Player Matchup

Janus
Janus
 
Janus
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dlchotomy
Ah Muzen Cab
Level 164
God Stats
4W - 2L
1,454 SR
Queue Stats
42W - 45L
1,582 Elo+
Party 2
Sun Wukong
Sun Wukong
JJPuertorico
Sun Wukong
Level 124
God Stats
8W - 10L
1,572 SR
Queue Stats
132W - 103L
1,611 Elo+
Solo
Tyr
Tyr
Kaitamita
Tyr
Level 158
God Stats
6W - 8L
1,510 SR
Queue Stats
52W - 70L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
Taamov
Sylvanus
Level 187
God Stats
0W - 1L
1,605 SR
Queue Stats
54W - 49L
1,642 Elo+
Party 2
Team Averages
Level 165
1,528 SR
1,576 Elo+

VS

Team Averages
Level 177
1,514 SR
1,495 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
MajorVireoEnt
Agni
Level 67
God Stats
78W - 67L
1,609 SR
Queue Stats
108W - 105L
1,572 Elo+
Solo
Chaac
Chaac
ReKe36
Chaac
Level 247
God Stats
2W - 3L
1,437 SR
Queue Stats
62W - 117L
1,440 Elo+
Party 1
Thor
Thor
Verso22
Thor
Level 211
God Stats
10W - 9L
1,522 SR
Queue Stats
104W - 151L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 0
6,522
1,087
5,204
5,449
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
Dlchotomy
Ah Muzen Cab
12
1 / 2 / 1
6,390
1,065
6,797
7,191
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
JJPuertorico
Sun Wukong
12
3 / 0 / 1
6,707
1,118
3,000
5,446
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 7 / 2
5,696
949
2,504
9,202
4,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Taamov
Sylvanus
9
0 / 3 / 1
5,404
901
1,184
3,646
2,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 5
6,762
1,127
5,595
4,878
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
11
2 / 0 / 5
6,607
1,101
5,485
4,350
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 7
6,430
1,072
5,035
3,239
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
ReKe36
Chaac
12
3 / 1 / 8
6,663
1,111
6,452
6,562
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thor
Verso22
Thor
12
4 / 2 / 9
6,812
1,135
4,256
7,783
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
5
Kills
15
15
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
0
0.33
W
Neith
 
Neith
3
1
5
5.5
W
Baron Samedi
 
Baron Samedi
2
0
5
4.5
L
Ah Muzen Cab
Dlchotomy
Ah Muzen Cab
1
2
1
0.75
L
Sun Wukong
JJPuertorico
Sun Wukong
3
0
1
3.5
L
0
7
2
0.14
W
3
1
7
6.5
W
Chaac
ReKe36
Chaac
3
1
8
7
L
Sylvanus
Taamov
Sylvanus
0
3
1
0.17
W
Thor
Verso22
Thor
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,689
Damage
26,823
30,934
Taken
26,812
14,117
Mitigated
13,515
4,195
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,204
250
0
1,051
5,449
1,440
0
1,834
3,359
24,418
0
W
Neith
 
Neith
5,595
2,309
0
1,228
4,878
1,619
0
689
4,079
0
19,012
W
Baron Samedi
 
Baron Samedi
5,485
430
616
1,324
4,350
2,319
638
1,122
3,150
15,934
0
L
Ah Muzen Cab
Dlchotomy
Ah Muzen Cab
6,797
2,450
0
604
7,191
2,446
0
1,473
5,512
0
26,255
L
Sun Wukong
JJPuertorico
Sun Wukong
3,000
336
0
1,365
5,446
2,802
0
1,815
3,360
0
15,631
L
2,504
109
0
731
9,202
4,986
0
3,432
5,191
0
4,863
W
5,035
284
0
483
3,239
949
232
819
2,358
12,475
0
W
Chaac
ReKe36
Chaac
6,452
1,256
0
2,982
6,562
2,987
482
1,282
5,170
0
15,820
L
Sylvanus
Taamov
Sylvanus
1,184
243
84
360
3,646
2,443
0
793
2,573
2,219
0
W
Thor
Verso22
Thor
4,256
533
0
1,470
7,783
5,641
116
1,936
5,667
0
9,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,719
Gold Earned
33,274
149
Minions Killed
144
0
Camps Cleared
0
647,045
Distance Traveled
734,822
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,522
1,087
65
11
0
155,035
0
W
Neith
6,762
1,127
34
6
0
133,364
0
W
Baron Samedi
6,607
1,101
34
6
0
148,772
0
L
Ah Muzen Cab
6,390
1,065
45
8
0
148,106
0
L
Sun Wukong
6,707
1,118
30
5
0
162,753
0
L
Tyr
5,696
949
4
1
0
125,425
0
W
Agni
6,430
1,072
27
5
0
151,398
3
W
Chaac
6,663
1,111
32
5
0
158,959
0
L
Sylvanus
5,404
901
5
1
0
55,726
0
W
Thor
6,812
1,135
17
3
0
142,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role