Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GENTELMAN_BEHOLD
Danzaburou
Level 79
God Stats
29W - 26L
1,542 SR
Queue Stats
187W - 202L
1,437 Elo+
Solo
Cerberus
Cerberus
HardlineHydra35
Cerberus
Level 99
God Stats
12W - 19L
1,434 SR
Queue Stats
31W - 40L
1,434 Elo+
Solo
Arachne
Arachne
VeteranCard6934
Arachne
Level 267
God Stats
93W - 79L
1,568 SR
Queue Stats
319W - 328L
1,476 Elo+
Solo
Poseidon
Poseidon
fer1555
Poseidon
Level 85
God Stats
8W - 14L
1,421 SR
Queue Stats
167W - 165L
1,420 Elo+
Solo
Team Averages
Level 138
1,493 SR
1,453 Elo+

VS

Team Averages
Level 91
1,434 SR
1,435 Elo+
Xbalanque
Xbalanque
Guepardo04
Xbalanque
Level 103
God Stats
3W - 4L
1,437 SR
Queue Stats
103W - 112L
1,455 Elo+
Party 1
Tyr
Tyr
Waifusrlyfe
Tyr
Level 88
God Stats
20W - 26L
1,428 SR
Queue Stats
123W - 128L
1,378 Elo+
Solo
Surtr
Surtr
XVCANDELASVX
Surtr
Level 64
God Stats
6W - 13L
1,390 SR
Queue Stats
36W - 46L
1,396 Elo+
Party 1
Ganesha
Ganesha
kelvinCOMEGABRIE
Ganesha
Level 103
God Stats
3W - 1L
1,334 SR
Queue Stats
153W - 164L
1,467 Elo+
Solo
Nu Wa
Nu Wa
sushiroll1818
Nu Wa
Level 98
God Stats
70W - 63L
1,583 SR
Queue Stats
435W - 422L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 1 / 0
5,536
503
3,171
6,919
5,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
GENTELMAN_BEHOLD
Danzaburou
10
0 / 5 / 3
4,937
449
3,736
9,490
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
9
3 / 0 / 3
6,056
551
3,465
7,635
3,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 4 / 3
5,410
492
5,173
7,667
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
fer1555
Poseidon
11
0 / 1 / 0
6,164
560
1,948
3,872
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Guepardo04
Xbalanque
10
3 / 3 / 3
6,133
558
8,024
5,940
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 1 / 1
5,814
529
1,643
7,211
2,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 1 / 2
7,057
642
6,840
8,442
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

10
2 / 2 / 2
6,433
585
2,976
6,871
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 4
6,216
565
3,989
3,543
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
7
Kills
11
11
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
L
Danzaburou
GENTELMAN_BEHOLD
Danzaburou
0
5
3
0.3
W
Xbalanque
Guepardo04
Xbalanque
3
3
3
1.5
L
Cerberus
3
0
3
4.5
L
3
4
3
1.13
W
3
1
1
3.5
W
3
1
2
4
L
Poseidon
fer1555
Poseidon
0
1
0
0
W
2
2
2
1.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,493
Damage
23,472
35,583
Taken
32,007
15,792
Mitigated
13,025
11,013
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,171
255
0
3,475
6,919
5,877
0
917
6,002
30,532
0
L
Danzaburou
GENTELMAN_BEHOLD
Danzaburou
3,736
1,771
0
1,624
9,490
2,796
486
1,479
8,011
0
28,643
W
Xbalanque
Guepardo04
Xbalanque
8,024
4,693
0
1,757
5,940
1,616
907
1,597
4,343
0
34,975
L
Cerberus
3,465
430
0
2,717
7,635
3,401
0
1,350
6,285
19,323
0
L
5,173
4,269
0
1,370
7,667
2,738
0
1,161
6,506
0
24,186
W
1,643
0
0
1,918
7,211
2,260
0
980
6,191
0
32,550
W
6,840
3,665
0
4,501
8,442
3,491
6
2,632
5,810
805
43,924
L
Poseidon
fer1555
Poseidon
1,948
398
0
1,827
3,872
980
277
2,254
1,618
47,708
0
W
2,976
505
0
1,922
6,871
4,801
0
1,568
5,303
22,467
3,775
W
3,989
1,009
0
1,110
3,543
857
0
1,563
1,776
38,203
1,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,103
Gold Earned
31,653
273
Minions Killed
340
0
Camps Cleared
0
1,034,175
Distance Traveled
1,026,346
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,536
503
47
4
0
187,565
3
L
Danzaburou
4,937
449
46
4
0
187,175
0
W
Xbalanque
6,133
558
86
8
0
195,589
0
L
Cerberus
6,056
551
41
4
0
219,738
1
L
Arachne
5,410
492
38
3
0
227,923
0
W
Tyr
5,814
529
60
5
0
243,645
0
W
Surtr
7,057
642
93
8
0
202,333
0
L
Poseidon
6,164
560
101
9
0
211,774
0
W
Ganesha
6,433
585
17
2
0
190,819
2
W
Nu Wa
6,216
565
84
8
0
193,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role