Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Chief Espi
Khepri
Level 146
God Stats
2W - 2L
1,678 SR
Queue Stats
254W - 230L
1,494 Elo+
Party 3
Susano
Susano
Hennythang
Susano
Level 148
God Stats
2W - 5L
1,424 SR
Queue Stats
121W - 118L
1,523 Elo+
Party 3
Discordia
Discordia
QueenNoli
Discordia
Level 156
God Stats
0W - 2L
1,564 SR
Queue Stats
54W - 67L
1,534 Elo+
Party 1
Jormungandr
Jormungandr
Ratcel
Jormungandr
Level 155
God Stats
18W - 27L
1,520 SR
Queue Stats
293W - 309L
1,535 Elo+
Party 1
Team Averages
Level 151
1,537 SR
1,517 Elo+

VS

Team Averages
Level 126
1,585 SR
1,670 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Darkprince014
Chronos
Level 127
God Stats
8W - 1L
1,652 SR
Queue Stats
15W - 4L
1,738 Elo+
Party 2
Thanatos
Thanatos
HyperChrome
Thanatos
Level 192
God Stats
1W - 0L
1,602 SR
Queue Stats
13W - 2L
1,881 Elo+
Party 2
Cthulhu
Cthulhu
RageQuiter_1234-
Cthulhu
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 91L
1,451 Elo+
Solo
Hercules
Hercules
SteadyAim67
Hercules
Level 146
God Stats
1W - 0L
1,671 SR
Queue Stats
15W - 3L
1,781 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
0 / 1 / 0
3,175
635
2,224
2,913
807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Khepri
Chief Espi
Khepri
5
0 / 0 / 0
3,223
645
1,273
4,474
2,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Hennythang
Susano
7
0 / 1 / 0
3,230
646
275
2,768
624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
QueenNoli
Discordia
2
0 / 1 / 0
2,731
546
166
820
153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Ratcel
Jormungandr
7
2 / 2 / 0
4,074
815
3,399
4,823
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 0 / 1
3,572
714
3,297
2,939
795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
7
0 / 0 / 1
3,831
766
431
1,008
221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
HyperChrome
Thanatos
8
2 / 0 / 1
4,246
849
1,169
3,754
1,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 0 / 0
3,818
764
1,807
4,895
2,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
SteadyAim67
Hercules
6
2 / 2 / 0
3,521
704
2,035
5,005
3,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Medusa
 
Medusa
0
0
1
0.5
L
Khepri
Chief Espi
Khepri
0
0
0
0
W
Chronos
0
0
1
0.5
L
Susano
Hennythang
Susano
0
1
0
0
W
Thanatos
HyperChrome
Thanatos
2
0
1
2.5
L
Discordia
QueenNoli
Discordia
0
1
0
0
W
1
0
0
1
L
Jormungandr
Ratcel
Jormungandr
2
2
0
1
W
Hercules
SteadyAim67
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,337
Damage
8,739
15,798
Taken
17,601
5,945
Mitigated
7,195
5,207
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,224
1,181
0
988
2,913
807
0
972
1,941
0
15,450
W
Medusa
 
Medusa
3,297
1,453
0
983
2,939
795
0
557
2,382
0
22,184
L
Khepri
Chief Espi
Khepri
1,273
157
0
1,586
4,474
2,084
0
835
3,639
8,388
0
W
Chronos
431
208
0
752
1,008
221
0
166
842
14,900
3,406
L
Susano
Hennythang
Susano
275
233
0
1,356
2,768
624
0
91
2,677
0
11,223
W
Thanatos
HyperChrome
Thanatos
1,169
459
0
4,284
3,754
1,039
0
0
3,754
0
23,036
L
Discordia
QueenNoli
Discordia
166
0
0
250
820
153
0
314
506
3,146
0
W
1,807
357
813
2,289
4,895
2,097
0
716
4,179
15,904
0
L
Jormungandr
Ratcel
Jormungandr
3,399
1,344
0
1,027
4,823
2,277
0
0
4,645
18,521
3,564
W
Hercules
SteadyAim67
Hercules
2,035
953
0
2,392
5,005
3,043
0
3,138
1,867
0
12,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,433
Gold Earned
18,988
107
Minions Killed
164
0
Camps Cleared
0
474,661
Distance Traveled
568,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,175
635
34
7
0
104,318
0
W
Medusa
3,572
714
36
7
0
101,944
0
L
Khepri
3,223
645
6
1
0
119,695
0
W
Chronos
3,831
766
37
7
0
102,461
0
L
Susano
3,230
646
24
5
0
119,816
0
W
Thanatos
4,246
849
52
10
0
132,505
0
L
Discordia
2,731
546
5
1
0
24,142
0
W
Cthulhu
3,818
764
20
4
0
121,903
0
L
Jormungandr
4,074
815
38
8
0
106,690
0
W
Hercules
3,521
704
19
4
0
109,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role