Player Matchup

Scylla
Scylla
MimiLuv
Scylla
Level 134
God Stats
20W - 11L
1,577 SR
Queue Stats
107W - 93L
1,516 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PulsePsycho87
Kumbhakarna
Level 148
God Stats
0W - 1L
1,295 SR
Queue Stats
52W - 44L
1,501 Elo+
Party 1
Chiron
Chiron
UNCLE_TOPHAT2
Chiron
Level 123
God Stats
0W - 1L
1,615 SR
Queue Stats
27W - 32L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
ZaWarudo_223
Gilgamesh
Level 117
God Stats
0W - 2L
1,458 SR
Queue Stats
21W - 19L
1,507 Elo+
Party 1
Ullr
Ullr
uMaxi
Ullr
Level 158
God Stats
0W - 1L
1,841 SR
Queue Stats
14W - 22L
1,443 Elo+
Solo
Team Averages
Level 136
1,557 SR
1,486 Elo+

VS

Team Averages
Level 114
1,523 SR
1,540 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
LORDSYBORT
Tyr
Level 152
God Stats
6W - 4L
1,458 SR
Queue Stats
61W - 56L
1,507 Elo+
Solo
Bakasura
Bakasura
Norici
Bakasura
Level 74
God Stats
70W - 67L
1,560 SR
Queue Stats
194W - 170L
1,525 Elo+
Party 2
Tiamat
Tiamat
howiedoin
Tiamat
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 28L
1,621 Elo+
Party 2
Ymir
Ymir
random1039
Ymir
Level 108
God Stats
67W - 61L
1,597 SR
Queue Stats
224W - 192L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MimiLuv
Scylla
12
0 / 0 / 1
5,690
569
2,772
4,262
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
PulsePsycho87
Kumbhakarna
8
0 / 4 / 0
4,824
482
1,508
8,201
4,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 0
4,805
481
1,976
6,376
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
ZaWarudo_223
Gilgamesh
9
0 / 1 / 0
4,861
486
2,456
7,066
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ullr
uMaxi
Ullr
9
0 / 4 / 1
4,847
485
2,911
7,115
1,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
5 / 0 / 4
6,599
660
8,892
5,134
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
1 / 0 / 0
6,496
650
4,184
6,645
3,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Norici
Bakasura
11
0 / 0 / 2
5,450
545
926
4,812
1,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
howiedoin
Tiamat
10
0 / 1 / 0
5,712
571
4,143
5,642
2,612
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
4 / 1 / 5
6,139
614
2,099
5,242
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
4
7
W
1
0
0
1
L
Scylla
MimiLuv
Scylla
0
0
1
0.5
W
Bakasura
Norici
Bakasura
0
0
2
1
L
Kumbhakarna
PulsePsycho87
Kumbhakarna
0
4
0
0
L
1
1
0
1
L
Gilgamesh
ZaWarudo_223
Gilgamesh
0
1
0
0
W
Tiamat
howiedoin
Tiamat
0
1
0
0
W
4
1
5
6.5
L
Ullr
uMaxi
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,623
Damage
20,244
33,020
Taken
27,475
13,983
Mitigated
13,779
9,307
Healing
13,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,892
3,868
0
3,583
5,134
1,430
1,202
980
4,154
0
44,095
W
4,184
985
0
3,075
6,645
3,963
0
0
6,215
0
43,521
L
Scylla
MimiLuv
Scylla
2,772
711
0
1,085
4,262
1,252
0
2,519
1,743
43,949
0
W
Bakasura
Norici
Bakasura
926
670
0
2,034
4,812
1,951
0
335
4,477
0
30,902
L
Kumbhakarna
PulsePsycho87
Kumbhakarna
1,508
274
0
846
8,201
4,445
0
1,397
6,804
13,018
0
L
1,976
485
211
4,101
6,376
1,696
0
1,943
4,313
0
26,786
L
Gilgamesh
ZaWarudo_223
Gilgamesh
2,456
878
0
1,836
7,066
4,805
0
0
7,011
0
22,843
W
Tiamat
howiedoin
Tiamat
4,143
457
0
2,999
5,642
2,612
0
2,437
3,205
35,405
1,601
W
2,099
889
0
1,536
5,242
3,823
56
528
4,714
11,945
0
L
Ullr
uMaxi
Ullr
2,911
1,532
0
1,228
7,115
1,785
0
326
6,789
0
34,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,027
Gold Earned
30,396
293
Minions Killed
305
0
Camps Cleared
0
1,049,410
Distance Traveled
1,048,363
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,599
660
57
6
0
194,675
0
W
Tyr
6,496
650
81
8
0
182,382
0
L
Scylla
5,690
569
100
10
0
218,941
0
W
Bakasura
5,450
545
83
8
0
266,501
0
L
Kumbhakarna
4,824
482
21
2
0
199,883
3
L
Chiron
4,805
481
56
6
0
218,093
0
L
Gilgamesh
4,861
486
52
5
0
211,414
0
W
Tiamat
5,712
571
66
7
0
216,484
1
W
Ymir
6,139
614
18
2
0
188,321
0
L
Ullr
4,847
485
64
6
0
201,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role