Player Matchup

Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond IV
 
Zeus
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum IV
Maliсe
Chronos
Platinum IV
Level 227
God Stats
5W - 5L
1,575 SR
Queue Stats
40W - 29L
1,964 MMR
Solo
Pele
Pele
Diamond II
MireTheMoisty
Pele
Diamond II
Level 170
God Stats
11W - 4L
1,769 SR
Queue Stats
314W - 286L
2,104 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,569 SR
1,714 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 161
1,475 SR
1,936 MMR
Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond III
Maverick
Horus
Diamond III
Level 205
God Stats
24W - 30L
1,536 SR
Queue Stats
653W - 643L
1,986 MMR
Solo
Anhur
Anhur
Platinum II
Miltete
Anhur
Platinum II
Level 195
God Stats
2W - 8L
1,402 SR
Queue Stats
342W - 335L
1,921 MMR
Solo
Camazotz
Camazotz
Platinum V
vitreitor93
Camazotz
Platinum V
Level 139
God Stats
3W - 4L
1,617 SR
Queue Stats
172W - 158L
1,741 MMR
Solo
Hercules
Hercules
Masters
ťαηjirō
Hercules
Masters
Level 197
God Stats
1W - 3L
1,319 SR
Queue Stats
72W - 77L
2,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 3
6,459
807
6,163
6,870
4,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
 
Zeus
11
5 / 0 / 2
6,370
796
6,196
5,090
1,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Odin
 
Odin
9
1 / 1 / 4
5,090
636
3,411
6,153
3,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Maliсe
Chronos
9
3 / 2 / 1
5,220
653
5,035
5,556
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
8 / 0 / 2
6,059
757
5,695
6,136
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
CthulhuTiamatAphrodite

VS

Bans
GebAwilixAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
1 / 5 / 0
4,515
564
3,343
6,107
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Maverick
Horus
7
0 / 0 / 3
4,751
594
2,088
6,624
3,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Miltete
Anhur
9
2 / 4 / 0
5,067
633
5,686
7,689
2,103
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Camazotz
vitreitor93
Camazotz
7
0 / 6 / 1
3,955
494
3,043
9,657
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
ťαηjirō
Hercules
7
0 / 4 / 0
4,270
534
2,971
7,508
3,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
19
Kills
3
3
Deaths
19
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
3
3.5
W
Zeus
 
Zeus
5
0
2
6
W
Odin
 
Odin
1
1
4
3
L
Zhong Kui
 
Zhong Kui
1
5
0
0.2
W
Chronos
Maliсe
Chronos
3
2
1
1.75
L
Horus
Maverick
Horus
0
0
3
1.5
L
Anhur
Miltete
Anhur
2
4
0
0.5
W
8
0
2
9
L
Camazotz
vitreitor93
Camazotz
0
6
1
0.08
L
Hercules
ťαηjirō
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,500
Damage
17,131
29,805
Taken
37,585
12,696
Mitigated
15,554
11,289
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,163
1,141
0
2,751
6,870
4,784
127
0
6,676
836
43,697
W
Zeus
 
Zeus
6,196
2,134
0
3,232
5,090
1,366
605
915
4,175
48,994
0
W
Odin
 
Odin
3,411
903
0
2,401
6,153
3,307
0
1,105
5,048
0
14,650
L
Zhong Kui
 
Zhong Kui
3,343
330
0
1,041
6,107
3,757
0
2,887
3,174
23,984
2,046
W
Chronos
Maliсe
Chronos
5,035
2,382
0
1,582
5,556
1,119
0
591
4,965
25,352
233
L
Horus
Maverick
Horus
2,088
1,040
624
2,592
6,624
3,682
0
2,340
4,238
0
9,491
L
Anhur
Miltete
Anhur
5,686
3,076
0
2,373
7,689
2,103
0
3,367
4,040
0
37,020
W
5,695
2,050
0
1,323
6,136
2,120
0
564
5,541
0
38,560
L
Camazotz
vitreitor93
Camazotz
3,043
876
0
3,885
9,657
2,297
0
2,263
7,394
0
21,022
L
Hercules
ťαηjirō
Hercules
2,971
1,354
0
1,257
7,508
3,715
0
196
7,312
0
19,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,198
Gold Earned
22,558
311
Minions Killed
221
0
Camps Cleared
0
921,720
Distance Traveled
839,222
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,459
807
82
10
0
169,137
0
W
Zeus
6,370
796
88
11
0
176,072
0
W
Odin
5,090
636
14
2
0
181,047
0
L
Zhong Kui
4,515
564
54
7
0
178,618
1
W
Chronos
5,220
653
61
8
0
170,401
1
L
Horus
4,751
594
15
2
0
191,736
4
L
Anhur
5,067
633
62
8
0
148,399
0
W
Pele
6,059
757
66
8
0
225,063
0
L
Camazotz
3,955
494
42
5
0
184,358
1
L
Hercules
4,270
534
48
6
0
136,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role