Player Matchup

Cthulhu
Cthulhu
Addicus_DV
Cthulhu
Level 86
God Stats
5W - 12L
1,355 SR
Queue Stats
98W - 113L
1,456 Elo+
Party 1
Bacchus
Bacchus
Los_Mendos-
Bacchus
Level 69
God Stats
5W - 8L
1,436 SR
Queue Stats
110W - 128L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
SLEEEPYXO
Baron Samedi
Level 145
God Stats
3W - 2L
1,654 SR
Queue Stats
93W - 99L
1,497 Elo+
Party 1
Bastet
Bastet
joseuzumaki08
Bastet
Level 155
God Stats
12W - 8L
1,640 SR
Queue Stats
79W - 78L
1,530 Elo+
Solo
Medusa
Medusa
oP V1P
Medusa
Level 103
God Stats
188W - 162L
1,568 SR
Queue Stats
409W - 392L
1,537 Elo+
Solo
Team Averages
Level 112
1,531 SR
1,499 Elo+

VS

Team Averages
Level 112
1,647 SR
1,515 Elo+
Thanatos
Thanatos
ETV Strange
Thanatos
Level 97
God Stats
16W - 10L
1,646 SR
Queue Stats
474W - 461L
1,538 Elo+
Solo
Aphrodite
Aphrodite
HelloThere109
Aphrodite
Level 68
God Stats
43W - 22L
1,664 SR
Queue Stats
46W - 35L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
Lethal Advent
Cthulhu
Level 142
God Stats
2W - 0L
1,515 SR
Queue Stats
25W - 26L
1,464 Elo+
Solo
Poseidon
Poseidon
MercWorks60
Poseidon
Level 149
God Stats
1W - 1L
1,700 SR
Queue Stats
30W - 36L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
dabbersmith
Danzaburou
Level 103
God Stats
5W - 1L
1,712 SR
Queue Stats
59W - 57L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Addicus_DV
Cthulhu
13
0 / 1 / 1
7,745
484
10,440
13,087
9,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Los_Mendos-
Bacchus
13
5 / 3 / 3
8,548
534
5,409
14,199
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
SLEEEPYXO
Baron Samedi
13
1 / 5 / 1
7,727
483
5,529
11,227
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 6
7,123
445
8,003
14,405
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
oP V1P
Medusa
14
5 / 1 / 5
8,214
513
10,253
7,161
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ETV Strange
Thanatos
13
3 / 3 / 6
7,709
482
8,045
11,474
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Aphrodite
HelloThere109
Aphrodite
12
0 / 2 / 6
7,523
470
6,799
13,945
6,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
15
2 / 1 / 2
9,613
601
8,195
13,153
10,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
MercWorks60
Poseidon
19
7 / 1 / 2
11,095
693
12,480
10,744
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Danzaburou
dabbersmith
Danzaburou
13
2 / 5 / 3
7,922
495
6,874
12,989
4,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
12
Kills
14
14
Deaths
12
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Addicus_DV
Cthulhu
0
1
1
0.5
W
Thanatos
ETV Strange
Thanatos
3
3
6
2
W
Aphrodite
HelloThere109
Aphrodite
0
2
6
1.5
W
Cthulhu
2
1
2
3
L
Bacchus
Los_Mendos-
Bacchus
5
3
3
2.17
W
Poseidon
MercWorks60
Poseidon
7
1
2
8
L
Baron Samedi
SLEEEPYXO
Baron Samedi
1
5
1
0.3
W
Danzaburou
dabbersmith
Danzaburou
2
5
3
0.7
L
1
4
6
1
L
Medusa
oP V1P
Medusa
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,634
Damage
42,393
60,079
Taken
62,305
34,622
Mitigated
30,089
17,160
Healing
32,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Addicus_DV
Cthulhu
10,440
934
454
4,201
13,087
9,186
0
5,851
6,546
59,730
2,754
W
Thanatos
ETV Strange
Thanatos
8,045
2,251
0
6,350
11,474
4,341
0
3,104
8,370
0
40,414
W
Aphrodite
HelloThere109
Aphrodite
6,799
1,135
7,524
9,664
13,945
6,734
0
5,111
8,834
31,544
0
W
Cthulhu
8,195
1,195
99
2,379
13,153
10,145
0
7,619
5,534
56,190
441
L
Bacchus
Los_Mendos-
Bacchus
5,409
842
0
4,501
14,199
13,743
0
6,484
7,676
23,259
3,438
W
Poseidon
MercWorks60
Poseidon
12,480
2,331
0
4,484
10,744
4,282
324
3,133
7,611
117,208
632
L
Baron Samedi
SLEEEPYXO
Baron Samedi
5,529
344
599
1,582
11,227
4,503
0
6,286
4,843
52,906
0
W
Danzaburou
dabbersmith
Danzaburou
6,874
2,042
0
1,524
12,989
4,587
244
2,295
10,694
0
53,670
L
8,003
2,027
0
3,533
14,405
4,825
0
5,491
8,674
0
52,629
L
Medusa
oP V1P
Medusa
10,253
3,393
0
2,290
7,161
2,365
588
2,294
4,867
0
60,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
43,862
429
Minions Killed
512
0
Camps Cleared
0
1,550,855
Distance Traveled
1,673,014
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,745
484
114
7
0
334,297
2
W
Thanatos
7,709
482
53
3
0
363,986
3
W
Aphrodite
7,523
470
50
3
0
327,237
2
W
Cthulhu
9,613
601
124
8
0
287,762
1
L
Bacchus
8,548
534
40
3
0
306,531
0
W
Poseidon
11,095
693
205
13
0
349,432
5
L
Baron Samedi
7,727
483
99
6
0
257,320
0
W
Danzaburou
7,922
495
80
5
0
344,597
2
L
Bastet
7,123
445
84
5
0
325,402
0
L
Medusa
8,214
513
92
6
0
327,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role