Player Matchup

Cthulhu
Cthulhu
ArcticcPhoenix
Cthulhu
Level 103
God Stats
2W - 2L
1,682 SR
Queue Stats
101W - 108L
1,558 Elo+
Party 1
Surtr
Surtr
MJGlegacy
Surtr
Level 106
God Stats
2W - 4L
1,433 SR
Queue Stats
32W - 50L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
Terrence0831_12
Jing Wei
Level 105
God Stats
32W - 38L
1,567 SR
Queue Stats
109W - 133L
1,411 Elo+
Party 1
Ra
Ra
nightfantom
Ra
Level 117
God Stats
13W - 23L
1,488 SR
Queue Stats
67W - 90L
1,440 Elo+
Party 1
Izanami
Izanami
thatboykj954
Izanami
Level 128
God Stats
2W - 2L
1,634 SR
Queue Stats
80W - 103L
1,442 Elo+
Party 1
Team Averages
Level 112
1,561 SR
1,459 Elo+

VS

Team Averages
Level 139
1,608 SR
1,543 Elo+
Artemis
Artemis
Horrorshow-Veck
Artemis
Level 122
God Stats
19W - 8L
1,657 SR
Queue Stats
66W - 51L
1,526 Elo+
Party 2
Sobek
Sobek
MajorasRage
Sobek
Level 141
God Stats
6W - 5L
1,515 SR
Queue Stats
83W - 67L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
TheKingKasual
Sun Wukong
Level 145
God Stats
5W - 2L
1,694 SR
Queue Stats
83W - 67L
1,527 Elo+
Party 2
Pele
Pele
ZeoNox9780
Pele
Level 139
God Stats
15W - 11L
1,599 SR
Queue Stats
175W - 167L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
kodaB
Baron Samedi
Level 149
God Stats
28W - 20L
1,573 SR
Queue Stats
492W - 447L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,744
583
10,517
14,118
8,576
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Surtr
MJGlegacy
Surtr
12
1 / 2 / 0
6,678
445
6,879
9,937
7,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
14
1 / 3 / 0
7,336
489
4,072
14,104
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 5 / 0
8,018
535
3,120
10,296
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
thatboykj954
Izanami
12
0 / 5 / 0
6,972
465
4,125
11,720
3,677
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 7
8,811
587
11,745
9,176
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 8
8,490
566
6,151
13,001
11,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
TheKingKasual
Sun Wukong
14
0 / 2 / 3
7,656
510
6,487
13,339
13,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
7 / 1 / 0
8,967
598
6,540
8,717
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
kodaB
Baron Samedi
16
4 / 0 / 3
9,061
604
10,006
8,058
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
4
Kills
18
18
Deaths
4
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
4
0
7
7.5
L
Surtr
MJGlegacy
Surtr
1
2
0
0.5
W
3
1
8
7
L
Jing Wei
1
3
0
0.33
W
Sun Wukong
TheKingKasual
Sun Wukong
0
2
3
0.75
W
7
1
0
7
W
Baron Samedi
kodaB
Baron Samedi
4
0
3
5.5
L
0
5
0
0
L
Izanami
thatboykj954
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,713
Damage
40,929
60,175
Taken
52,291
29,107
Mitigated
35,398
13,220
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,517
1,093
0
5,274
14,118
8,576
0
1,404
11,786
65,088
3,848
W
11,745
5,160
0
5,192
9,176
3,501
780
181
8,753
0
71,876
L
Surtr
MJGlegacy
Surtr
6,879
2,202
0
1,761
9,937
7,881
2
3,141
6,796
1,178
33,334
W
6,151
156
0
5,674
13,001
11,466
0
1,952
10,768
28,386
0
L
Jing Wei
4,072
2,321
0
1,847
14,104
4,876
0
4,395
9,709
0
67,279
W
Sun Wukong
TheKingKasual
Sun Wukong
6,487
763
0
3,426
13,339
13,565
0
8,677
4,662
0
49,903
W
6,540
1,775
0
4,750
8,717
2,886
0
320
8,369
0
61,514
W
Baron Samedi
kodaB
Baron Samedi
10,006
416
283
3,019
8,058
3,980
186
2,327
5,671
73,301
0
L
3,120
29
293
2,410
10,296
4,097
0
5,723
4,573
59,164
1,479
L
Izanami
thatboykj954
Izanami
4,125
3,122
0
1,635
11,720
3,677
22
1,494
10,226
0
53,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,748
Gold Earned
42,985
529
Minions Killed
478
0
Camps Cleared
0
1,543,929
Distance Traveled
1,632,663
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,744
583
128
9
0
300,920
0
W
Artemis
8,811
587
126
8
0
302,012
0
L
Surtr
6,678
445
52
3
0
299,070
0
W
Sobek
8,490
566
38
3
0
349,444
2
L
Jing Wei
7,336
489
111
7
0
332,538
0
W
Sun Wukong
7,656
510
82
5
0
315,104
1
W
Pele
8,967
598
96
6
0
365,770
3
W
Baron Samedi
9,061
604
136
9
0
300,333
1
L
Ra
8,018
535
129
9
0
306,466
8
L
Izanami
6,972
465
109
7
0
304,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role