Player Matchup

Ra
Ra
 
Ra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DragãoOriental
Morgan Le Fay
Level 169
God Stats
5W - 6L
1,469 SR
Queue Stats
149W - 174L
1,443 Elo+
Solo
Odin
Odin
SallyLaLokita
Odin
Level 127
God Stats
2W - 1L
1,781 SR
Queue Stats
205W - 188L
1,475 Elo+
Solo
King Arthur
King Arthur
VENOMANCER120
King Arthur
Level 165
God Stats
23W - 23L
1,478 SR
Queue Stats
304W - 302L
1,462 Elo+
Solo
Team Averages
Level 137
1,546 SR
1,476 Elo+

VS

Team Averages
Level 116
1,406 SR
1,449 Elo+
Guan Yu
Guan Yu
Bardoock
Guan Yu
Level 182
God Stats
2W - 3L
1,349 SR
Queue Stats
155W - 179L
1,481 Elo+
Solo
Hun Batz
Hun Batz
LinkLotos
Hun Batz
Level 127
God Stats
1W - 1L
1,460 SR
Queue Stats
229W - 221L
1,514 Elo+
Solo
Chang'e
Chang'e
OfelipePR
Chang'e
Level 206
God Stats
5W - 8L
1,381 SR
Queue Stats
215W - 204L
1,544 Elo+
Solo
Nut
Nut
gabisaito
Nut
Level 16
God Stats
0W - 1L
1,121 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1
Sylvanus
Sylvanus
luangab55
Sylvanus
Level 48
God Stats
1W - 1L
1,721 SR
Queue Stats
13W - 15L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 2 / 4
9,608
601
6,237
10,078
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
15
3 / 1 / 6
9,354
585
10,846
5,813
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
DragãoOriental
Morgan Le Fay
15
7 / 1 / 5
8,927
558
7,630
6,482
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 6
8,536
534
6,050
13,664
10,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
VENOMANCER120
King Arthur
14
2 / 2 / 0
7,830
489
7,482
13,553
11,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bardoock
Guan Yu
13
4 / 1 / 0
8,406
525
11,276
13,661
12,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
LinkLotos
Hun Batz
14
3 / 3 / 0
7,816
489
3,886
10,766
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
OfelipePR
Chang'e
15
1 / 3 / 1
8,031
502
7,901
10,630
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,048
378
610
6,232
1,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
luangab55
Sylvanus
10
0 / 6 / 0
6,415
401
2,944
19,134
13,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
8
8
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
4
2
W
Medusa
 
Medusa
3
1
6
6
L
Guan Yu
Bardoock
Guan Yu
4
1
0
4
W
Morgan Le Fay
DragãoOriental
Morgan Le Fay
7
1
5
9.5
L
Hun Batz
LinkLotos
Hun Batz
3
3
0
1
L
Chang'e
OfelipePR
Chang'e
1
3
1
0.5
W
2
2
6
2.5
W
King Arthur
VENOMANCER120
King Arthur
2
2
0
1
L
0
3
0
0
L
Sylvanus
luangab55
Sylvanus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,245
Damage
26,617
49,590
Taken
60,423
30,270
Mitigated
35,771
15,619
Healing
20,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,237
1,544
1,140
4,188
10,078
3,537
455
3,837
6,241
75,889
1,688
W
Medusa
 
Medusa
10,846
5,386
0
2,083
5,813
2,104
2,665
2,452
3,361
0
73,041
L
Guan Yu
Bardoock
Guan Yu
11,276
1,153
119
5,572
13,661
12,338
0
2,707
10,017
0
54,947
W
Morgan Le Fay
DragãoOriental
Morgan Le Fay
7,630
1,180
0
2,790
6,482
2,136
803
580
5,902
58,425
0
L
Hun Batz
LinkLotos
Hun Batz
3,886
270
0
2,576
10,766
4,437
0
3,011
7,679
0
50,874
L
Chang'e
OfelipePR
Chang'e
7,901
184
408
3,904
10,630
3,758
0
3,979
6,608
68,390
1,346
W
6,050
542
0
2,729
13,664
10,902
0
2,934
10,730
321
37,529
W
King Arthur
VENOMANCER120
King Arthur
7,482
928
0
2,689
13,553
11,591
45
787
12,766
724
45,229
L
610
280
0
11
6,232
1,765
100
1,138
5,094
0
22,353
L
Sylvanus
luangab55
Sylvanus
2,944
411
2,551
5,521
19,134
13,473
0
3,447
15,604
27,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,255
Gold Earned
36,716
502
Minions Killed
384
0
Camps Cleared
0
1,655,667
Distance Traveled
1,438,129
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,608
601
151
9
0
295,365
0
W
Medusa
9,354
585
142
9
0
324,971
0
L
Guan Yu
8,406
525
93
6
0
261,531
0
W
Morgan Le Fay
8,927
558
86
5
0
364,052
6
L
Hun Batz
7,816
489
86
5
0
337,937
0
L
Chang'e
8,031
502
124
8
0
335,532
4
W
Odin
8,536
534
54
3
0
318,908
0
W
King Arthur
7,830
489
69
4
0
352,371
4
L
Nut
6,048
378
40
3
0
255,594
0
L
Sylvanus
6,415
401
41
3
0
247,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role