Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Morganishere
Morgan Le Fay
Level 151
God Stats
8W - 10L
1,583 SR
Queue Stats
23W - 22L
1,564 Elo+
Solo
Yu Huang
Yu Huang
iRicann
Yu Huang
Level 117
God Stats
2W - 2L
1,701 SR
Queue Stats
67W - 54L
1,510 Elo+
Solo
Eset
Eset
kenyaboi
Eset
Level 122
God Stats
13W - 14L
1,503 SR
Queue Stats
713W - 740L
1,563 Elo+
Solo
Team Averages
Level 115
1,557 SR
1,527 Elo+

VS

Team Averages
Level 122
1,541 SR
1,536 Elo+
Baron Samedi
Baron Samedi
IamSaintJesus
Baron Samedi
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 7L
1,539 Elo+
Party 1
Athena
Athena
LizﺖLutoﺖTTV
Athena
Level 154
God Stats
383W - 329L
1,532 SR
Queue Stats
1,840W - 1,912L
1,499 Elo+
Solo
Susano
Susano
XxinodaX
Susano
Level 158
God Stats
3W - 2L
1,567 SR
Queue Stats
341W - 341L
1,554 Elo+
Solo
Neith
Neith
eMpApathy
Neith
Level 86
God Stats
72W - 55L
1,600 SR
Queue Stats
128W - 105L
1,623 Elo+
Solo
Yu Huang
Yu Huang
rhythums
Yu Huang
Level 123
God Stats
3W - 2L
1,505 SR
Queue Stats
21W - 17L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 4 / 2
6,462
1,292
4,866
9,113
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
 
Bastet
10
0 / 2 / 2
5,423
1,085
2,687
4,270
1,281
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Morganishere
Morgan Le Fay
11
1 / 1 / 3
6,266
1,253
5,042
4,913
1,592
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
iRicann
Yu Huang
11
1 / 2 / 3
6,234
1,247
3,838
3,860
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Eset
11
0 / 3 / 2
5,740
1,148
2,708
4,062
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

338

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IamSaintJesus
Baron Samedi
11
0 / 1 / 7
5,880
1,176
2,811
2,779
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 9
6,357
1,271
3,677
4,298
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Susano
XxinodaX
Susano
12
5 / 3 / 4
7,333
1,467
6,623
6,802
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
eMpApathy
Neith
12
4 / 0 / 8
7,300
1,460
6,652
3,211
1,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
rhythums
Yu Huang
11
2 / 0 / 5
6,241
1,248
3,704
3,777
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
4
Kills
12
12
Deaths
4
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
2
0.75
L
Bastet
 
Bastet
0
2
2
0.5
W
Baron Samedi
IamSaintJesus
Baron Samedi
0
1
7
3.5
W
1
0
9
5.5
L
Morgan Le Fay
Morganishere
Morgan Le Fay
1
1
3
2.5
W
Susano
XxinodaX
Susano
5
3
4
2.33
W
Neith
eMpApathy
Neith
4
0
8
8
L
Yu Huang
iRicann
Yu Huang
1
2
3
1.25
L
Eset
0
3
2
0.33
W
Yu Huang
rhythums
Yu Huang
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,141
Damage
23,467
26,218
Taken
20,867
12,666
Mitigated
7,531
2,722
Healing
2,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,866
523
0
1,399
9,113
7,403
0
4,464
4,430
0
13,767
L
Bastet
 
Bastet
2,687
395
0
203
4,270
1,281
0
1,116
3,114
0
4,092
W
Baron Samedi
IamSaintJesus
Baron Samedi
2,811
371
297
729
2,779
937
0
1,109
1,603
12,732
0
W
3,677
595
0
500
4,298
1,963
0
3,156
998
4,958
0
L
Morgan Le Fay
Morganishere
Morgan Le Fay
5,042
826
0
922
4,913
1,592
0
1,459
3,274
19,162
236
W
Susano
XxinodaX
Susano
6,623
714
0
486
6,802
2,278
0
3,400
3,259
0
12,902
W
Neith
eMpApathy
Neith
6,652
1,350
0
920
3,211
1,093
0
1,988
1,112
0
16,629
L
Yu Huang
iRicann
Yu Huang
3,838
293
0
0
3,860
1,173
0
1,095
2,721
16,700
0
L
Eset
2,708
264
150
48
4,062
1,217
0
1,491
2,487
12,330
0
W
Yu Huang
rhythums
Yu Huang
3,704
369
0
0
3,777
1,260
0
1,789
1,952
15,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,125
Gold Earned
33,111
103
Minions Killed
103
4
Camps Cleared
5
506,488
Distance Traveled
559,619
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,462
1,292
23
5
1
103,079
0
L
Bastet
5,423
1,085
6
1
0
83,493
0
W
Baron Samedi
5,880
1,176
25
5
0
104,526
0
W
Athena
6,357
1,271
6
1
1
126,997
0
L
Morgan Le Fay
6,266
1,253
28
6
2
107,509
2
W
Susano
7,333
1,467
10
2
2
105,365
0
W
Neith
7,300
1,460
28
6
1
115,517
0
L
Yu Huang
6,234
1,247
23
5
1
108,402
0
L
Eset
5,740
1,148
23
5
0
104,005
0
W
Yu Huang
6,241
1,248
34
7
1
107,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role