Player Matchup

Ne Zha
Ne Zha
Alseks_
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,422 Elo+
Solo
Hou Yi
Hou Yi
DivineB4con
Hou Yi
Level 83
God Stats
3W - 1L
1,864 SR
Queue Stats
48W - 60L
1,426 Elo+
Party 1
Horus
Horus
Reevexpandemic
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,447 Elo+
Party 1
Chaac
Chaac
ThatsTuff69
Chaac
Level 80
God Stats
0W - 2L
1,243 SR
Queue Stats
2W - 6L
1,362 Elo+
Party 1
Zhong Kui
Zhong Kui
fililberto
Zhong Kui
Level 88
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 2L
1,285 Elo+
Solo
Team Averages
Level 72
1,481 SR
1,388 Elo+

VS

Team Averages
Level 140
1,637 SR
1,576 Elo+
Hou Yi
Hou Yi
BaronBarclay
Hou Yi
Level 127
God Stats
2W - 0L
1,731 SR
Queue Stats
191W - 126L
1,600 Elo+
Party 2
Bacchus
Bacchus
Cruvox
Bacchus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,384 Elo+
Solo
Bastet
Bastet
Sooner535
Bastet
Level 154
God Stats
4W - 2L
1,666 SR
Queue Stats
208W - 119L
1,629 Elo+
Party 2
Ra
Ra
UnleashxInferno
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,536 Elo+
Solo
Kumbhakarna
Kumbhakarna
Viperkiller08
Kumbhakarna
Level 137
God Stats
1W - 0L
1,786 SR
Queue Stats
101W - 35L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Alseks_
Ne Zha
13
1 / 6 / 3
7,037
704
7,535
9,201
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hou Yi
14
3 / 6 / 5
8,052
805
7,575
10,042
3,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
1 / 5 / 7
6,964
696
4,088
14,179
14,239
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 5
7,134
713
12,850
13,542
14,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Zhong Kui
fililberto
Zhong Kui
13
1 / 5 / 4
6,966
697
3,491
7,870
5,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
5 / 1 / 15
8,629
863
8,123
6,649
3,114
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Cruvox
Bacchus
12
1 / 4 / 14
7,641
764
5,707
11,163
11,315
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
Sooner535
Bastet
17
10 / 0 / 14
10,045
1,005
15,254
7,364
3,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 1 / 14
10,227
1,023
13,866
9,287
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Viperkiller08
Kumbhakarna
14
3 / 2 / 17
8,769
877
6,037
11,909
13,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
99
8
Kills
25
25
Deaths
8
24
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Alseks_
Ne Zha
1
6
3
0.42
W
Hou Yi
5
1
15
12.5
W
Bacchus
Cruvox
Bacchus
1
4
14
2
L
Hou Yi
3
6
5
0.92
L
1
5
7
0.9
W
Bastet
Sooner535
Bastet
10
0
14
17
L
2
3
5
1.5
W
6
1
14
13
W
Kumbhakarna
Viperkiller08
Kumbhakarna
3
2
17
5.75
L
Zhong Kui
fililberto
Zhong Kui
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,539
Damage
48,987
54,834
Taken
46,372
43,099
Mitigated
35,999
12,666
Healing
25,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Alseks_
Ne Zha
7,535
925
0
983
9,201
4,875
0
2,652
6,549
0
20,068
W
Hou Yi
8,123
4,655
777
1,183
6,649
3,114
792
352
6,297
0
12,681
W
Bacchus
Cruvox
Bacchus
5,707
361
787
1,725
11,163
11,315
0
1,253
9,910
8,633
0
L
Hou Yi
7,575
2,342
344
559
10,042
3,863
0
6,210
3,789
0
17,659
L
4,088
1,500
3,090
3,191
14,179
14,239
0
6,976
7,203
1,416
6,799
W
Bastet
Sooner535
Bastet
15,254
2,119
3,069
2,085
7,364
3,389
0
832
6,532
0
20,145
L
12,850
539
409
3,088
13,542
14,719
0
4,791
8,751
0
22,805
W
13,866
1,543
7,610
5,284
9,287
4,357
595
420
8,867
49,175
219
W
Kumbhakarna
Viperkiller08
Kumbhakarna
6,037
121
1,036
2,355
11,909
13,824
0
1,669
10,240
10,280
0
L
Zhong Kui
fililberto
Zhong Kui
3,491
893
413
589
7,870
5,403
0
4,793
3,076
11,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,153
Gold Earned
45,311
100
Minions Killed
124
0
Camps Cleared
0
815,089
Distance Traveled
1,027,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,037
704
18
2
0
156,877
0
W
Hou Yi
8,629
863
17
2
0
185,167
0
W
Bacchus
7,641
764
5
1
0
193,623
0
L
Hou Yi
8,052
805
24
2
0
143,851
0
L
Horus
6,964
696
10
1
0
177,189
0
W
Bastet
10,045
1,005
9
1
0
239,080
0
L
Chaac
7,134
713
31
3
0
191,391
0
W
Ra
10,227
1,023
88
9
0
211,847
0
W
Kumbhakarna
8,769
877
5
1
0
198,009
0
L
Zhong Kui
6,966
697
17
2
0
145,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role