Player Matchup

Aphrodite
Aphrodite
IGremorYI
Aphrodite
Level 159
God Stats
3W - 1L
1,795 SR
Queue Stats
313W - 292L
1,596 Elo+
Party 3
Ah Puch
Ah Puch
JouDimegio
Ah Puch
Level 123
God Stats
9W - 4L
1,652 SR
Queue Stats
146W - 153L
1,477 Elo+
Party 2
Sun Wukong
Sun Wukong
Luch1
Sun Wukong
Level 154
God Stats
6W - 0L
2,048 SR
Queue Stats
257W - 225L
1,561 Elo+
Party 3
Ullr
Ullr
ikordi
Ullr
Level 156
God Stats
30W - 27L
1,560 SR
Queue Stats
122W - 93L
1,552 Elo+
Party 3
Cerberus
Cerberus
naiblik
Cerberus
Level 125
God Stats
4W - 0L
1,582 SR
Queue Stats
229W - 217L
1,481 Elo+
Party 2
Team Averages
Level 143
1,727 SR
1,533 Elo+

VS

Team Averages
Level 155
1,570 SR
1,548 Elo+
Ra
Ra
 
Ra
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DarKSodier
Atlas
Level 129
God Stats
0W - 3L
1,211 SR
Queue Stats
90W - 91L
1,503 Elo+
Solo
Mercury
Mercury
Kσala
Mercury
Level 161
God Stats
11W - 2L
1,818 SR
Queue Stats
260W - 168L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
Lanzkar
Sun Wukong
Level 185
God Stats
10W - 3L
1,749 SR
Queue Stats
223W - 150L
1,613 Elo+
Party 1
Anhur
Anhur
MasiliaN
Anhur
Level 107
God Stats
3W - 4L
1,571 SR
Queue Stats
67W - 68L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
IGremorYI
Aphrodite
6
0 / 0 / 2
3,938
788
1,022
2,195
524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
JouDimegio
Ah Puch
7
0 / 2 / 0
3,789
758
2,635
2,566
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Luch1
Sun Wukong
7
2 / 0 / 0
4,395
879
2,269
4,276
2,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
ikordi
Ullr
6
2 / 0 / 0
3,824
765
2,140
2,264
547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
naiblik
Cerberus
8
0 / 0 / 3
3,964
793
1,280
3,233
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 0 / 1
3,861
772
1,016
2,299
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
5
0 / 1 / 0
3,234
647
1,395
4,080
1,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Kσala
Mercury
7
0 / 2 / 0
3,391
678
1,475
3,817
1,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Lanzkar
Sun Wukong
6
1 / 0 / 1
3,464
693
1,914
3,611
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
MasiliaN
Anhur
3
0 / 1 / 0
2,768
554
1,026
1,719
313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
2
2
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
1
1.5
L
Atlas
0
1
0
0
W
Aphrodite
IGremorYI
Aphrodite
0
0
2
1
W
Ah Puch
JouDimegio
Ah Puch
0
2
0
0
L
Mercury
Kσala
Mercury
0
2
0
0
L
Sun Wukong
Lanzkar
Sun Wukong
1
0
1
1.5
W
Sun Wukong
Luch1
Sun Wukong
2
0
0
2
L
Anhur
MasiliaN
Anhur
0
1
0
0
W
Ullr
ikordi
Ullr
2
0
0
2
W
Cerberus
naiblik
Cerberus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,346
Damage
6,826
14,534
Taken
15,526
5,514
Mitigated
4,970
6,458
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,016
115
338
1,108
2,299
668
0
1,687
612
19,527
1,344
L
Atlas
1,395
478
0
1,335
4,080
1,595
0
1,031
3,049
6,580
0
W
Aphrodite
IGremorYI
Aphrodite
1,022
246
1,120
1,095
2,195
524
0
420
1,775
10,853
597
W
Ah Puch
JouDimegio
Ah Puch
2,635
285
0
721
2,566
583
0
867
1,569
23,295
0
L
Mercury
Kσala
Mercury
1,475
633
0
1,145
3,817
1,212
0
281
3,375
0
15,055
L
Sun Wukong
Lanzkar
Sun Wukong
1,914
668
0
2,048
3,611
1,182
0
1,554
2,021
0
11,758
W
Sun Wukong
Luch1
Sun Wukong
2,269
243
0
2,004
4,276
2,652
0
421
3,668
0
18,912
L
Anhur
MasiliaN
Anhur
1,026
554
0
833
1,719
313
0
294
1,425
0
6,475
W
Ullr
ikordi
Ullr
2,140
939
0
537
2,264
547
228
480
1,784
0
21,217
W
Cerberus
naiblik
Cerberus
1,280
96
0
981
3,233
1,208
0
38
3,195
21,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,910
Gold Earned
16,718
196
Minions Killed
135
0
Camps Cleared
0
568,531
Distance Traveled
538,647
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,861
772
48
10
0
112,899
0
L
Atlas
3,234
647
5
1
0
113,667
0
W
Aphrodite
3,938
788
27
5
0
102,981
3
W
Ah Puch
3,789
758
44
9
0
115,858
0
L
Mercury
3,391
678
35
7
0
124,501
0
L
Sun Wukong
3,464
693
30
6
0
144,596
0
W
Sun Wukong
4,395
879
33
7
0
116,945
0
L
Anhur
2,768
554
17
3
0
42,984
0
W
Ullr
3,824
765
28
6
0
102,070
0
W
Cerberus
3,964
793
64
13
0
130,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role