Player Matchup

Bellona
Bellona
 
Bellona
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MISTERROBIE
Baron Samedi
Level 37
God Stats
1W - 2L
1,405 SR
Queue Stats
11W - 24L
1,255 Elo+
Solo
Sol
Sol
ShortTop
Sol
Level 104
God Stats
5W - 5L
1,578 SR
Queue Stats
252W - 224L
1,524 Elo+
Solo
Nemesis
Nemesis
howiedoin
Nemesis
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 28L
1,626 Elo+
Party 2
Ymir
Ymir
random1039
Ymir
Level 108
God Stats
67W - 61L
1,599 SR
Queue Stats
224W - 192L
1,546 Elo+
Party 2
Team Averages
Level 97
1,516 SR
1,490 Elo+

VS

Team Averages
Level 131
1,525 SR
1,482 Elo+
Merlin
Merlin
 
Merlin
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AnonEMister
Medusa
Level 128
God Stats
65W - 56L
1,555 SR
Queue Stats
452W - 427L
1,501 Elo+
Solo
Bakasura
Bakasura
LiquidXChrome
Bakasura
Level 147
God Stats
6W - 10L
1,439 SR
Queue Stats
177W - 181L
1,414 Elo+
Party 1
Nox
Nox
MurphySensei
Nox
Level 113
God Stats
15W - 13L
1,604 SR
Queue Stats
174W - 156L
1,500 Elo+
Party 1
King Arthur
King Arthur
Trixthan
King Arthur
Level 87
God Stats
8W - 10L
1,526 SR
Queue Stats
248W - 228L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
10 / 1 / 1
9,798
700
11,371
14,453
12,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
MISTERROBIE
Baron Samedi
11
0 / 4 / 2
6,836
488
3,320
8,783
2,955
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
4 / 3 / 4
7,809
558
7,600
9,815
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
howiedoin
Nemesis
15
4 / 0 / 4
8,183
585
7,606
10,265
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 6
7,150
511
5,219
11,058
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
6 / 2 / 1
7,905
565
13,911
5,882
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
7
2 / 0 / 1
5,429
388
2,683
4,268
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
LiquidXChrome
Bakasura
12
3 / 4 / 5
7,121
509
4,836
14,027
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 4
6,040
431
3,765
9,417
5,808
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Trixthan
King Arthur
10
0 / 8 / 1
5,669
405
5,067
15,739
8,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
18
Kills
11
11
Deaths
18
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
10
1
1
10.5
L
Merlin
 
Merlin
6
2
1
3.25
L
Medusa
2
0
1
2.5
L
Bakasura
LiquidXChrome
Bakasura
3
4
5
1.38
W
Baron Samedi
MISTERROBIE
Baron Samedi
0
4
2
0.25
L
0
4
4
0.5
W
4
3
4
2
L
King Arthur
Trixthan
King Arthur
0
8
1
0.06
W
Nemesis
howiedoin
Nemesis
4
0
4
6
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,116
Damage
30,262
54,374
Taken
49,333
27,479
Mitigated
22,150
25,472
Healing
10,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,371
4,084
0
6,511
14,453
12,085
1,110
1,860
12,347
0
63,520
L
Merlin
 
Merlin
13,911
779
90
1,098
5,882
1,532
0
2,735
3,147
49,365
0
L
Medusa
2,683
383
0
1,104
4,268
1,332
0
3,547
721
0
21,633
L
Bakasura
LiquidXChrome
Bakasura
4,836
3,560
0
4,542
14,027
5,473
0
3,730
10,297
0
31,962
W
Baron Samedi
MISTERROBIE
Baron Samedi
3,320
260
45
3,165
8,783
2,955
330
4,207
3,733
37,289
0
L
3,765
621
0
1,618
9,417
5,808
0
4,101
5,316
23,240
0
W
7,600
3,173
0
6,168
9,815
2,628
3,398
2,100
7,475
50,636
0
L
King Arthur
Trixthan
King Arthur
5,067
388
0
2,434
15,739
8,005
0
1,905
13,834
0
32,163
W
Nemesis
howiedoin
Nemesis
7,606
3,322
0
7,700
10,265
3,493
0
1,977
7,866
0
63,026
W
5,219
361
0
1,883
11,058
6,318
155
5,918
4,577
31,775
1,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,776
Gold Earned
32,164
406
Minions Killed
272
0
Camps Cleared
0
1,347,177
Distance Traveled
1,209,354
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,798
700
106
8
0
285,566
0
L
Merlin
7,905
565
100
7
0
272,061
0
L
Medusa
5,429
388
40
3
0
108,432
0
L
Bakasura
7,121
509
66
5
0
290,796
4
W
Baron Samedi
6,836
488
48
3
0
228,817
0
L
Nox
6,040
431
14
1
0
273,210
4
W
Sol
7,809
558
79
6
0
269,536
0
L
King Arthur
5,669
405
52
4
0
264,855
0
W
Nemesis
8,183
585
101
7
0
331,358
0
W
Ymir
7,150
511
72
5
0
231,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role