Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Shanita_Dee
Cliodhna
Level 59
God Stats
37W - 30L
1,530 SR
Queue Stats
94W - 85L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
Thick_SusRanger
Danzaburou
Level 145
God Stats
2W - 3L
1,341 SR
Queue Stats
123W - 99L
1,536 Elo+
Solo
Yemoja
Yemoja
c0nterXc0nter
Yemoja
Level 41
God Stats
23W - 21L
1,537 SR
Queue Stats
61W - 56L
1,475 Elo+
Party 2
Team Averages
Level 97
1,481 SR
1,494 Elo+

VS

Team Averages
Level 104
1,562 SR
1,468 Elo+
Ravana
Ravana
 
Ravana
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Jaylancher
Aphrodite
Level 69
God Stats
2W - 3L
1,785 SR
Queue Stats
257W - 267L
1,437 Elo+
Party 1
Shiva
Shiva
Jjjwis
Shiva
Level 82
God Stats
1W - 2L
1,578 SR
Queue Stats
20W - 21L
1,457 Elo+
Solo
Medusa
Medusa
filthypyrat
Medusa
Level 108
God Stats
6W - 8L
1,524 SR
Queue Stats
222W - 214L
1,495 Elo+
Solo
Nemesis
Nemesis
isstasha
Nemesis
Level 62
God Stats
2W - 4L
1,422 SR
Queue Stats
167W - 186L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 2 / 4
10,376
546
10,332
10,542
10,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Merlin
 
Merlin
3
0 / 0 / 0
5,590
294
0
384
37
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Shanita_Dee
Cliodhna
18
4 / 6 / 2
9,868
519
9,308
18,962
6,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Thick_SusRanger
Danzaburou
15
5 / 4 / 2
9,559
503
13,377
12,924
4,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 2 / 9
10,100
532
4,063
13,651
9,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
1 / 2 / 6
7,930
417
5,723
8,604
6,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
Jaylancher
Aphrodite
15
5 / 1 / 3
9,577
504
10,982
11,450
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shiva
Jjjwis
Shiva
1
0 / 0 / 0
5,054
266
0
0
0
Medusa
16
6 / 5 / 2
9,462
498
12,872
15,715
6,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
isstasha
Nemesis
14
2 / 6 / 4
8,473
446
6,457
16,473
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
14
Kills
14
14
Deaths
14
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
4
3
W
Merlin
 
Merlin
0
0
0
0
L
Ravana
 
Ravana
1
2
6
2
L
Aphrodite
Jaylancher
Aphrodite
5
1
3
6.5
L
Shiva
Jjjwis
Shiva
0
0
0
0
W
Cliodhna
Shanita_Dee
Cliodhna
4
6
2
0.83
W
Danzaburou
Thick_SusRanger
Danzaburou
5
4
2
1.5
W
1
2
9
2.75
L
Medusa
6
5
2
1.4
L
Nemesis
isstasha
Nemesis
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,080
Damage
36,034
56,463
Taken
52,242
31,790
Mitigated
25,696
22,322
Healing
16,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,332
798
0
2,862
10,542
10,512
989
1,697
8,755
56,957
4,226
W
Merlin
 
Merlin
0
0
0
0
384
37
0
0
384
807
0
L
Ravana
 
Ravana
5,723
1,278
0
2,048
8,604
6,600
0
1,666
6,753
0
42,770
L
Aphrodite
Jaylancher
Aphrodite
10,982
618
2,062
6,382
11,450
6,124
0
4,199
6,825
46,553
3,584
L
Shiva
Jjjwis
Shiva
0
0
0
0
0
0
0
0
0
0
0
W
Cliodhna
Shanita_Dee
Cliodhna
9,308
1,480
0
7,664
18,962
6,612
0
4,946
14,016
0
95,503
W
Danzaburou
Thick_SusRanger
Danzaburou
13,377
5,892
0
2,648
12,924
4,869
416
1,556
11,045
0
63,603
W
4,063
634
5,428
3,720
13,651
9,760
639
2,572
10,923
32,962
0
L
Medusa
12,872
4,871
0
2,002
15,715
6,727
355
2,157
13,504
0
80,011
L
Nemesis
isstasha
Nemesis
6,457
1,753
0
4,028
16,473
6,245
0
4,810
11,157
0
53,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,493
Gold Earned
40,496
395
Minions Killed
361
0
Camps Cleared
0
1,391,112
Distance Traveled
1,355,008
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,376
546
108
6
0
343,361
0
W
Merlin
5,590
294
2
0
0
13,668
0
L
Ravana
7,930
417
60
3
0
306,087
1
L
Aphrodite
9,577
504
96
5
0
383,142
4
L
Shiva
5,054
266
0
0
0
0
0
W
Cliodhna
9,868
519
137
7
0
362,494
2
W
Danzaburou
9,559
503
97
5
0
328,515
0
W
Yemoja
10,100
532
51
3
0
343,074
4
L
Medusa
9,462
498
106
6
0
318,568
0
L
Nemesis
8,473
446
99
5
0
347,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role