Player Matchup

Sobek
Sobek
 
Sobek
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
NDCloud
Vamana
Level 155
God Stats
0W - 2L
1,285 SR
Queue Stats
366W - 384L
1,443 Elo+
Solo
Horus
Horus
Nicouys
Horus
Level 127
God Stats
1W - 1L
1,716 SR
Queue Stats
246W - 263L
1,448 Elo+
Party 3
Freya
Freya
elfair250xxx
Freya
Level 152
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 3
Team Averages
Level 160
1,503 SR
1,417 Elo+

VS

Team Averages
Level 154
1,606 SR
1,528 Elo+
Poseidon
Poseidon
Bokita
Poseidon
Level 226
God Stats
2W - 1L
1,715 SR
Queue Stats
125W - 109L
1,584 Elo+
Solo
He Bo
He Bo
Femmto
He Bo
Level 158
God Stats
4W - 6L
1,347 SR
Queue Stats
228W - 226L
1,499 Elo+
Party 2
Terra
Terra
MacMAGE
Terra
Level 155
God Stats
1W - 1L
1,281 SR
Queue Stats
53W - 56L
1,532 Elo+
Party 1
Ares
Ares
kevao001
Ares
Level 46
God Stats
7W - 1L
1,876 SR
Queue Stats
175W - 176L
1,464 Elo+
Party 2
Xbalanque
Xbalanque
xXCarekinhaXx
Xbalanque
Level 187
God Stats
8W - 2L
1,810 SR
Queue Stats
95W - 88L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 4 / 1
6,066
867
3,229
9,466
11,279
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
 
Geb
12
0 / 3 / 5
5,949
850
8,559
9,185
6,829
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vamana
NDCloud
Vamana
7
1 / 2 / 2
5,339
763
2,051
3,242
2,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
Nicouys
Horus
12
1 / 3 / 4
6,394
913
3,280
11,965
12,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
2 / 1 / 2
6,386
912
5,064
5,611
2,613
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bokita
Poseidon
13
3 / 1 / 10
7,677
1,097
8,210
3,085
1,357
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
Femmto
He Bo
13
4 / 1 / 8
7,510
1,073
6,032
4,118
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
MacMAGE
Terra
13
2 / 2 / 10
7,570
1,081
5,682
9,927
8,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
12
2 / 1 / 10
7,587
1,084
3,506
8,603
9,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
xXCarekinhaXx
Xbalanque
13
2 / 1 / 11
7,262
1,037
12,834
5,162
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
5
Kills
13
13
Deaths
6
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
1
0.38
L
Geb
 
Geb
0
3
5
0.83
W
Poseidon
Bokita
Poseidon
3
1
10
8
W
He Bo
Femmto
He Bo
4
1
8
8
W
Terra
MacMAGE
Terra
2
2
10
3.5
L
Vamana
NDCloud
Vamana
1
2
2
1
L
Horus
Nicouys
Horus
1
3
4
1
L
2
1
2
3
W
Ares
2
1
10
7
W
Xbalanque
xXCarekinhaXx
Xbalanque
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,183
Damage
36,264
39,469
Taken
30,895
35,873
Mitigated
23,663
15,806
Healing
12,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,229
124
475
2,256
9,466
11,279
0
4,653
4,813
6,937
0
L
Geb
 
Geb
8,559
41
935
1,322
9,185
6,829
0
6,290
2,895
20,731
998
W
Poseidon
Bokita
Poseidon
8,210
1,806
275
382
3,085
1,357
875
1,981
1,068
25,262
0
W
He Bo
Femmto
He Bo
6,032
166
581
486
4,118
2,113
275
2,286
1,770
11,116
0
W
Terra
MacMAGE
Terra
5,682
195
4,782
3,348
9,927
8,263
158
5,368
4,559
11,679
0
L
Vamana
NDCloud
Vamana
2,051
768
349
451
3,242
2,281
0
2,334
908
0
3,031
L
Horus
Nicouys
Horus
3,280
1,604
3,464
5,537
11,965
12,871
0
5,961
6,004
0
4,187
L
5,064
1,524
0
1,017
5,611
2,613
0
3,680
1,931
12,675
480
W
Ares
3,506
107
534
1,600
8,603
9,251
116
3,687
4,883
4,582
1,289
W
Xbalanque
xXCarekinhaXx
Xbalanque
12,834
7,021
190
613
5,162
2,679
2,364
3,103
2,059
0
20,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
37,606
61
Minions Killed
88
0
Camps Cleared
0
601,781
Distance Traveled
738,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,066
867
12
2
0
105,796
0
L
Geb
5,949
850
10
1
0
127,653
0
W
Poseidon
7,677
1,097
51
7
0
133,629
0
W
He Bo
7,510
1,073
13
2
0
164,057
0
W
Terra
7,570
1,081
10
1
0
140,409
0
L
Vamana
5,339
763
4
1
0
69,949
0
L
Horus
6,394
913
2
0
0
157,585
0
L
Freya
6,386
912
33
5
0
140,798
0
W
Ares
7,587
1,084
2
0
0
155,075
0
W
Xbalanque
7,262
1,037
12
2
0
145,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role