Player Matchup

Hou Yi
Hou Yi
Diamond II
PatateDeBerger
Hou Yi
Diamond II
Level 88
God Stats
18W - 18L
1,589 SR
Queue Stats
415W - 326L
2,015 MMR
Party 2
Awilix
Awilix
Diamond III
RichardRicard
Awilix
Diamond III
Level 156
God Stats
89W - 32L
1,779 SR
Queue Stats
192W - 97L
1,927 MMR
Party 2
Ra
Ra
Masters
ravenback34
Ra
Masters
Level 157
God Stats
19W - 9L
1,713 SR
Queue Stats
238W - 155L
2,465 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,693 SR
2,136 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 98
1,581 SR
1,254 MMR
Tyr
Tyr
Bronze V
Lory_ZzYT
Tyr
Bronze V
Level 68
God Stats
0W - 4L
1,599 SR
Queue Stats
0W - 4L
1,268 MMR
Solo
Chaac
Chaac
Bronze IV
WalkerFPS_
Chaac
Bronze IV
Level 97
God Stats
0W - 2L
1,567 SR
Queue Stats
1W - 15L
1,221 MMR
Party 1
Kukulkan
Kukulkan
Bronze IV
xXlogan62100Xx
Kukulkan
Bronze IV
Level 129
God Stats
0W - 4L
1,577 SR
Queue Stats
1W - 15L
1,273 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,720
965
7,524
4,984
2,389
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
5 / 0 / 3
8,091
1,011
7,407
6,402
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 0 / 9
7,801
975
5,612
3,186
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
XbalanqueDiscordiaFafnirKumbhakarnaSerqet

VS

Bans
ZeusKuzenboJormungandrAthenaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,630
704
3,278
7,827
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
11
0 / 2 / 0
6,097
762
2,843
9,214
5,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
10
0 / 5 / 0
5,763
720
2,537
5,858
1,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
0
3
5.5
W
5
0
3
6.5
L
Chaac
0
2
0
0
W
0
0
9
4.5
L
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,543
Damage
8,658
14,572
Taken
22,899
6,385
Mitigated
12,795
6,757
Healing
2,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,278
96
0
1,150
7,827
5,413
0
2,451
5,080
576
10,222
W
7,524
2,980
0
2,505
4,984
2,389
1,466
1,029
3,955
0
22,127
W
7,407
2,512
0
1,034
6,402
2,678
872
971
5,431
0
29,861
L
Chaac
2,843
46
0
1,231
9,214
5,571
0
2,743
6,158
0
17,817
W
5,612
645
1,035
2,183
3,186
1,318
863
740
2,446
34,432
249
L
Kukulkan
2,537
96
0
179
5,858
1,811
0
224
5,549
17,003
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,612
Gold Earned
17,490
127
Minions Killed
81
0
Camps Cleared
0
522,311
Distance Traveled
478,434
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,630
704
13
2
0
181,383
0
W
Hou Yi
7,720
965
28
4
0
144,998
1
W
Awilix
8,091
1,011
29
4
0
203,732
2
L
Chaac
6,097
762
32
4
0
156,087
0
W
Ra
7,801
975
70
9
0
173,581
0
L
Kukulkan
5,763
720
36
5
0
140,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role