Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Masters
KM0N
Xbalanque
Masters
Level 189
God Stats
49W - 28L
1,867 SR
Queue Stats
594W - 452L
2,560 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
Νightcanter
Baron Samedi
Masters
Level 211
God Stats
4W - 3L
1,739 SR
Queue Stats
144W - 72L
2,535 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 190
1,702 SR
2,198 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,582 SR
2,445 MMR
Chiron
Chiron
Masters
CARNISJR
Chiron
Masters
Level 149
God Stats
1W - 3L
1,455 SR
Queue Stats
223W - 225L
2,490 MMR
Party 1
Geb
Geb
Masters
Panchonm0n
Geb
Masters
Level 149
God Stats
28W - 21L
1,709 SR
Queue Stats
225W - 226L
2,466 MMR
Party 1
Hera
Hera
Diamond V
Stugly1337
Hera
Diamond V
Level 157
God Stats
1W - 2L
1,584 SR
Queue Stats
79W - 66L
2,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 0 / 9
9,407
941
5,928
13,286
13,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
KM0N
Xbalanque
15
6 / 2 / 4
9,513
951
14,410
9,679
3,534
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Νightcanter
Baron Samedi
16
3 / 1 / 7
9,774
977
7,444
7,013
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
YmirCerberusCupidSerqetCabrakan

VS

Bans
FafnirOdinXing TianAmaterasuCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CARNISJR
Chiron
14
2 / 2 / 0
8,613
861
7,188
9,928
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 5 / 2
7,559
756
6,159
12,281
11,329
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
0 / 6 / 2
7,421
742
4,428
9,186
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
9
7.5
L
Chiron
CARNISJR
Chiron
2
2
0
1
W
Xbalanque
KM0N
Xbalanque
6
2
4
4
L
1
5
2
0.4
L
0
6
2
0.17
W
Baron Samedi
Νightcanter
Baron Samedi
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
17,775
29,978
Taken
31,395
20,169
Mitigated
17,783
13,250
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,928
98
0
5,876
13,286
13,405
435
4,523
8,763
17,264
1,232
L
Chiron
CARNISJR
Chiron
7,188
2,746
509
1,668
9,928
3,343
0
4,785
4,862
0
29,827
W
Xbalanque
KM0N
Xbalanque
14,410
7,785
0
3,149
9,679
3,534
2,370
4,375
5,304
0
45,718
L
6,159
219
0
1,264
12,281
11,329
0
5,212
6,656
11,341
0
L
4,428
952
0
580
9,186
3,111
0
2,400
6,571
27,791
0
W
Baron Samedi
Νightcanter
Baron Samedi
7,444
651
1,180
3,045
7,013
3,230
1,235
1,737
5,276
44,599
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
23,593
160
Minions Killed
110
0
Camps Cleared
0
583,367
Distance Traveled
579,379
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,407
941
25
3
0
205,996
0
L
Chiron
8,613
861
64
6
0
219,547
0
W
Xbalanque
9,513
951
48
5
0
183,029
2
L
Geb
7,559
756
10
1
0
177,004
0
L
Hera
7,421
742
36
4
0
182,828
0
W
Baron Samedi
9,774
977
87
9
0
194,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role