Player Matchup

Cabrakan
Cabrakan
Diamond II
 
Cabrakan
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Diamond III
AAGC
Yemoja
Diamond III
Level 180
God Stats
6W - 3L
1,383 SR
Queue Stats
114W - 89L
1,946 MMR
Party 1
Anhur
Anhur
Diamond II
HomerT
Anhur
Diamond II
Level 171
God Stats
40W - 44L
1,631 SR
Queue Stats
243W - 193L
2,124 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,505 SR
1,856 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,493 SR
1,642 MMR
Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
Scumzzz
King Arthur
Diamond V
Level 140
God Stats
1W - 3L
1,378 SR
Queue Stats
483W - 526L
1,842 MMR
Solo
Discordia
Discordia
Platinum III
cenix24
Discordia
Platinum III
Level 143
God Stats
0W - 6L
1,602 SR
Queue Stats
257W - 249L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
2 / 2 / 11
9,464
860
12,607
17,195
12,399
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
AAGC
Yemoja
15
1 / 1 / 8
8,937
812
4,077
9,661
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
HomerT
Anhur
15
10 / 2 / 2
10,590
963
14,844
12,889
5,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AchillesCthulhuSerqetCerberusNe Zha

VS

Bans
KumbhakarnaMedusaVulcanBaba YagaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
3 / 4 / 2
8,996
818
6,486
17,195
20,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Scumzzz
King Arthur
14
1 / 6 / 3
8,626
784
9,427
16,144
14,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
cenix24
Discordia
14
1 / 3 / 3
9,346
850
11,629
6,174
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
5
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
2
11
3.75
L
Fafnir
 
Fafnir
3
4
2
1
W
Yemoja
AAGC
Yemoja
1
1
8
5
W
Anhur
HomerT
Anhur
10
2
2
5.5
L
King Arthur
Scumzzz
King Arthur
1
6
3
0.42
L
Discordia
cenix24
Discordia
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,528
Damage
27,542
39,745
Taken
39,513
24,559
Mitigated
37,603
23,118
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
12,607
1,915
0
6,496
17,195
12,399
1,143
7,327
8,592
25,562
537
L
Fafnir
 
Fafnir
6,486
1,383
0
3,525
17,195
20,785
0
6,555
10,008
15,669
1,526
W
Yemoja
AAGC
Yemoja
4,077
1,532
10,190
2,989
9,661
6,437
763
4,929
4,041
16,831
0
W
Anhur
HomerT
Anhur
14,844
9,135
0
3,443
12,889
5,723
2,352
5,437
6,836
0
52,043
L
King Arthur
Scumzzz
King Arthur
9,427
576
0
1,480
16,144
14,744
0
6,436
8,992
5,511
23,183
L
Discordia
cenix24
Discordia
11,629
642
0
389
6,174
2,074
0
2,865
3,119
39,176
679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,991
Gold Earned
26,968
114
Minions Killed
115
0
Camps Cleared
0
571,888
Distance Traveled
564,017
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,464
860
28
3
0
187,997
0
L
Fafnir
8,996
818
12
1
0
172,848
5
W
Yemoja
8,937
812
25
2
0
191,004
0
W
Anhur
10,590
963
61
6
0
192,887
0
L
King Arthur
8,626
784
48
4
0
195,379
0
L
Discordia
9,346
850
55
5
0
195,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role