Player Matchup

Charybdis
Charybdis
Gold III
AssassinX90
Charybdis
Gold III
Level 149
God Stats
0W - 6L
1,279 SR
Queue Stats
199W - 221L
1,528 MMR
Solo
Chronos
Chronos
Silver I
Skooobert
Chronos
Silver I
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,505 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
TwoMomo
Kumbhakarna
Gold III
Level 126
God Stats
1W - 1L
1,690 SR
Queue Stats
53W - 59L
1,551 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,490 SR
1,528 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,654 SR
1,497 MMR
Fenrir
Fenrir
Gold III
CristianGY
Fenrir
Gold III
Level 127
God Stats
46W - 39L
1,610 SR
Queue Stats
49W - 53L
1,631 MMR
Solo
Cthulhu
Cthulhu
Gold II
Zai-Lockett
Cthulhu
Gold II
Level 127
God Stats
14W - 11L
1,671 SR
Queue Stats
114W - 121L
1,596 MMR
Party 1
Agni
Agni
Gold V
buildabib
Agni
Gold V
Level 95
God Stats
7W - 2L
1,682 SR
Queue Stats
92W - 101L
1,263 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AssassinX90
Charybdis
14
1 / 3 / 1
8,505
773
9,397
8,711
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Skooobert
Chronos
14
2 / 2 / 1
8,707
792
5,451
9,649
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
TwoMomo
Kumbhakarna
14
1 / 5 / 3
8,582
780
6,381
12,668
12,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
MulanJormungandrNe ZhaMedusaVulcan

VS

Bans
AtlasPersephoneMerlinHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CristianGY
Fenrir
15
3 / 2 / 7
8,904
809
4,641
8,618
2,998
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Zai-Lockett
Cthulhu
15
2 / 1 / 7
9,026
821
10,668
11,975
10,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
15
5 / 1 / 4
9,391
854
9,885
6,078
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
10
10
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AssassinX90
Charybdis
1
3
1
0.5
W
Fenrir
CristianGY
Fenrir
3
2
7
3.25
L
Chronos
Skooobert
Chronos
2
2
1
1.25
L
Kumbhakarna
TwoMomo
Kumbhakarna
1
5
3
0.5
W
Cthulhu
Zai-Lockett
Cthulhu
2
1
7
5.5
W
Agni
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,229
Damage
25,194
31,028
Taken
26,671
18,397
Mitigated
15,969
4,176
Healing
3,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AssassinX90
Charybdis
9,397
4,685
0
1,584
8,711
2,731
0
6,599
1,416
0
38,640
W
Fenrir
CristianGY
Fenrir
4,641
1,104
0
1,138
8,618
2,998
0
3,963
4,655
0
17,430
L
Chronos
Skooobert
Chronos
5,451
1,364
0
1,374
9,649
3,034
0
7,206
1,899
25,594
547
L
Kumbhakarna
TwoMomo
Kumbhakarna
6,381
719
0
1,218
12,668
12,632
0
4,909
7,194
16,478
1,463
W
Cthulhu
Zai-Lockett
Cthulhu
10,668
180
297
1,052
11,975
10,892
0
4,523
7,452
35,445
0
W
Agni
9,885
565
0
624
6,078
2,079
0
2,692
3,386
32,406
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
27,321
145
Minions Killed
150
0
Camps Cleared
0
570,320
Distance Traveled
635,358
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,505
773
62
6
0
196,787
3
W
Fenrir
8,904
809
28
3
0
225,611
0
L
Chronos
8,707
792
56
5
0
182,128
0
L
Kumbhakarna
8,582
780
27
2
0
191,405
0
W
Cthulhu
9,026
821
62
6
0
206,864
0
W
Agni
9,391
854
60
5
0
202,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role