Player Matchup

Serqet
Serqet
 
Serqet
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DakNez420
Charybdis
Level 127
God Stats
76W - 71L
1,515 SR
Queue Stats
330W - 334L
1,488 Elo+
Party 1
Zeus
Zeus
Fierce_Panda11
Zeus
Level 123
God Stats
2W - 1L
1,692 SR
Queue Stats
54W - 57L
1,513 Elo+
Solo
Cabrakan
Cabrakan
byJaraxxus
Cabrakan
Level 116
God Stats
1W - 1L
1,792 SR
Queue Stats
4W - 3L
1,553 Elo+
Solo
Arachne
Arachne
meww1313
Arachne
Level 64
God Stats
1W - 1L
1,298 SR
Queue Stats
202W - 182L
1,429 Elo+
Party 1
Team Averages
Level 114
1,559 SR
1,496 Elo+

VS

Team Averages
Level 104
1,429 SR
1,503 Elo+
Chaac
Chaac
Mister__Snooze
Chaac
Level 118
God Stats
1W - 0L
1,257 SR
Queue Stats
6W - 6L
1,526 Elo+
Solo
Izanami
Izanami
ReNewFear
Izanami
Level 94
God Stats
7W - 4L
1,710 SR
Queue Stats
18W - 20L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
SoulHDrizzle
Cthulhu
Level 92
God Stats
1W - 1L
1,350 SR
Queue Stats
112W - 138L
1,476 Elo+
Party 3
Hel
Hel
Valrith90
Hel
Level 128
God Stats
2W - 1L
1,310 SR
Queue Stats
21W - 25L
1,495 Elo+
Party 2
Thor
Thor
WooLaa
Thor
Level 87
God Stats
17W - 28L
1,516 SR
Queue Stats
170W - 201L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 1 / 4
6,260
1,252
7,102
6,608
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
DakNez420
Charybdis
12
1 / 2 / 4
6,609
1,322
7,141
7,469
2,421
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 1
7,246
1,449
8,110
3,911
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
byJaraxxus
Cabrakan
10
0 / 1 / 1
5,622
1,124
40
1,170
996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
meww1313
Arachne
11
0 / 4 / 1
5,870
1,174
3,989
9,910
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

338

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,081
1,216
4,053
5,966
3,780
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
ReNewFear
Izanami
12
3 / 2 / 5
7,284
1,457
5,138
5,143
1,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
SoulHDrizzle
Cthulhu
12
3 / 1 / 7
7,366
1,473
7,600
6,098
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 6
6,004
1,201
3,773
5,866
1,775
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Thor
WooLaa
Thor
11
3 / 1 / 4
6,908
1,382
6,057
6,604
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
10
10
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
4
3
L
Charybdis
DakNez420
Charybdis
1
2
4
1.5
L
4
2
1
2.25
W
1
0
5
3.5
W
Izanami
ReNewFear
Izanami
3
2
5
2.75
W
Cthulhu
SoulHDrizzle
Cthulhu
3
1
7
6.5
W
0
2
6
1.5
W
Thor
WooLaa
Thor
3
1
4
5
L
Cabrakan
byJaraxxus
Cabrakan
0
1
1
0.5
L
Arachne
meww1313
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,382
Damage
26,621
29,068
Taken
29,677
11,994
Mitigated
12,899
1,075
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,102
693
0
136
6,608
2,937
0
2,309
4,074
0
12,603
L
Charybdis
DakNez420
Charybdis
7,141
1,509
0
0
7,469
2,421
0
3,338
3,985
0
25,392
L
8,110
1,420
0
250
3,911
1,139
0
455
3,425
21,971
0
W
4,053
838
286
1,907
5,966
3,780
0
2,260
3,706
0
9,333
W
Izanami
ReNewFear
Izanami
5,138
3,362
0
828
5,143
1,426
0
1,962
3,181
0
23,159
W
Cthulhu
SoulHDrizzle
Cthulhu
7,600
754
402
1,682
6,098
3,941
0
1,599
4,499
21,574
124
W
3,773
320
3,140
1,779
5,866
1,775
0
1,480
4,386
7,680
237
W
Thor
WooLaa
Thor
6,057
908
0
640
6,604
1,977
0
849
5,086
0
11,600
L
Cabrakan
byJaraxxus
Cabrakan
40
40
0
72
1,170
996
0
269
901
527
0
L
Arachne
meww1313
Arachne
3,989
2,814
0
617
9,910
4,501
0
4,125
5,527
0
7,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,607
Gold Earned
33,643
91
Minions Killed
129
5
Camps Cleared
5
485,716
Distance Traveled
585,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,260
1,252
25
5
0
137,504
0
L
Charybdis
6,609
1,322
19
4
1
110,451
0
L
Zeus
7,246
1,449
38
8
2
99,963
0
W
Chaac
6,081
1,216
15
3
1
124,468
0
W
Izanami
7,284
1,457
50
10
1
102,476
0
W
Cthulhu
7,366
1,473
31
6
0
127,125
0
W
Hel
6,004
1,201
16
3
0
110,461
0
W
Thor
6,908
1,382
17
3
3
120,484
0
L
Cabrakan
5,622
1,124
1
0
1
19,666
0
L
Arachne
5,870
1,174
8
2
1
118,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role