Player Matchup

Baba Yaga
Baba Yaga
Gold II
 
Baba Yaga
Gold II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
GokkuderaH
Medusa
Silver I
Level 154
God Stats
16W - 27L
1,407 SR
Queue Stats
76W - 89L
1,183 MMR
Party 2
Cerberus
Cerberus
Bronze III
Piolho22
Cerberus
Bronze III
Level 135
God Stats
0W - 1L
1,524 SR
Queue Stats
6W - 3L
1,400 MMR
Party 2
He Bo
He Bo
Platinum III
Shinsöö
He Bo
Platinum III
Level 158
God Stats
6W - 5L
1,654 SR
Queue Stats
111W - 103L
1,481 MMR
Solo
Mulan
Mulan
Gold II
tw1chWizardarg
Mulan
Gold II
Level 121
God Stats
3W - 6L
1,087 SR
Queue Stats
207W - 228L
1,608 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,435 SR
1,434 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,421 SR
1,464 MMR
Martichoras
Martichoras
Gold V
 
Martichoras
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
Adaрtingx
Agni
Gold I
Level 123
God Stats
3W - 3L
1,429 SR
Queue Stats
243W - 238L
1,547 MMR
Party 1
Thor
Thor
Bronze IV
ElBreak
Thor
Bronze IV
Level 109
God Stats
1W - 0L
1,178 SR
Queue Stats
2W - 6L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
0 / 5 / 0
6,905
493
8,659
12,581
5,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
GokkuderaH
Medusa
14
3 / 3 / 0
7,895
564
8,761
8,563
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Piolho22
Cerberus
10
1 / 5 / 3
6,582
470
4,754
15,967
9,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
Shinsöö
He Bo
2
0 / 0 / 0
4,227
302
0
199
20
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 1
7,952
568
7,423
9,382
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
CthulhuAo KuangKuzenboAwilixAthena

VS

Bans
KumbhakarnaThanatosTiamatVulcanMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
16
2 / 1 / 3
8,942
639
7,231
7,793
3,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
 
Fenrir
13
3 / 3 / 3
7,288
521
7,112
12,663
7,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sobek
 
Sobek
12
1 / 0 / 8
7,263
519
5,769
10,820
8,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 0 / 1
8,802
629
7,443
7,395
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
ElBreak
Thor
13
3 / 3 / 4
7,142
510
5,490
10,489
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
15
15
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
5
0
0
W
Martichoras
 
Martichoras
2
1
3
3.5
W
Fenrir
 
Fenrir
3
3
3
1.5
W
Sobek
 
Sobek
1
0
8
5
W
6
0
1
6.5
W
Thor
ElBreak
Thor
3
3
4
1.67
L
Medusa
GokkuderaH
Medusa
3
3
0
1
L
Cerberus
Piolho22
Cerberus
1
5
3
0.5
L
He Bo
Shinsöö
He Bo
0
0
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,597
Damage
33,045
46,692
Taken
49,160
25,036
Mitigated
26,335
10,112
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
8,659
198
0
2,041
12,581
5,498
0
5,953
5,842
52,623
1,946
W
Martichoras
 
Martichoras
7,231
2,361
0
2,629
7,793
3,741
0
807
6,986
0
80,024
W
Fenrir
 
Fenrir
7,112
1,316
0
3,983
12,663
7,569
0
1,255
11,408
0
41,914
W
Sobek
 
Sobek
5,769
1,057
0
4,190
10,820
8,184
0
3,785
7,035
19,866
0
W
7,443
675
0
460
7,395
2,940
0
5,010
2,385
61,894
1,180
W
Thor
ElBreak
Thor
5,490
1,555
0
766
10,489
3,901
0
2,824
7,665
0
51,116
L
Medusa
GokkuderaH
Medusa
8,761
4,203
0
1,431
8,563
3,040
0
1,564
6,894
0
63,186
L
Cerberus
Piolho22
Cerberus
4,754
253
1,083
3,692
15,967
9,582
0
4,149
11,403
24,668
0
L
He Bo
Shinsöö
He Bo
0
0
0
174
199
20
0
0
199
1,123
0
L
7,423
1,444
0
1,691
9,382
6,896
0
193
9,189
1,181
46,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
39,437
331
Minions Killed
451
0
Camps Cleared
0
1,149,881
Distance Traveled
1,497,371
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,905
493
100
7
0
273,617
4
W
Martichoras
8,942
639
152
11
0
278,244
1
W
Fenrir
7,288
521
62
4
0
286,483
4
W
Sobek
7,263
519
24
2
0
321,130
3
W
Agni
8,802
629
130
9
0
310,098
0
W
Thor
7,142
510
83
6
0
301,416
0
L
Medusa
7,895
564
105
8
0
259,731
2
L
Cerberus
6,582
470
32
2
0
299,620
9
L
He Bo
4,227
302
4
0
0
18,650
0
L
Mulan
7,952
568
90
6
0
298,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role