Player Matchup

Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
 
Susano
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
ATLAS_legends10
Merlin
Gold I
Level 192
God Stats
1W - 4L
1,419 SR
Queue Stats
307W - 318L
1,556 MMR
Solo
Ganesha
Ganesha
Gold IV
InspectorWolf
Ganesha
Gold IV
Level 205
God Stats
1W - 1L
1,787 SR
Queue Stats
218W - 224L
1,483 MMR
Solo
Anhur
Anhur
Gold V
LGD AnaSophiaab
Anhur
Gold V
Level 117
God Stats
1W - 1L
1,348 SR
Queue Stats
33W - 40L
1,503 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 174
1,511 SR
1,508 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,507 SR
1,518 MMR
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver I
Oxials
Jing Wei
Silver I
Level 129
God Stats
0W - 2L
1,281 SR
Queue Stats
123W - 133L
1,461 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
VloneKhi8455
Kumbhakarna
Gold I
Level 148
God Stats
31W - 26L
1,560 SR
Queue Stats
144W - 140L
1,539 MMR
Solo
Agni
Agni
Gold III
alexishergg
Agni
Gold III
Level 107
God Stats
86W - 80L
1,630 SR
Queue Stats
196W - 196L
1,545 MMR
Party 1
Loki
Loki
Gold III
llTiwoNll
Loki
Gold III
Level 159
God Stats
39W - 31L
1,562 SR
Queue Stats
196W - 196L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
5 / 0 / 4
7,584
758
9,163
9,441
5,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
 
Susano
12
5 / 0 / 2
6,240
624
3,168
6,954
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 3
5,921
592
4,158
3,733
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
9
0 / 2 / 5
5,461
546
3,463
8,134
4,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 0 / 0
5,971
597
3,744
3,676
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
ThanatosAphroditeNu WaPersephoneKali

VS

Bans
ThorCthulhuAresKing ArthurBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 7 / 0
4,817
482
4,583
10,139
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Oxials
Jing Wei
10
0 / 0 / 2
5,459
546
2,781
3,879
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
VloneKhi8455
Kumbhakarna
8
1 / 1 / 1
5,197
520
3,235
9,328
4,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 0
5,896
590
4,205
4,817
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
1 / 3 / 1
4,838
484
2,456
6,973
1,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
3
3
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
0
4
7
W
Susano
 
Susano
5
0
2
6
L
Sylvanus
 
Sylvanus
0
7
0
0
W
2
1
3
3.5
W
Ganesha
0
2
5
1.25
W
0
0
0
0
L
Jing Wei
Oxials
Jing Wei
0
0
2
1
L
Kumbhakarna
VloneKhi8455
Kumbhakarna
1
1
1
1.5
L
1
1
0
1
L
Loki
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
17,260
31,938
Taken
35,136
14,238
Mitigated
12,964
13,389
Healing
9,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,163
3,857
0
5,104
9,441
5,265
612
3,874
5,553
0
57,191
W
Susano
 
Susano
3,168
544
0
4,062
6,954
2,121
0
924
5,902
0
42,606
L
Sylvanus
 
Sylvanus
4,583
1,852
60
1,485
10,139
4,191
0
793
9,346
20,869
8,305
W
4,158
236
0
940
3,733
1,064
0
2,010
1,497
37,015
0
W
Ganesha
3,463
488
194
1,710
8,134
4,709
0
3,192
4,844
13,334
1,152
W
3,744
2,344
0
1,379
3,676
1,079
0
737
2,939
0
40,711
L
Jing Wei
Oxials
Jing Wei
2,781
1,623
0
1,332
3,879
1,004
0
412
3,467
0
37,254
L
Kumbhakarna
VloneKhi8455
Kumbhakarna
3,235
733
1,080
2,999
9,328
4,456
0
3,265
6,063
14,780
2,436
L
4,205
82
0
532
4,817
1,522
0
1,809
3,008
41,381
919
L
Loki
2,456
867
0
2,104
6,973
1,791
0
610
6,363
0
26,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,177
Gold Earned
26,207
353
Minions Killed
287
0
Camps Cleared
0
1,016,301
Distance Traveled
969,031
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,584
758
88
9
0
213,515
0
W
Susano
6,240
624
84
8
0
241,063
1
L
Sylvanus
4,817
482
51
5
0
170,865
0
W
Merlin
5,921
592
84
8
0
193,273
0
W
Ganesha
5,461
546
1
0
0
197,243
6
W
Anhur
5,971
597
96
10
0
171,207
2
L
Jing Wei
5,459
546
71
7
0
199,307
0
L
Kumbhakarna
5,197
520
29
3
0
193,678
3
L
Agni
5,896
590
86
9
0
200,144
2
L
Loki
4,838
484
50
5
0
205,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role