Player Matchup

Baron Samedi
Baron Samedi
Bsavvvy
Baron Samedi
Level 159
God Stats
2W - 2L
1,525 SR
Queue Stats
171W - 169L
1,552 Elo+
Solo
Hades
Hades
FrostyG96
Hades
Level 169
God Stats
26W - 16L
1,587 SR
Queue Stats
304W - 290L
1,451 Elo+
Solo
King Arthur
King Arthur
Moist153
King Arthur
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 261L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
SebastianMTT
Tsukuyomi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,347 Elo+
Solo
Charybdis
Charybdis
roxigirl
Charybdis
Level 105
God Stats
8W - 13L
1,442 SR
Queue Stats
140W - 153L
1,520 Elo+
Solo
Team Averages
Level 125
1,511 SR
1,469 Elo+

VS

Team Averages
Level 91
1,545 SR
1,423 Elo+
Thor
Thor
Revamped_beast
Thor
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,574 Elo+
Party 1
Bakasura
Bakasura
Wflame20
Bakasura
Level 99
God Stats
1W - 4L
1,544 SR
Queue Stats
7W - 15L
1,407 Elo+
Party 1
Horus
Horus
derwin139
Horus
Level 48
God Stats
1W - 3L
1,477 SR
Queue Stats
21W - 27L
1,483 Elo+
Party 1
Olorun
Olorun
spy188
Olorun
Level 86
God Stats
0W - 1L
1,327 SR
Queue Stats
3W - 10L
1,364 Elo+
Party 1
Neith
Neith
ulffejose
Neith
Level 107
God Stats
0W - 1L
1,876 SR
Queue Stats
0W - 2L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bsavvvy
Baron Samedi
16
4 / 1 / 15
10,641
591
10,786
16,994
20,416
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hades
FrostyG96
Hades
19
15 / 2 / 9
12,410
689
28,150
17,834
10,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Moist153
King Arthur
8
0 / 4 / 1
6,844
380
2,039
6,640
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
SebastianMTT
Tsukuyomi
15
2 / 7 / 11
8,938
497
4,565
17,057
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
roxigirl
Charybdis
18
8 / 2 / 6
11,180
621
12,628
12,152
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 1
9,302
517
12,170
16,750
6,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Wflame20
Bakasura
15
6 / 5 / 1
10,092
561
7,718
14,655
5,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Horus
derwin139
Horus
12
2 / 7 / 1
7,739
430
5,649
19,127
10,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
spy188
Olorun
12
1 / 9 / 4
8,013
445
5,694
16,849
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Neith
ulffejose
Neith
15
2 / 5 / 3
9,349
519
9,743
12,950
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
29
Kills
15
16
Deaths
29
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bsavvvy
Baron Samedi
4
1
15
11.5
W
Hades
FrostyG96
Hades
15
2
9
9.75
W
King Arthur
Moist153
King Arthur
0
4
1
0.13
L
4
3
1
1.5
W
Tsukuyomi
SebastianMTT
Tsukuyomi
2
7
11
1.07
L
Bakasura
Wflame20
Bakasura
6
5
1
1.3
L
Horus
derwin139
Horus
2
7
1
0.36
W
Charybdis
roxigirl
Charybdis
8
2
6
5.5
L
Olorun
spy188
Olorun
1
9
4
0.33
L
Neith
ulffejose
Neith
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,168
Damage
40,974
70,677
Taken
80,331
45,321
Mitigated
32,235
27,068
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bsavvvy
Baron Samedi
10,786
573
1,718
6,483
16,994
20,416
303
1,310
15,441
36,074
1,021
W
Hades
FrostyG96
Hades
28,150
965
774
9,126
17,834
10,238
1,289
1,958
15,593
99,220
2,845
W
King Arthur
Moist153
King Arthur
2,039
582
0
500
6,640
3,495
4
0
6,374
0
19,125
L
12,170
2,038
0
1,679
16,750
6,642
514
4,718
12,032
0
88,689
W
Tsukuyomi
SebastianMTT
Tsukuyomi
4,565
1,045
0
4,760
17,057
6,681
1,788
2,603
14,332
0
57,301
L
Bakasura
Wflame20
Bakasura
7,718
5,747
154
3,796
14,655
5,818
0
4,711
9,944
0
52,491
L
Horus
derwin139
Horus
5,649
2,046
1,350
3,982
19,127
10,106
217
12,163
6,964
0
19,321
W
Charybdis
roxigirl
Charybdis
12,628
5,467
0
3,707
12,152
4,491
1,630
392
11,412
0
90,863
L
Olorun
spy188
Olorun
5,694
3,443
220
2,789
16,849
5,387
0
10,533
6,316
42,207
3,373
L
Neith
ulffejose
Neith
9,743
2,498
0
1,677
12,950
4,282
756
6,481
6,469
0
67,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,013
Gold Earned
44,495
460
Minions Killed
470
0
Camps Cleared
0
1,573,520
Distance Traveled
1,614,281
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,641
591
56
3
0
337,366
0
W
Hades
12,410
689
151
8
0
362,938
7
W
King Arthur
6,844
380
37
2
0
125,137
0
L
Thor
9,302
517
122
7
0
359,614
1
W
Tsukuyomi
8,938
497
78
4
0
386,503
2
L
Bakasura
10,092
561
95
5
0
313,215
1
L
Horus
7,739
430
22
1
0
346,361
0
W
Charybdis
11,180
621
138
8
0
361,576
0
L
Olorun
8,013
445
91
5
0
277,681
2
L
Neith
9,349
519
140
8
0
317,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role