Player Matchup

Danzaburou
Danzaburou
BigOlDoinks7
Danzaburou
Level 65
God Stats
3W - 4L
1,547 SR
Queue Stats
75W - 86L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
Demom time
Jormungandr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 114L
1,499 Elo+
Solo
Vulcan
Vulcan
JibblieGibblies
Vulcan
Level 48
God Stats
1W - 1L
1,473 SR
Queue Stats
24W - 28L
1,429 Elo+
Party 2
Team Averages
Level 50
1,506 SR
1,476 Elo+

VS

Team Averages
Level 80
1,659 SR
1,564 Elo+
Baron Samedi
Baron Samedi
I9 Detail
Baron Samedi
Level 86
God Stats
19W - 18L
1,642 SR
Queue Stats
55W - 58L
1,501 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
StickIntensity
Ah Muzen Cab
Level 44
God Stats
3W - 0L
1,833 SR
Queue Stats
18W - 7L
1,615 Elo+
Party 1
Bellona
Bellona
temp-8187357
Bellona
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
38W - 26L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigOlDoinks7
Danzaburou
15
1 / 3 / 0
9,230
659
7,202
10,451
4,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Demom time
Jormungandr
16
1 / 4 / 1
9,838
703
5,732
14,512
10,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 3 / 2
9,313
665
14,839
6,560
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
I9 Detail
Baron Samedi
19
2 / 1 / 5
11,731
838
12,642
12,149
5,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ah Muzen Cab
StickIntensity
Ah Muzen Cab
18
7 / 0 / 3
12,183
870
8,409
9,556
2,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
temp-8187357
Bellona
17
1 / 1 / 8
11,293
807
7,877
14,622
11,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigOlDoinks7
Danzaburou
1
3
0
0.33
L
Jormungandr
Demom time
Jormungandr
1
4
1
0.38
W
Baron Samedi
I9 Detail
Baron Samedi
2
1
5
4.5
L
0
3
2
0.33
W
Ah Muzen Cab
StickIntensity
Ah Muzen Cab
7
0
3
8.5
W
Bellona
temp-8187357
Bellona
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,773
Damage
28,928
31,523
Taken
36,327
16,709
Mitigated
19,249
6,062
Healing
15,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigOlDoinks7
Danzaburou
7,202
2,711
0
2,353
10,451
4,061
0
4,681
5,539
0
26,687
L
Jormungandr
Demom time
Jormungandr
5,732
1,162
0
3,476
14,512
10,151
0
4,732
9,384
32,238
0
W
Baron Samedi
I9 Detail
Baron Samedi
12,642
180
1,225
7,177
12,149
5,412
276
8,502
3,647
56,786
280
L
14,839
602
0
233
6,560
2,497
0
3,157
3,309
33,625
452
W
Ah Muzen Cab
StickIntensity
Ah Muzen Cab
8,409
3,789
0
2,805
9,556
2,694
3,109
6,835
2,721
0
60,407
W
Bellona
temp-8187357
Bellona
7,877
2,488
0
3,994
14,622
11,143
0
5,187
9,300
0
47,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,381
Gold Earned
35,207
154
Minions Killed
248
0
Camps Cleared
0
690,863
Distance Traveled
806,337
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,230
659
50
4
0
197,899
0
L
Jormungandr
9,838
703
53
4
0
244,498
1
W
Baron Samedi
11,731
838
103
7
0
259,723
0
L
Vulcan
9,313
665
51
4
0
248,466
0
W
Ah Muzen Cab
12,183
870
95
7
0
261,504
2
W
Bellona
11,293
807
50
4
0
285,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role