Player Matchup

Cerberus
Cerberus
Diamond II
Shawnii
Cerberus
Diamond II
Level 163
God Stats
39W - 25L
1,664 SR
Queue Stats
372W - 363L
2,259 MMR
Party 1
Bakasura
Bakasura
Diamond I
Vespir
Bakasura
Diamond I
Level 148
God Stats
22W - 6L
2,033 SR
Queue Stats
263W - 176L
2,346 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
Vângola
Yu Huang
Diamond II
Level 168
God Stats
27W - 13L
1,726 SR
Queue Stats
568W - 442L
2,219 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,808 SR
2,275 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,671 SR
2,047 MMR
Baron Samedi
Baron Samedi
Diamond II
Gauther
Baron Samedi
Diamond II
Level 158
God Stats
6W - 4L
1,782 SR
Queue Stats
147W - 73L
2,100 MMR
Party 2
Hou Yi
Hou Yi
Platinum III
IzToxiic
Hou Yi
Platinum III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 52L
1,668 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Mizuharа
Tsukuyomi
Masters
Level 211
God Stats
1W - 2L
1,730 SR
Queue Stats
352W - 139L
2,372 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Shawnii
Cerberus
15
1 / 0 / 9
8,576
780
4,000
11,023
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Vespir
Bakasura
16
8 / 1 / 3
9,960
905
9,109
11,893
10,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Vângola
Yu Huang
16
2 / 0 / 9
9,581
871
10,048
5,516
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AphroditeCharonFafnirCthulhuKuzenbo

VS

Bans
GebKumbhakarnaXbalanqueSobekThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gauther
Baron Samedi
14
1 / 4 / 0
8,739
794
6,036
7,960
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
IzToxiic
Hou Yi
14
0 / 3 / 0
7,918
720
7,859
7,882
1,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tsukuyomi
Mizuharа
Tsukuyomi
13
0 / 4 / 0
7,594
690
7,835
9,960
7,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
11
Kills
1
1
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Gauther
Baron Samedi
1
4
0
0.25
L
Hou Yi
IzToxiic
Hou Yi
0
3
0
0
L
Tsukuyomi
Mizuharа
Tsukuyomi
0
4
0
0
W
Cerberus
Shawnii
Cerberus
1
0
9
5.5
W
Bakasura
Vespir
Bakasura
8
1
3
9.5
W
Yu Huang
Vângola
Yu Huang
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,157
Damage
21,730
28,432
Taken
25,802
22,876
Mitigated
13,148
11,040
Healing
5,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Gauther
Baron Samedi
6,036
251
511
1,779
7,960
4,308
0
3,703
2,803
24,781
0
L
Hou Yi
IzToxiic
Hou Yi
7,859
1,526
0
1,890
7,882
1,638
0
4,498
2,321
0
38,442
L
Tsukuyomi
Mizuharа
Tsukuyomi
7,835
1,411
0
1,618
9,960
7,202
0
4,185
3,616
543
25,328
W
Cerberus
Shawnii
Cerberus
4,000
0
0
3,857
11,023
9,732
291
1,821
8,868
15,640
440
W
Bakasura
Vespir
Bakasura
9,109
5,154
0
4,810
11,893
10,751
237
3,178
8,307
0
20,729
W
Yu Huang
Vângola
Yu Huang
10,048
376
0
2,373
5,516
2,393
845
867
4,543
48,128
653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,117
Gold Earned
24,251
170
Minions Killed
153
0
Camps Cleared
0
656,058
Distance Traveled
578,072
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,739
794
36
3
0
197,440
0
L
Hou Yi
7,918
720
85
8
0
190,818
2
L
Tsukuyomi
7,594
690
32
3
0
189,814
0
W
Cerberus
8,576
780
30
3
0
218,226
4
W
Bakasura
9,960
905
55
5
0
229,442
0
W
Yu Huang
9,581
871
85
8
0
208,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role