Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
PaceMaker777850
Jormungandr
Level 105
God Stats
26W - 13L
1,663 SR
Queue Stats
451W - 467L
1,498 Elo+
Party 2
Agni
Agni
TxrysedFelynie
Agni
Level 118
God Stats
2W - 0L
1,546 SR
Queue Stats
34W - 24L
1,583 Elo+
Party 3
Sobek
Sobek
aakivo
Sobek
Level 176
God Stats
2W - 3L
1,175 SR
Queue Stats
432W - 457L
1,553 Elo+
Party 2
Sun Wukong
Sun Wukong
murder_boy_yt
Sun Wukong
Level 76
God Stats
9W - 7L
1,680 SR
Queue Stats
56W - 55L
1,534 Elo+
Party 3
Team Averages
Level 113
1,513 SR
1,534 Elo+

VS

Team Averages
Level 125
1,596 SR
1,492 Elo+
Freya
Freya
 
Freya
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
ForEverAlwaysx3
Ne Zha
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 68L
1,484 Elo+
Party 4
Nike
Nike
GenuineSlime
Nike
Level 159
God Stats
5W - 1L
1,968 SR
Queue Stats
787W - 744L
1,497 Elo+
Party 1
Thanatos
Thanatos
Kiser-11
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Chang'e
Chang'e
NoHope_ID
Chang'e
Level 105
God Stats
7W - 10L
1,514 SR
Queue Stats
154W - 159L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 1 / 2
6,793
679
4,904
3,645
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
PaceMaker777850
Jormungandr
12
1 / 0 / 1
6,562
656
3,365
7,306
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 1
6,577
658
3,583
4,013
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
aakivo
Sobek
10
3 / 0 / 5
6,541
654
4,067
6,153
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
murder_boy_yt
Sun Wukong
10
0 / 0 / 5
5,142
514
2,994
8,161
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 3 / 0
4,632
463
2,317
6,362
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 1
4,913
491
2,018
7,286
3,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 0
5,255
526
4,487
6,250
3,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Kiser-11
Thanatos
9
1 / 4 / 1
5,098
510
2,289
10,355
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
NoHope_ID
Chang'e
11
1 / 1 / 0
5,844
584
4,599
6,124
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
2
2
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
2
4
L
Freya
 
Freya
0
3
0
0
L
0
2
1
0.25
L
0
0
0
0
L
Thanatos
Kiser-11
Thanatos
1
4
1
0.38
L
Chang'e
NoHope_ID
Chang'e
1
1
0
1
W
Jormungandr
PaceMaker777850
Jormungandr
1
0
1
1.5
W
3
1
1
3.5
W
Sobek
aakivo
Sobek
3
0
5
5.5
W
Sun Wukong
murder_boy_yt
Sun Wukong
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,913
Damage
15,710
29,278
Taken
36,377
11,746
Mitigated
14,506
14,771
Healing
13,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,904
2,966
0
2,134
3,645
968
39
805
2,615
0
59,912
L
Freya
 
Freya
2,317
562
0
1,462
6,362
1,866
0
1,121
5,210
24,714
0
L
2,018
385
0
1,211
7,286
3,390
0
1,354
5,847
0
15,784
L
4,487
0
0
2,728
6,250
3,733
0
2,743
3,451
0
35,032
L
Thanatos
Kiser-11
Thanatos
2,289
447
0
4,614
10,355
3,540
0
2,691
7,328
0
33,048
L
Chang'e
NoHope_ID
Chang'e
4,599
41
400
2,609
6,124
1,977
0
1,989
3,929
36,216
0
W
Jormungandr
PaceMaker777850
Jormungandr
3,365
625
0
3,233
7,306
3,016
0
367
6,306
39,590
7,730
W
3,583
138
0
1,577
4,013
1,030
0
1,487
2,312
37,764
542
W
Sobek
aakivo
Sobek
4,067
254
0
2,967
6,153
3,582
0
1,552
4,235
12,116
2,053
W
Sun Wukong
murder_boy_yt
Sun Wukong
2,994
736
0
4,860
8,161
3,150
0
1,602
6,257
0
30,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,615
Gold Earned
25,742
371
Minions Killed
290
0
Camps Cleared
0
1,063,358
Distance Traveled
1,129,276
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,793
679
103
10
0
196,425
1
L
Freya
4,632
463
55
6
0
197,337
0
L
Ne Zha
4,913
491
35
4
0
232,827
0
L
Nike
5,255
526
62
6
0
230,002
0
L
Thanatos
5,098
510
50
5
0
240,280
2
L
Chang'e
5,844
584
88
9
0
228,830
2
W
Jormungandr
6,562
656
93
9
0
192,010
5
W
Agni
6,577
658
105
11
0
221,827
0
W
Sobek
6,541
654
21
2
0
221,983
0
W
Sun Wukong
5,142
514
49
5
0
231,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role