Player Matchup

Kali
Kali
Gremlinade
Kali
Level 41
God Stats
5W - 2L
1,337 SR
Queue Stats
26W - 36L
1,396 Elo+
Solo
Vulcan
Vulcan
Rangersight
Vulcan
Level 122
God Stats
144W - 92L
1,597 SR
Queue Stats
376W - 352L
1,504 Elo+
Solo
Bacchus
Bacchus
bryxvn
Bacchus
Level 63
God Stats
7W - 4L
1,446 SR
Queue Stats
114W - 117L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
jR0Dx_16
Danzaburou
Level 28
God Stats
10W - 4L
1,698 SR
Queue Stats
26W - 40L
1,365 Elo+
Party 1
Cabrakan
Cabrakan
rcpenia
Cabrakan
Level 89
God Stats
3W - 5L
1,183 SR
Queue Stats
447W - 442L
1,375 Elo+
Solo
Team Averages
Level 69
1,452 SR
1,404 Elo+

VS

Team Averages
Level 108
1,495 SR
1,529 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FastMogeko
Cthulhu
Level 44
God Stats
10W - 12L
1,441 SR
Queue Stats
34W - 47L
1,421 Elo+
Solo
Pele
Pele
Karmaa01
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,746 Elo+
Solo
King Arthur
King Arthur
SH4DOW343UwU
King Arthur
Level 88
God Stats
19W - 22L
1,476 SR
Queue Stats
302W - 288L
1,519 Elo+
Solo
Medusa
Medusa
bouliscool
Medusa
Level 127
God Stats
56W - 43L
1,559 SR
Queue Stats
116W - 110L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 5
9,249
578
14,274
18,649
7,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
15
5 / 3 / 5
9,831
614
13,473
9,816
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
bryxvn
Bacchus
13
0 / 0 / 6
7,778
486
4,894
10,741
9,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
jR0Dx_16
Danzaburou
14
2 / 4 / 2
8,066
504
4,316
10,308
3,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
rcpenia
Cabrakan
15
5 / 2 / 5
9,938
621
9,232
13,200
10,398
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 4 / 3
7,885
493
10,822
10,504
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
FastMogeko
Cthulhu
12
3 / 3 / 1
7,997
500
6,855
15,385
11,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
14
4 / 4 / 1
8,364
523
10,906
17,325
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
SH4DOW343UwU
King Arthur
7
0 / 5 / 0
5,768
361
2,937
7,170
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
bouliscool
Medusa
14
2 / 3 / 2
8,117
507
5,591
12,400
3,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
19
Kills
11
12
Deaths
19
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
3
0.88
L
Cthulhu
FastMogeko
Cthulhu
3
3
1
1.17
W
7
3
5
3.17
L
Pele
4
4
1
1.13
W
Vulcan
5
3
5
2.5
L
King Arthur
SH4DOW343UwU
King Arthur
0
5
0
0
L
Medusa
bouliscool
Medusa
2
3
2
1
W
Bacchus
bryxvn
Bacchus
0
0
6
3
W
Danzaburou
jR0Dx_16
Danzaburou
2
4
2
0.75
W
Cabrakan
rcpenia
Cabrakan
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,189
Damage
37,111
62,714
Taken
62,784
34,455
Mitigated
29,313
26,236
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,822
5,277
0
2,865
10,504
3,267
1,609
3,894
6,610
50,634
9,798
L
Cthulhu
FastMogeko
Cthulhu
6,855
673
177
3,311
15,385
11,799
115
6,901
8,484
24,245
0
W
14,274
8,217
0
9,947
18,649
7,496
260
4,219
14,430
0
68,930
L
Pele
10,906
2,837
0
5,110
17,325
6,041
0
7,638
9,687
0
68,250
W
Vulcan
13,473
0
0
3,056
9,816
3,470
938
426
9,390
62,136
514
L
King Arthur
SH4DOW343UwU
King Arthur
2,937
402
0
330
7,170
4,515
0
2,674
4,496
0
19,381
L
Medusa
bouliscool
Medusa
5,591
1,134
0
1,863
12,400
3,691
0
6,131
6,269
0
57,321
W
Bacchus
bryxvn
Bacchus
4,894
639
156
3,440
10,741
9,414
484
4,042
6,699
32,112
0
W
Danzaburou
jR0Dx_16
Danzaburou
4,316
2,972
0
3,410
10,308
3,677
294
5,596
4,712
0
56,864
W
Cabrakan
rcpenia
Cabrakan
9,232
952
85
6,142
13,200
10,398
2,366
2,601
10,599
64,066
2,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
38,131
466
Minions Killed
331
0
Camps Cleared
0
1,604,464
Distance Traveled
1,418,927
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,885
493
99
6
0
287,717
0
L
Cthulhu
7,997
500
26
2
0
336,642
6
W
Kali
9,249
578
101
6
0
360,295
0
L
Pele
8,364
523
89
6
0
355,013
0
W
Vulcan
9,831
614
112
7
0
355,125
7
L
King Arthur
5,768
361
26
2
0
156,333
0
L
Medusa
8,117
507
91
6
0
283,222
0
W
Bacchus
7,778
486
42
3
0
311,009
0
W
Danzaburou
8,066
504
93
6
0
285,949
1
W
Cabrakan
9,938
621
118
7
0
292,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role