Player Matchup

Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JF Crimson4
Ymir
Level 156
God Stats
2W - 3L
1,329 SR
Queue Stats
92W - 98L
1,438 Elo+
Solo
Cthulhu
Cthulhu
WrothHorse37776
Cthulhu
Level 142
God Stats
2W - 1L
1,374 SR
Queue Stats
292W - 303L
1,480 Elo+
Solo
Serqet
Serqet
lopezeliasfam
Serqet
Level 125
God Stats
1W - 1L
1,247 SR
Queue Stats
121W - 113L
1,512 Elo+
Solo
Team Averages
Level 150
1,390 SR
1,486 Elo+

VS

Team Averages
Level 138
1,498 SR
1,503 Elo+
Nut
Nut
MoGrizz
Nut
Level 129
God Stats
7W - 11L
1,417 SR
Queue Stats
493W - 500L
1,525 Elo+
Solo
Da Ji
Da Ji
Saturns7thSon
Da Ji
Level 157
God Stats
13W - 15L
1,467 SR
Queue Stats
424W - 421L
1,519 Elo+
Party 1
Kuzenbo
Kuzenbo
Topgun_Mavrick89
Kuzenbo
Level 104
God Stats
8W - 10L
1,464 SR
Queue Stats
237W - 229L
1,490 Elo+
Party 1
He Bo
He Bo
UltraMax55
He Bo
Level 157
God Stats
10W - 11L
1,535 SR
Queue Stats
440W - 429L
1,485 Elo+
Solo
Bastet
Bastet
okayniinja
Bastet
Level 144
God Stats
29W - 12L
1,606 SR
Queue Stats
441W - 422L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
7 / 1 / 6
7,675
1,535
8,284
10,012
6,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
 
Atlas
11
2 / 1 / 6
6,352
1,270
4,057
6,705
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 1 / 8
6,786
1,357
1,609
6,580
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 11
7,230
1,446
7,895
4,040
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 2 / 5
6,034
1,207
1,591
3,713
1,698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
10
0 / 4 / 2
5,217
1,043
3,579
5,527
1,968
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 2
5,326
1,065
4,385
4,353
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 3 / 2
5,576
1,115
3,717
7,345
9,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
10
1 / 5 / 2
5,376
1,075
5,119
6,081
1,966
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bastet
okayniinja
Bastet
6
1 / 2 / 0
4,621
924
1,769
1,890
563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
15
Kills
5
6
Deaths
15
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
1
6
10
W
Atlas
 
Atlas
2
1
6
5
W
1
1
8
5
L
Nut
0
4
2
0.25
L
2
1
2
3
L
1
3
2
0.67
L
He Bo
1
5
2
0.4
W
4
1
11
9.5
W
1
2
5
1.75
L
Bastet
okayniinja
Bastet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
18,569
31,050
Taken
25,196
19,284
Mitigated
16,816
10,412
Healing
4,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,284
683
463
3,561
10,012
6,543
594
3,700
6,312
0
12,789
W
Atlas
 
Atlas
4,057
955
123
2,625
6,705
3,617
879
1,254
5,451
10,771
1,316
W
1,609
202
483
1,322
6,580
5,354
260
2,647
3,933
4,738
0
L
Nut
3,579
1,311
191
922
5,527
1,968
0
2,705
2,680
0
7,772
L
4,385
428
157
892
4,353
2,333
0
1,721
2,405
0
4,824
L
3,717
1,371
181
1,517
7,345
9,986
0
4,262
2,854
5,140
195
L
He Bo
5,119
160
0
425
6,081
1,966
0
2,616
3,382
12,128
0
W
7,895
214
1,040
271
4,040
2,072
706
335
3,705
17,272
0
W
1,591
52
0
524
3,713
1,698
0
745
2,968
0
4,112
L
Bastet
okayniinja
Bastet
1,769
198
26
106
1,890
563
0
1,173
650
0
1,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
26,116
63
Minions Killed
30
0
Camps Cleared
0
608,353
Distance Traveled
507,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,675
1,535
22
4
0
125,329
0
W
Atlas
6,352
1,270
8
2
0
107,912
0
W
Ymir
6,786
1,357
11
2
0
114,482
0
L
Nut
5,217
1,043
9
2
0
105,837
0
L
Da Ji
5,326
1,065
1
0
0
125,367
0
L
Kuzenbo
5,576
1,115
5
1
0
127,900
0
L
He Bo
5,376
1,075
15
3
0
112,638
0
W
Cthulhu
7,230
1,446
18
4
0
133,152
0
W
Serqet
6,034
1,207
4
1
0
127,478
0
L
Bastet
4,621
924
0
0
0
35,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role