Player Matchup

Janus
Janus
BOOMER228
Janus
Level 109
God Stats
1W - 0L
1,340 SR
Queue Stats
21W - 20L
1,529 Elo+
Party 1
Nox
Nox
DOOMER229
Nox
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,546 Elo+
Party 1
Ullr
Ullr
RobbyBubble04
Ullr
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 145L
1,480 Elo+
Solo
Sol
Sol
Ymir91
Sol
Level 101
God Stats
4W - 3L
1,377 SR
Queue Stats
216W - 270L
1,437 Elo+
Solo
Nemesis
Nemesis
blacky_jack21
Nemesis
Level 125
God Stats
4W - 3L
1,389 SR
Queue Stats
194W - 217L
1,513 Elo+
Solo
Team Averages
Level 113
1,421 SR
1,501 Elo+

VS

Team Averages
Level 102
1,500 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Badjorraz
Zhong Kui
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,440 Elo+
Solo
Lancelot
Lancelot
BlackMustang85
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,337 Elo+
Solo
Merlin
Merlin
angeljello
Merlin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BOOMER228
Janus
16
4 / 3 / 16
9,320
847
7,535
6,832
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 2 / 12
9,735
885
8,057
6,756
2,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
2 / 3 / 16
8,722
793
8,427
9,937
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
Ymir91
Sol
16
7 / 2 / 16
9,969
906
9,294
8,069
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Nemesis
17
7 / 0 / 18
9,852
896
11,239
12,712
5,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 7 / 3
8,859
805
8,279
10,425
3,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
 
Hachiman
14
2 / 5 / 1
8,196
745
5,938
8,761
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Badjorraz
Zhong Kui
14
0 / 4 / 4
7,536
685
3,338
8,407
6,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
13
2 / 6 / 4
7,818
711
2,867
7,607
3,461
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
angeljello
Merlin
15
1 / 6 / 1
7,979
725
10,686
11,146
3,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
22
28
Kills
9
10
Deaths
28
78
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
7
3
0.79
L
Hachiman
 
Hachiman
2
5
1
0.5
W
Janus
BOOMER228
Janus
4
3
16
4
L
Zhong Kui
Badjorraz
Zhong Kui
0
4
4
0.5
L
Lancelot
2
6
4
0.67
W
8
2
12
7
W
2
3
16
3.33
W
Sol
Ymir91
Sol
7
2
16
7.5
L
Merlin
angeljello
Merlin
1
6
1
0.25
W
Nemesis
7
0
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
31,108
44,306
Taken
46,346
17,361
Mitigated
19,877
19,132
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,279
1,997
235
612
10,425
3,355
0
5,650
4,450
0
14,753
L
Hachiman
 
Hachiman
5,938
910
631
1,322
8,761
2,776
0
3,034
5,523
0
13,298
W
Janus
BOOMER228
Janus
7,535
428
727
1,781
6,832
2,327
501
1,927
4,905
21,416
335
L
Zhong Kui
Badjorraz
Zhong Kui
3,338
340
0
1,283
8,407
6,317
0
3,707
4,226
11,286
0
L
Lancelot
2,867
186
80
251
7,607
3,461
0
4,453
2,800
0
4,771
W
8,057
156
986
1,430
6,756
2,593
415
2,677
4,079
14,889
0
W
8,427
2,081
662
2,064
9,937
3,996
1,265
3,591
6,346
0
23,071
W
Sol
Ymir91
Sol
9,294
1,228
1,208
3,079
8,069
2,660
1,424
2,512
5,557
18,682
1,075
L
Merlin
angeljello
Merlin
10,686
253
200
2,339
11,146
3,968
0
5,994
4,876
28,045
0
W
Nemesis
11,239
1,562
1,188
6,007
12,712
5,785
715
3,317
9,395
0
15,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,598
Gold Earned
40,388
132
Minions Killed
99
0
Camps Cleared
0
1,122,285
Distance Traveled
888,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,859
805
11
1
0
190,594
0
L
Hachiman
8,196
745
18
2
0
185,312
0
W
Janus
9,320
847
32
3
0
219,157
0
L
Zhong Kui
7,536
685
25
2
0
196,035
0
L
Lancelot
7,818
711
0
0
0
151,884
0
W
Nox
9,735
885
17
2
0
233,796
0
W
Ullr
8,722
793
36
3
0
192,222
0
W
Sol
9,969
906
32
3
0
216,801
0
L
Merlin
7,979
725
45
4
0
164,752
0
W
Nemesis
9,852
896
15
1
0
260,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role