Player Matchup

Atlas
Atlas
DamnaSean
Atlas
Level 147
God Stats
5W - 3L
1,617 SR
Queue Stats
87W - 95L
1,514 Elo+
Party 1
Gilgamesh
Gilgamesh
III CaiN IIl
Gilgamesh
Level 155
God Stats
1W - 3L
1,126 SR
Queue Stats
138W - 166L
1,446 Elo+
Party 1
Chang'e
Chang'e
The Love Jones
Chang'e
Level 159
God Stats
1W - 1L
1,280 SR
Queue Stats
129W - 148L
1,467 Elo+
Party 1
Skadi
Skadi
lll AbeL lll
Skadi
Level 144
God Stats
6W - 2L
1,644 SR
Queue Stats
224W - 261L
1,506 Elo+
Party 1
Cabrakan
Cabrakan
tikie3
Cabrakan
Level 128
God Stats
5W - 8L
1,365 SR
Queue Stats
100W - 111L
1,448 Elo+
Party 1
Team Averages
Level 147
1,406 SR
1,476 Elo+

VS

Team Averages
Level 124
1,386 SR
1,530 Elo+
Ne Zha
Ne Zha
ABN SpenceNasty
Ne Zha
Level 128
God Stats
22W - 15L
1,610 SR
Queue Stats
405W - 411L
1,403 Elo+
Solo
Terra
Terra
Dweedmann96
Terra
Level 157
God Stats
1W - 4L
1,121 SR
Queue Stats
230W - 244L
1,556 Elo+
Solo
Persephone
Persephone
Edwin Alexis536
Persephone
Level 75
God Stats
10W - 6L
1,519 SR
Queue Stats
468W - 485L
1,481 Elo+
Solo
Odin
Odin
xSHIRTLESSHOBOx
Odin
Level 127
God Stats
0W - 3L
1,186 SR
Queue Stats
281W - 229L
1,629 Elo+
Party 2
Merlin
Merlin
xVanishedElmx
Merlin
Level 134
God Stats
4W - 6L
1,493 SR
Queue Stats
308W - 274L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DamnaSean
Atlas
18
3 / 1 / 9
9,748
750
17,441
15,651
13,617
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
III CaiN IIl
Gilgamesh
16
4 / 4 / 3
9,478
729
8,190
17,375
16,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 2 / 9
9,018
694
7,382
17,551
7,047
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 3 / 7
9,524
733
21,193
17,311
7,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
tikie3
Cabrakan
16
2 / 3 / 7
8,987
691
11,054
19,639
24,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 9
9,984
768
16,543
15,310
7,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
3 / 3 / 8
9,645
742
12,066
19,490
18,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Edwin Alexis536
Persephone
16
1 / 3 / 10
9,271
713
22,904
11,857
4,925
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 8
9,252
712
10,301
20,947
19,119
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 6
9,059
697
13,805
7,943
3,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
54
14
Kills
13
13
Deaths
14
35
Assists
41
Player
Kills
Deaths
Assists
KDA
L
4
3
9
2.83
W
Atlas
DamnaSean
Atlas
3
1
9
7.5
L
3
3
8
2.33
L
Persephone
Edwin Alexis536
Persephone
1
3
10
2
W
Gilgamesh
III CaiN IIl
Gilgamesh
4
4
3
1.38
W
1
2
9
2.75
W
4
3
7
2.5
W
Cabrakan
tikie3
Cabrakan
2
3
7
1.83
L
3
3
8
2.33
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,260
Damage
75,619
87,527
Taken
75,547
69,144
Mitigated
54,102
39,495
Healing
34,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,543
2,025
0
5,283
15,310
7,598
162
8,060
6,731
0
34,977
W
Atlas
DamnaSean
Atlas
17,441
5,018
1,142
2,078
15,651
13,617
0
7,154
8,497
30,524
411
L
12,066
275
9,301
5,636
19,490
18,902
0
8,486
10,492
18,977
0
L
Persephone
Edwin Alexis536
Persephone
22,904
1,209
575
1,489
11,857
4,925
0
5,477
5,716
41,014
0
W
Gilgamesh
III CaiN IIl
Gilgamesh
8,190
957
1,032
2,214
17,375
16,687
304
9,868
7,507
0
17,127
W
7,382
885
19,971
10,540
17,551
7,047
244
9,421
8,130
22,059
0
W
21,193
5,296
1,109
968
17,311
7,746
810
9,369
7,942
0
43,900
W
Cabrakan
tikie3
Cabrakan
11,054
981
63
378
19,639
24,047
0
12,588
7,051
14,236
1,078
L
10,301
1,865
2,053
7,348
20,947
19,119
0
7,478
12,837
0
16,233
L
13,805
222
1,267
1,410
7,943
3,558
126
3,705
4,105
27,858
573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,755
Gold Earned
47,211
160
Minions Killed
131
0
Camps Cleared
0
1,230,313
Distance Traveled
1,313,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,984
768
38
3
0
271,873
0
W
Atlas
9,748
750
33
3
0
266,034
0
L
Terra
9,645
742
6
0
0
262,463
0
L
Persephone
9,271
713
29
2
0
244,560
0
W
Gilgamesh
9,478
729
23
2
0
261,626
0
W
Chang'e
9,018
694
43
3
0
249,518
0
W
Skadi
9,524
733
49
4
0
233,238
0
W
Cabrakan
8,987
691
12
1
0
219,897
0
L
Odin
9,252
712
15
1
0
276,362
0
L
Merlin
9,059
697
43
3
0
258,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role