Player Matchup

Anubis
Anubis
Silver II
 
Anubis
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver III
Shakolatie
Ganesha
Silver III
Level 114
God Stats
1W - 1L
1,296 SR
Queue Stats
87W - 111L
976 MMR
Party 1
Baron Samedi
Baron Samedi
Silver V
THE_haydon
Baron Samedi
Silver V
Level 65
God Stats
2W - 0L
1,219 SR
Queue Stats
11W - 22L
1,065 MMR
Solo
Fenrir
Fenrir
Gold V
linuko1
Fenrir
Gold V
Level 141
God Stats
4W - 2L
1,621 SR
Queue Stats
96W - 106L
1,337 MMR
Solo
Chiron
Chiron
Gold IV
meimun
Chiron
Gold IV
Level 128
God Stats
1W - 0L
1,325 SR
Queue Stats
84W - 89L
1,291 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,392 SR
1,234 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,445 SR
1,130 MMR
Poseidon
Poseidon
Gold V
Frenchgreed
Poseidon
Gold V
Level 67
God Stats
13W - 18L
1,494 SR
Queue Stats
170W - 190L
1,357 MMR
Solo
Chernobog
Chernobog
Silver IV
GENERALISSIMO59
Chernobog
Silver IV
Level 69
God Stats
0W - 3L
1,267 SR
Queue Stats
112W - 128L
945 MMR
Solo
Sylvanus
Sylvanus
Silver II
Kawa1i
Sylvanus
Silver II
Level 159
God Stats
6W - 6L
1,618 SR
Queue Stats
52W - 56L
1,226 MMR
Solo
Cthulhu
Cthulhu
Silver II
Ravenanth
Cthulhu
Silver II
Level 157
God Stats
3W - 2L
1,605 SR
Queue Stats
76W - 100L
962 MMR
Solo
Ratatoskr
Ratatoskr
Silver IV
Shugx3
Ratatoskr
Silver IV
Level 145
God Stats
0W - 2L
1,243 SR
Queue Stats
77W - 108L
1,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 1
7,400
673
4,855
5,424
1,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ganesha
Shakolatie
Ganesha
10
1 / 0 / 2
6,083
553
3,521
7,335
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
THE_haydon
Baron Samedi
11
1 / 2 / 1
6,315
574
2,774
3,540
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
linuko1
Fenrir
13
4 / 1 / 0
6,523
593
3,945
9,442
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
meimun
Chiron
10
0 / 1 / 2
5,207
473
6,132
6,270
1,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
ThanatosAo KuangAwilixArachne

VS

Bans
AgniDanzaburouSkadiPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Frenchgreed
Poseidon
12
2 / 2 / 1
6,315
574
4,390
4,643
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
GENERALISSIMO59
Chernobog
9
0 / 0 / 0
4,844
440
2,517
5,858
1,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Kawa1i
Sylvanus
10
0 / 5 / 0
5,525
502
2,098
7,741
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
Ravenanth
Cthulhu
9
0 / 1 / 0
5,505
500
4,346
7,858
4,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
Shugx3
Ratatoskr
10
2 / 2 / 1
5,497
500
2,689
6,268
2,184
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
10
Kills
4
4
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
1
4.5
L
Poseidon
Frenchgreed
Poseidon
2
2
1
1.25
L
Chernobog
GENERALISSIMO59
Chernobog
0
0
0
0
L
Sylvanus
Kawa1i
Sylvanus
0
5
0
0
L
Cthulhu
Ravenanth
Cthulhu
0
1
0
0
W
Ganesha
Shakolatie
Ganesha
1
0
2
2
L
Ratatoskr
Shugx3
Ratatoskr
2
2
1
1.25
W
Baron Samedi
THE_haydon
Baron Samedi
1
2
1
0.75
W
Fenrir
linuko1
Fenrir
4
1
0
4
W
Chiron
meimun
Chiron
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,227
Damage
16,040
32,011
Taken
32,368
14,336
Mitigated
12,175
17,086
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,855
377
0
4,027
5,424
1,751
0
2,197
3,187
41,635
3,358
L
Poseidon
Frenchgreed
Poseidon
4,390
771
0
595
4,643
1,447
0
2,578
2,065
39,885
0
L
Chernobog
GENERALISSIMO59
Chernobog
2,517
1,432
0
1,449
5,858
1,625
0
903
4,955
0
27,707
L
Sylvanus
Kawa1i
Sylvanus
2,098
878
134
1,541
7,741
2,897
0
4,454
3,287
24,544
6,673
L
Cthulhu
Ravenanth
Cthulhu
4,346
136
1,288
2,550
7,858
4,022
0
1,539
6,319
26,396
0
W
Ganesha
Shakolatie
Ganesha
3,521
515
0
2,784
7,335
5,980
0
1,892
5,399
20,627
3,417
L
Ratatoskr
Shugx3
Ratatoskr
2,689
360
0
1,399
6,268
2,184
0
1,153
5,115
0
31,519
W
Baron Samedi
THE_haydon
Baron Samedi
2,774
328
0
763
3,540
1,135
0
1,171
2,292
36,585
304
W
Fenrir
linuko1
Fenrir
3,945
596
0
6,610
9,442
3,491
0
2,453
6,813
0
50,861
W
Chiron
meimun
Chiron
6,132
1,740
550
2,352
6,270
1,979
0
2,612
3,658
0
34,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
27,686
340
Minions Killed
315
0
Camps Cleared
0
1,050,117
Distance Traveled
1,116,302
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,400
673
89
8
0
177,528
0
L
Poseidon
6,315
574
89
8
0
225,847
8
L
Chernobog
4,844
440
45
4
0
214,776
0
L
Sylvanus
5,525
502
67
6
0
192,008
0
L
Cthulhu
5,505
500
46
4
0
232,436
8
W
Ganesha
6,083
553
0
0
0
228,054
2
L
Ratatoskr
5,497
500
68
6
0
251,235
2
W
Baron Samedi
6,315
574
71
6
0
181,309
0
W
Fenrir
6,523
593
92
8
0
255,118
0
W
Chiron
5,207
473
88
8
0
208,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role