Ra
BigRoachBug94
Ra
Level 124
God Stats
4W - 5L
1,517 SR
Queue Stats
57W - 54L
1,430 Elo+
Solo
Chernobog
Chernobog
Diltattoo
Chernobog
Level 31
God Stats
2W - 1L
1,715 SR
Queue Stats
15W - 21L
1,612 Elo+
Solo
Cthulhu
Cthulhu
mattyslice91
Cthulhu
Level 88
God Stats
237W - 272L
1,444 SR
Queue Stats
637W - 715L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kilisto21
Merlin
16
1 / 2 / 3
10,509
808
10,276
7,728
3,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
SOB Sterben
Lancelot
15
2 / 5 / 4
10,314
793
6,940
13,016
5,918
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Muzen Cab
pepprime
Ah Muzen Cab
20
7 / 1 / 3
12,792
984
12,507
10,997
4,279
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 4
11,354
873
8,492
12,088
4,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chernobog
Diltattoo
Chernobog
17
3 / 5 / 4
10,815
832
8,781
11,249
4,156
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
mattyslice91
Cthulhu
14
1 / 2 / 2
9,305
716
7,212
9,717
7,696
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
10
Kills
8
8
Deaths
10
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
L
Chernobog
Diltattoo
Chernobog
3
5
4
1
W
Merlin
Kilisto21
Merlin
1
2
3
1.25
W
Lancelot
SOB Sterben
Lancelot
2
5
4
0.8
L
Cthulhu
mattyslice91
Cthulhu
1
2
2
1
W
Ah Muzen Cab
pepprime
Ah Muzen Cab
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,723
Damage
24,485
31,741
Taken
33,054
13,283
Mitigated
16,597
5,148
Healing
9,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,492
750
2,380
4,847
12,088
4,745
0
3,768
8,186
31,536
0
L
Chernobog
Diltattoo
Chernobog
8,781
5,621
0
474
11,249
4,156
0
2,120
8,903
0
36,136
W
Merlin
Kilisto21
Merlin
10,276
550
0
282
7,728
3,086
331
3,980
3,748
47,565
0
W
Lancelot
SOB Sterben
Lancelot
6,940
1,284
0
1,304
13,016
5,918
1,224
5,234
7,652
0
27,806
L
Cthulhu
mattyslice91
Cthulhu
7,212
35
0
1,896
9,717
7,696
0
4,101
5,511
21,889
0
W
Ah Muzen Cab
pepprime
Ah Muzen Cab
12,507
4,100
0
3,562
10,997
4,279
1,386
6,317
4,577
0
52,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
31,474
177
Minions Killed
153
0
Camps Cleared
0
714,536
Distance Traveled
636,378
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,354
873
49
4
0
232,127
3
L
Chernobog
10,815
832
55
4
0
230,041
0
W
Merlin
10,509
808
68
5
0
214,433
0
W
Lancelot
10,314
793
27
2
0
260,284
0
L
Cthulhu
9,305
716
49
4
0
174,210
0
W
Ah Muzen Cab
12,792
984
82
6
0
239,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role